There are many pressing questions facing the game industry right now. What does next-gen really mean? How can we keep ambition up but costs low? How do we balance the rights of a creator in an age where there is no moral hazard to piracy?

Over the course of the year, we had the chance to sit down with a variety of developers--the guys in the trenches, living and breathing, bleeding and toiling, trying to find a way to get by. We did not ask them any of these important questions. No, we instead made one simple request: draw Mario. Here is the result.


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