The Walking Dead Season 2 review

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  • metalgatesolid - April 6, 2013 2:31 a.m.

    I just want them to add replay value. Its easy to get all the trophies which annoyed me. In Spec-Ops: The Line you got different trophies for the key choices and that needs to be added. Multiple endings would be great too. Not since Fallout 3 have i felt like this is MY adventure and MY game. The story was epic and Telltale deserve credit for making this unforgettable. Id be happy with more of the same as long as the story keeps you hooked
  • VideoKilledTheRadioStar - October 30, 2013 8:30 p.m.

    Seems Telltale is inching in that direction. The Wolf Among Us features a trophy for collecting all the Fables in an episode (granted at least in Ep.1 they weren't hard to find), so that's a start. I hope they'll get better.
  • freeden - December 17, 2013 3:09 p.m.

    Replay value will be different for everyone. These are like novels and so part of the value if similar. If it's good, you'll go back and revisit it. Achievements also seem like something of a minor part here. It's not as if there are major challenges to overcome. If you're a trophy collector, then maybe there's more value, but trophies always came across to me as something you get through taking on challenges and overcoming them. I do agree in the having multiple choices, but as these games are more like novels, there will likely be a definitive outcome to the story, especially if there are more seasons in the planning.
  • julian-stern - February 19, 2013 5:14 p.m.

    I really want to play as one of these characters WARNING SPOILER ALERT) I would like to play as either: Clementine, Kenny, SPOILER (if he survived) Omid, and or Christa.
  • neonchamp123 - February 18, 2013 7:28 a.m.

    If there was a way you could save Carley.
  • GR HollanderCooper - October 30, 2013 2:30 p.m.

    I thought it always ended the same way
  • Shepherd231 - October 31, 2013 7:39 a.m.

    Nah, I searched the web for that solution. Not possible which blows.
  • NotoriousGamer - February 14, 2013 3:16 p.m.

    I agree with this but about the comical character, Omid was pretty funny during the game, and I also would like to see Lee somehow be alive like it was all a dream of him getting bit, but whatever, I also want to be able to have more control when you fight or shoot they need to fix the lagging problem.
  • dead.lucky1 - January 25, 2013 10:44 p.m.

    SPOILERS ABOUND I thoroughly, THOROUGHLY disagree with #1. The dread. The unerring sense that everything is going to be awful and bleak and terrible and we're all going to die makes moments like finding the boat tearfully wonderful. I was legitimately so happy I teared up when they discovered it because it meant there was hope. The Walking Dead was the most powerful, emotional roller coaster of a game I've played in years and part of that comes from how bleak and realistic they made the conflict feel. There were no real "comic effect" characters and adding something like that would feel entirely out of place.
  • Pwnz0r3d - January 25, 2013 2:34 p.m.

    Lilly is still alive no matter what you did with her, she's the one that *SPOILER*kills Lori and her baby Judith while working as The Governor's personal bodyguard, THEN dies after shooting the Governor for making her shoot a baby, then is presumably killed*SPOILER* Christa and Omid should come back, seeing as we didn't really get to know them that well (well just Christa), and they way their fate was left undetermined practically screams survival. I agree though, keep cameos/interweaving threads to a minimum.
  • MD-Stranger - January 27, 2013 12:23 a.m.

    Not anymore, the Lily in the game was originally the one from the comic, but towards the end of production, the comicbook creator Robert Kirkman released a prequel novel that contradicted everything the game told us about Lily, so Telltale ended up having to make her into a original character to preserve continunity, you'd think the fact that Kirkman was working with Telltale would encourage him to tell them he was making this book beforehand.
  • duane-cotton - February 7, 2013 2:12 p.m.

