Top 7


  • GANK-STER - June 25, 2014 2:12 a.m.

    See, this all depends on what EXACTLY you consider "realistic" and the implementations of specific game mechanics. Specifically Im talking about most "damage" and "health" models. Sure, if you view every hit your character takes in CoD as a torso hit that penetrates organs and such, of course having a "health bar" that can take more than one or two or regenerating health is nonsense. But if you see it as a combination of hits that dont penetrate armor and "grazes" or "flesh wounds" which are certainly painful, and if one too many are taken at once would for sure put you down possibly for good, but are not fatal on their own and given a little time and adrenaline you could recover on your own. Plenty of times soldiers (hell, even regular men or women) have gotten shot/stabbed/run over/whatever, gotten up, shrugged it off and even gone off to carry more severely wounded comrades to safety or lift a car to save a pinned child, etc. Its just like watching a movie like Die Hard, sure its pretty unrealistic. But in the history of the BILLIONS of people that have lived on this planet and the TRILLIONS of years they have lived situations like that HAVE to have happened to someone before. We are simply watching (or playing) that particular (un)lucky story. We are playing that one guy in a million that seems untouchable by death. No matter how many bullets or knives he takes they always seem to miss any vital spots or something like that. Now in a multiplayer game it happens that we ALL are playing that one in a million guy (again, its suspension of disbelief), but the principal still stands. Now most of these other items are certainly unrealistic, although with the reloading and ammo problem you can always just say they keep the magazines instead of throwing them out (even though it usually looks like they throw them out, but again, suspension of disbelief). That doesnt explain why your mags are always topped off with the maximum amount (if you kept reloading after firing only a few shots eventually youd be left with a bunch of partially filled mags even if you kept them) but whatever its just a game. I feel like these "gripes" or whatever are pretty minor things and its not like there are any "solutions" for them anyways. Game mechanics have to walk a fine line between fun, balance and realism and in most of these cases balance or fun simply trumps realism, and quite frankly making most of these things more realistic would be a HUGE hit to the fun or balance of a game. Like going to the bathroom, eating and sleeping. In most games (extremely realistic survival games being a specific exception) things like that just wouldnt be fun to implement. Not that this list wasnt fun to read, but it does seem a little pointless.
  • ThaosDM - April 16, 2014 11:48 a.m.

    My vote for community choice is unrealistic death scenes. They're usually either to dramatic or not dramatic enough. Take Modern Warfare, for example. If you get hit by an air strike you just bounce off the ground then fall. I mean... Seriously, if you got hit by an air strike the chance of you even being in one piece is less than 5%, so this guy just falls to the ground like he got hit by a bullet?
  • MCN2011 - December 11, 2012 3:03 a.m.

    Mafia 1 does the magazine thing right.
  • riseagainst1105 - December 10, 2012 7:08 p.m.

    With the magically keeping the bullets one has anyone realizednyou cslan holdnon to the partially emptied magazine?
  • scott-comerford - October 25, 2012 9:59 a.m.

    Double jumping? especially in KH 2 when roxas is supposed to be a normal person and everyone just ignores the fact that he can defy gravity at will.
  • tailsJacks - October 22, 2012 10:25 a.m.

    i would eat something like that while running away from a dragon it would at least help it would really would.
  • flaco-el-tercero - October 20, 2012 7:34 p.m.

    the "reload without wasting ammo" one is the only one that I've always thought about. The others were "there", but I sort of just overlooked them
  • DEDBURDYgames - October 19, 2012 8:16 p.m.

    I dont see why people are complaining about this article. Sure video games will probably never be 100% realistic but that doesnt mean developers shouldnt try. One of the biggest reasons we play video games is to do things we couldnt normaly do. Sure we could go outside and play baseball or football but can we cast spells or slay dragons? No, no we cant. To do those things, we turn to video games. Can you blame us for wanting that to be realistic? Its the realism that completes the illusion.
  • DEDBURDYgames - October 19, 2012 6:59 p.m.

    Wow. They used my comment.
  • reno2200 - October 17, 2012 12:58 p.m.

    Aiming down the sights 'zooming in' the area OUTSIDE of your weapon's scope in FPS games. I've never seen it done properly apart from some games that black-out the area around the scope. Bring on next-gen and authentic, in-engine glass diopre affecting vision.
  • FauxFurry - October 17, 2012 9:47 a.m.

    Treating all damage to all areas of the body as being equally incapacitating or even in games that track localized damage, harm done to vital tissues and organs are regarded as merely being severe damage done to one's aura which can easily be instantaneously recovered by healing items with no ill effects afterward happens more often than being able to carry around hundreds of pounds effortlessly as most platforming games and 'beat 'em ups' don't have any inventory system at all. Other than that slight over-statement of how common that unrealistic game element is,that wasn't a bad list.
  • king-ofchennai - October 17, 2012 4:24 a.m.

    Slowing time is way up there in my list. If only you could slow time like Max Payne and John Marston..
  • Rub3z - October 17, 2012 1:33 a.m.

    You have to at least give some games credit for explaining some of these concepts. For example, I've heard of games that will tell you that you're able to hold this much stuff in your pouch because it's magical or something. Or you're able to heal because of some mutation you have or the power of nanites or such. As for not wasting bullets when you reload... I've never seen an explanation for that one. Perhaps every bullet you fire is a digital or otherwise intangible entity until it's produced from your gun as in-game high-velocity death matter, and each magazine can only hold so much of it... like how bigger batteries in fact hold more power. And when you don't use a whole magazine, whatever is left in it when removed from your gun is transferred back to your supply... and perhaps you may be using the same magazine every time, just "recharged" with bullets. That would explain away the additional nonsensical phenomenon of potentially carrying as much magazines as you do bullets... although most games show your character discarding said mag, so... yeah, that's definitely an issue. But that would be a cool explanation, would it not?
  • santaclouse37 - October 17, 2012 12:47 a.m.

    My vote for community choice goes toward bladed weapons almost NEVER causing bodily injuries like bladed weapons. Other than certain, rare games like Bushido Blade, in almost any game where you wield a sword, it essentially acts like a glorified club that you just hit enemy bodies, who will aquire no visible cuts or lacerations, until they fall down. If you're lucky, then MAYBE they'll bleed from invisible wounds as you hit them.
  • zombi3grim - October 16, 2012 9:27 p.m.

    Some of these things I already noticed, like eating food for health. Other things I never really thought of, like jumping out of water. Regardless, what you see here you can never unsee. Truer words were never spoken....
  • danitanzo42 - October 16, 2012 7:46 p.m.

    Xenoblade Chronicles was pretty open-world and you couldn't jump out of the water... :P

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