GR: There are different variations of paint throughout the game—were there other types that didn’t make the cut?
ID: Using different colors of paint as different paint “powers” was something we wanted to avoid, even though we did end up with effectively three different powers. We wanted to push what we could do with a limited palette, and stay away from building a game about collecting and upgrading different kinds of paint. Something like Lightning paint was never in the cards, but the water you throw was at one point used to make a river--it’d make puddles which were actually 10 feet deep and you could link them together.
We had a working prototype of that, but we never found a way to make it interesting enough. We had a sandbox where you could connect the puddles up to a current and it’d turn a watermill, but then it was like, “ok, now what?” And we never found a good answer to that question so we cut it.