    I don't think anyone really knows what went on there. At know time did I hear Kirkman say in any of his interviews regarding the game that the Lilly he created would have a cameo though. It is possible that Telltale got ahead of themselves and wrote themselves into a corner. Kirkman never said that the game would be cannon for that matter. That was Telltale's plan for the game. We will never know how much of their plans they shared with Kirkman. He game them the freedom to create their game once they pitched the idea and plot. For all we know Telltale could have added Lilly later on as an after thought. All that has been confirmed was what Kirkman wrote at the back of issue 106 of the comics in response to a fan letter when he said that the Lilly in the game is 1 of 2 Lilly's in the universe of the walking dead, but the one in the novel is the same one as the one in the comic.
  • duane-cotton - February 7, 2013 1:56 p.m.

    The Lilly in the game is not the same Lilly that was in the comics so she won't be going to Woodbury or killing Judith. Robert Kirkman confirmed this in the walking dead comic issue 106 at the back in response to a fan letter. Kirkman said that the Lilly in the Road to Woodbury novel is the same Lilly as the one in the comics that kills Judith and the the Lilly in the game is just another person called Lilly in that universe.
  • Chaoscoolperson - January 24, 2013 9:11 p.m.

    About humor, episode 3 had enough for the season. It just followed them with the most emotional and impactful scenes for the first season (IMO because I've only done 1-4).Speaking of those scenes, what I want is the ability to save the love interest if there is one (Assuming we don't play as Clementine). Though that scene really hit me hard, it will lose impact if it happens twice within 2 seasons unavoidably.
  • Chaoscoolperson - January 24, 2013 8:36 p.m.

    O.K. about the Binary options, I do believe there should be more than 2 options and whatever happens when the time runs out. For example choosing fast enough means both will be saved. I cant believe how many times in media a main character has to make a choice and they wait so long that saving both isn't an option. I made one of the first decisions in episode 1 within 2 seconds of seeing the situation. That one kid was stuck under the tractor, while duck was in the driver seat. Obviously if you quickly save duck you should have been able to mave the tractor and save the other kid. but no even though I made this decision within 2 seconds one HAD to die. another example was I quickly chose Carly so she could quickly shoot the zombies off of Doug but NO he also gets killed. I would love this game even more than I already do if GOOD snap decisions were better rewarded.
  • jacob-clark - February 20, 2013 9:18 p.m.

    I think you're missing the key element Telltale was trying to install here. This is a bleak and dying world they put you in. They give you two options. It's supposed to be a lose-lose secnario with no happy outcome. How are they supposed to make you feel emotionally attached to the decision you make if there weren't any repercussions along with it? I guess what I'm trying to say is that that wouldn't help the whole "this is hell, and in hell, you can't save them all" feeling they want to instill in the player.
  • BladedFalcon - January 24, 2013 3:23 p.m.

    "and while the characters had varied personalities, none of them were particularly funny." ...Omid? And I guess Ben could have been considered funny... if he hadn't been so damn pathetic and responsible for so many deaths of other, more likeable characters >_> Anyway, definitely agree with pretty much all of these, except perhaps for the comic book cameos one. I mean, as someone who hasn't read the comics, I guess it didn't affect me either way with the couple that did show up in the first game.... Except for the fact that I actually was able to tell right away they were cameos for how short they appeared and that nothing happened to them. Sure, it happened only in the first chapter, but it felt kinda distracting. Specially concerning the guy with the baseball cap, since his reasons for suddenly leaving the group like that felt pretty forced.
  • GarcianSmith - January 24, 2013 3:31 p.m.

    I strongly recommend the comics. I mean, they're relentlessly depressing, but they're fucking awesome all the same.
  • BladedFalcon - January 24, 2013 4:14 p.m.

    I know, I've heard nothing but good things, and I might get to them eventually, though not any time soon. And anyway, even if I read the comics, i actually think the cameos would distract me even more, because I would already know that no matter what happens, that character's status quo will remain entirely unchanged in order to not mess with the comic's continuity.

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More Info

Release date: Oct 21 2014 - PS4
Dec 17 2013 - PS3, PC
Apr 22 2014 - PS Vita
Dec 17 2013 - Xbox 360, Mac (US)
Available Platforms: PS4, PS3, PC, PS Vita, Xbox 360, Mac
Genre: Survival Horror
Developed by: Telltale Games
ESRB Rating: