Warhammer 40,000: Dawn of War II review

The strategy series redefines itself as a gorgeous and gory action RPG

GamesRadar+ Verdict

Pros

  • +

    Great graphics and animations

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    Fast-paced tactical gameplay

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    Co-op campaign mode

Cons

  • -

    Repetitive missions

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    No tutorials for Eldar

  • -

    Orks

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    or Tyranids

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    Certain game elements aren't explained well

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Two words that aren’t often associated with real-time strategy games: instant gratification. Yet Dawn of War II manages to turn the RTS formula on its ear, putting you in the thick of battle almost 100 percent of the time and ensuring that your moment-to-moment decisions involve picking which alien ass to kick with your giant red armored boot.

Everything works brilliantly until your sixth or seventh mission. That’s when the realization dawns on you that most missions are extremely repetitious, dragging down enthusiasm as the 20-plus-hour campaign progresses. Two mission types, each taking between five and fifteen minutes to complete, make up the lion’s share of the game: assaults, in which you fight your way to the opposite corner of the map (optionally detouring to capture factories and shrines to boost to your ship-based support powers), finishing with a super-powerful boss unit; and defense missions where you must protect power generators against increasingly potent waves of attackers.

Only a few of the story missions deviate from these patterns, and there aren’t nearly enough of them to break the monotony. Aggravating this, there are only a handful of maps (three or four per planet) and you burn through missions at a rapid-fire speed, so you’ll probably find yourself constantly muttering, “This map again? Really?” At least the maps are designed to have multiple paths, so you don’t have to play it the same way every time.

Much ado has been made over the cover system; if you set up a gunner squad behind rocks or walls, they take much less damage than they would out in the open. In practice, cover is only really helpful against basic infantry, since nearly every other type of unit has an ability to defeat entrenched units (grenades, jumpjets, teleporters, flamethrowers, rocket launchers, melee charges, etc). Since the majority of the mid- and late-game missions pit you against the melee-focused Tyranids, the importance of cover is diminished. It’s too bad, because when it’s useful the cover-based combat is some of the most tactically interesting gameplay in DoWII.

More info

GenreStrategy
DescriptionOne of the best looking and best playing RTSes of the past year.
Franchise nameWarhammer
UK franchise nameWarhammer
Platform"PC"
US censor rating"Mature"
UK censor rating""
Alternative names"Warhammer 40k: Dawn of War 2","Dawn of War 2","Dawn of War II"
Release date1 January 1970 (US), 1 January 1970 (UK)
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