Cooper: Nice belts, bro. Nice crystals, buddy. Nice spiky hair, dude. JRPGs aren't all the same, but... well, they're pretty close. A ragtag group of teenagers picking up swords, staves, and bows to fight a boring evil presence might have felt original in 1995, but in 2012 it's just a crutch. Meanwhile, BioWare and Bethesda are creating massive worlds (or universes) and finding interesting things to shove in them besides floating crystals.
Henry: Western RPGs may paint compelling characters in the corners, but the leads are almost always of the vanilla “chosen one” variety. Or the protagonist is drawn in incredibly broad strokes to give players the idea that they’re really defining their characteristics, which is consistently not the case. And don’t underestimate the interesting characters that populate franchises like Persona and Lunar.