Trinity Universe review

  • Quirkiness will appeal to JRPG fans
  • Combo moves are pretty cool
  • Tons of loot, if that's your thing
  • Endless dialogue delivered by static character cutouts
  • Hours of text based tutorials
  • Random battles against identical enemies

Given that Trinity Universe is the offspring of three acclaimed JRPG developers (and indeed, features characters from Disgaea and Atelier Iris), you’d expect greater things.

Instead, this collaboration has just taken all the tedious elements from an already tired genre, and emphasised them, favouring eccentricities over substance. Expect endless dialogue delivered by static character cutouts. Expect hours of text based tutorials. And expect plenty of random battles against identical enemies that look like they’ve wandered straight from a PS2.

If there’s one small mercy, it’s that the battle system isn’t menu based - instead requiring you to enter combos much like a beat-em-up. Better still, you can combine moves with another party member to unleash ridiculous stat-high attacks. But given the thin storyline (the opening hours involve countless arguments about hair), repetitive dungeons and loot overkill, it ends up feeling dreary. Stick with Persona 4 for your RPG needs.

Jun 30, 2010

More Info

Release date: Jun 29 2010 - PS3 (US)
Jun 25 2010 - PS3 (UK)
Available Platforms: PS3
Genre: Role Playing
Published by: NIS America
Developed by: IDEA FACTORY
Franchise: Disgaea
ESRB Rating:
Teen: Alcohol Reference, Fantasy Violence, Language, Suggestive Themes
PEGI Rating:


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