What gaming trend do you hate the most?

They say imitation is the highest form of flattery. So it's no surprise that there are a lot of trends in gaming that seem to come up over and over again . A lot of them a mimicked heavily because they are the best and work well, but there comes a point when you want to throw up your hands and scream "If I have to do another QTE I am going to rage quit gaming forever!!!" Which leads us to ask…

What gaming trend do you hate the most?

Personally I am not very fond of the fact that every single shooter now has some form of leveling and unlocking system in it's multiplayer. Gone are the days when everyone had the same guns and armor and you knew what you were facing when you met an opponent. Give me insta-gib from Unreal Tournament 2004 or give me death!

Let us know in the comments section below what gaming trend you hate the most...


  • sephex - January 20, 2014 5:07 a.m.

    Story is more inportant than the actual game. I hate "interactive cutscenes" where you have control over the character but cannot do anything (see Last of Us, Assassin's Creed, etc...).
  • GuyBrush_ThreepWood - January 19, 2014 4:57 p.m.

    Sacrificing a good Single Payer for Multiplayer.
  • spock_vulkin - January 18, 2014 7:52 p.m.

    Possibly... Save mary form Atari, she keeps on jumping back and forth and makes you crush her!
  • TheTyco - January 18, 2014 7:02 p.m.

    The inclusion of sprint in every frigging game. Skyrim? Not needed. Halo4? Not even wanted. Sprint is fine in CoD and Battlefield, but not every FPS that comes out needs it. It's almost as bad as every game with ADS.
  • zackaria-william-lachance - January 18, 2014 5:06 p.m.

    I may be confusing trend for genre but I can not stand sci-fi shooters. Please no aliens, supersuits or plasma guns. It just all feels cheap to me. Thus why I don't play halo and the characters and cool shit you can do are gears of war's saving grace in my heart.
  • cJinL - January 18, 2014 12:04 p.m.

    Absolutely nothing beats DLC. God damn DLC. And not just any DLC, cause if people want to spend $5 on costumes, that's fine. What I can't stand these days is the way developers just shit out unfinished games and deal with the issues with future DLC. It's just lazy and pathetic.
  • Squander - January 18, 2014 6:58 a.m.

    1 - releasing unfinished games 2 - escalation of premature fanboy-war 3 - the lack of support (industry) and understanding (consumer) for Nintendo 4 - that we know already everything about a game before it is even released, I am missing the magic of old days when you unbox a game and dont really know what is going to happen and last but not least 4 - the way how greedy, norrow-minded and spoiled consumers have become. We want everything we want. It must be cheap and of top-notch quality. We cannot wait anymore and we polemize over nothingness.
  • SuperSATA - January 18, 2014 8:15 a.m.

    You said it like it is, man! I agree.
  • Felxon - January 18, 2014 10:26 p.m.

    ^ This ^
  • aberkromby - January 19, 2014 4:36 p.m.

    Not to burst your bubble but consumers have every right to want top-notch quality. Gaming isn't a cheap hobby. These days when products are so often released at full-retail price in an unfinished state, consumers have every right to expect better from debs and publishers.
  • Squander - January 20, 2014 11:48 a.m.

    hey mate, no bubble here - I am totally with you in that respect. Gaming is a damn expensive hobby and we have every right to acquire quality for our money. I analyzed the situation from a different angle: What I was trying to say is that we have become restless, we want quality now and we are not willing to wait anymore. Developers have the pressure to provide constant output to keep up with their competition. This trend leads to reduced development time and a greater amount of staff....and this finally results in unfinished/broken products such as Skyrim or Battlefield.... that's why I brought up Nintendo -> those guys take an awful lot of time to develop games that are literally flawless and of highest quality. However, they get not rewarded because consumers dont wanna wait for it. They want their call of duties, battlefields, assassins creeds and fifas on a regular base cause they get bored so fast.... I hope you better understand now what I was trying to say :) sorry for making this so long, thanks for reading it though :)
  • steve2036 - January 22, 2014 1:54 a.m.

    Lack of understanding and support for Nintendo? Nintendo is not a tormented artist or depressed individual. They've made dumb decisions, a piece of hardware that doesn't compare with with its current generation (PS3 etc) and is barely ahead of the one before that and quite frankly, with upwards of 6 billion dollars in cash reserves, they don't need or deserve anything. Second of all, this is a gaming news website. You can hardly say that knowing too many things about a game is a bad thing when you're active on a site like this. On points 1 and 4, an unfinished game is a joke. That's a universal gripe. Isn't consumers wanting a top notch quality product a very fair expectation?
  • TurokJr - January 18, 2014 5:56 a.m.

    (1) Devs that use all their potential to animate a tree or water and give no room to gameplay (2) Brown/green games (3) Microtransactions (4) Graphic "flash" style of Android/iOS/independent games (5) DLCs
  • Bansheebot - January 17, 2014 10:56 p.m.

    Definitely on the same page when it comes to fps. Really sick of mp shooters with the "gritty" pseudo-PSEUDO Realism. Don't get me wrong, games (in decreasing order of realism) ARMA, Battlefield, and even Call of Duty have their place, but there needs to be something else. I remember some of the james bond games on the original xbox. The gadgets like the grappling hook gave the experience so many added layers than the supposed "deep customization" of call of duty which pretty much amounts to 'SILENCUR! RED DAWT! YOLOSWAGPAINTJOB!" Seriously, more fps games need grappling hooks. There are few things better than being Spider-Man (Or Batman if anybody remembers GCI) with a Shotgun.
  • injustice45 - January 17, 2014 6:26 p.m.

    "Real is Brown." I really hate drab visuals.
  • McEd - January 17, 2014 5:35 p.m.

    Delaying games, I know the games not ready but it does seem pretty popular.
  • aberkromby - January 19, 2014 4:39 p.m.

    Better than having the game rushed out by the publisher, which seems to be an even more trend.
  • FoxdenRacing - January 17, 2014 4:35 p.m.

    What gaming trend do I hate most? The rendering of gaming from games to interactive cinema. SCRIPT (Skill, coordination, reflex, ingenuity, practice, tenacity) has given place to following a script. Being awesome through mastering control of your avatar has taken a back seat to being shown how awesome your avatar is. The journey has been sacrificed in the name of the destination. And given that the week of hate is coming, I'm going to take this opportunity to vent. I hate that whimsy and adventure have been completely overshadowed, and sometimes outright demonized as one of the many definitions of 'casual' to be used as a slur, in favor of vicarious badassery in all things...even when vicarious badassery detracts from the experience. I hate the flagrant attempts to shove social gaming down our throats, be it through multiplayer achievements, singleplayer unlocks tied to multiplayer activity, forced multiplayer where optional is a better fit [I'm looking at you, Simcity 5], or other methods [such as Blur's 'tweet about us to get...' crap]. I hate the prima donna mindset among industry players. If you're more worried about your "artistic integrity" than you are about making the best possible game you can make, if you're more interested in "your vision" than you are in making something your customers will love, then you shouldn't be making games for a living. You should be making them as a hobby, where millions of dollars and hundreds of jobs aren't on the line. I hate that gaming companies think they can take us for granted. That they can do whatever they want, because we're mindless, hopelessly addicted boobs that will buy it anyway. Yes, there are vocal customers who would ruin your company to sate themselves, and those should be ignored, put in their place, or both. There are also vocal (and silent) customers that love your product as much as you do, and want to make it...or the next iteration...even better. Not all criticism comes from unscrupulous types looking to get an unfair advantage in-game, or are critical just for the sake of being the competition's fanboy. I hate the 'ownership is so old-fashioned, let's do away with it' mentality with a passion. If you sell me a physical good, and I break/lose that physical good, that's on me. If you sell me a license, then that license better be available whenever and wherever I want it, in perpetuity. You can't have the best of both, and the drawbacks of neither. Neither can I, and I bet you don't want to be on the losing end of that any more than I do, publishers. I hate the attempts to nickel and dime paying customers by abusing known psychological ploys. The skinner box [nurture habit and later addiction through repetitive 'push button, get reward' tasks], the sunk cost fallacy [but I have 200 hours in this game, I can't unsubscribe now], boiling the frog [knowing it's easier to to get someone to pay $60+$10+$10+$10+$10 than it is to get them to pay $100], the illusion of thrift [the same thing that compels you to spend an extra $6 on "$4 each or 3 for $10. Save $2!"], even sticker shock [They want $5 for 100 SuckerBucks? Screw that! And look at this! $50 for 100,000! Well, maybe $5 isn't that bad after all, where's my credit card...] and instant gratification [Wait 10 whole minutes for more turns? But I want it nooooooooow! Oh, I can keep going for only $1/turn? Sold!]. I hate that expansion packs [now known as DLC] have gone from Game + Expansion = 140% content being the norm, to being a treat...while Game + Expansion = 100% content is considered normal. I hate that developers have decided that playing the game the way I want to play it is less important than playing the game the way they want me to play it. I will grant an exception for multiplayer [where fairness is more important than freedom], but things like mod support extend a game's life, not ruin it. I hate biting the hand that feeds, in the name of begging for pets from the hand that doesn't. If you make your paying customers' lives difficult...guess what, they won't be paying customers when the next iteration rolls around. The less scrupulous will turn to tri-corner hats and jolly rogers; the rest will give their money to a competitor. And lastly, I hate that the people living in cradles of bleeding-edge technology can't be bothered to think about how their products will work *outside* those tiny pockets of the latest and greatest infrastructure...that what is quick, easy, cheap, and painless for them is obnoxious or prohibitively expensive at best and impossible at worst for the rest of us. I almost listed 'getting too attached to their creations' too, but let's face it....any time you spend 2 years working on something, let alone 8-10 on a franchise, you're going to be attached. And that's not new, that goes back to the dawn of creativity itself.
  • FoxdenRacing - January 17, 2014 4:40 p.m.

    I need to expound on something, but ran out of characters. By multiplayer achievements, I don't mean remove them completely. There's some crazy, rare, or just plain cool things you can only do in multiplayer. But for the love of all that is fun, make them a separate list, so that it's possible to 100% the online and offline parts of the game separately.
  • archnite - January 20, 2014 6:16 a.m.

    Did you make up that acronym?

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