Top 7


  • RichardSalafia - May 6, 2013 3:10 p.m.

    Now please how that is less harmfull than piracy. By forcing along DRM you are ensuring that a lot of you're legitimate customers will start resenting you and begin using Pirated copies of those games. Here is the fact. You are hurting you're loyal base in an attempt to disroot the disloyal customers.... how do you expect that to work ?? Someone really high up in these companies needs to be removed.
  • sandplasma - May 6, 2013 3:44 p.m.

    EA CEO Stepped down recently.
  • snipes101 - May 6, 2013 5:43 p.m.

    That's not the publisher's fault that you decided to go steal because you didn't like someone's rules.
  • RichardSalafia - May 6, 2013 3:03 p.m.

    Every form of Drm has been cracked so far. DRM only hurts the legitimate consumers.... Honestly the gaming experiences of those that play pirated copies of DRM protected games are better than those that buy the original As they do not have to be always online
  • Elitepwnsface - May 6, 2013 2:56 p.m.

    I seems people don't realize you can easily pirate games for xbox and even playstation. Its not always pc.... I believe the maker of this article is putting a lot of derp into this...
  • ZeeCaptain - May 6, 2013 3:14 p.m.

    Yea but most people are either too dumb or too scared to mess with their consoles to get pirated games on them, that and to not be connected is becoming a huge inconvenience with how consoles are progressing and everything electronic has to have some sort of social media integrated into it, because somewhere along the lines of console creation someone mistook the gamer as a sociable creature.
  • Elitepwnsface - May 7, 2013 8:55 a.m.

    So true, i play games to get away from being social haha.
  • WaInut - May 6, 2013 2:41 p.m.

    Okay, let me explain why DRM is a bad thing. IT DOESN'T WORK. If it was PROVEN to work, then people would not be complaining about it. But it does NOT work. Your own point even proves this: Except... gamers have brought this onto themselves. Maybe, just maybe, if there wasn't a 90% piracy rate with PC games developers wouldn't have to impose draconian tactics in attempts to stifle rampant piracy (and, for a second, come the fuck on, seriously? 90%? What the hell is wrong with people?). Does it suck? Yeah, absolutely, it sucks major suckage. Have gamers earned their punishment? You bet your ass they have. If DRM is such a good thing, why is there still a 90% piracy rate? I thought DRM was supposed to stop piracy? And if piracy is such a big deal, why did PC gaming grow 8% in 2012 and it's rapidly expanded in the past 5 years?
  • WaInut - May 6, 2013 2:47 p.m.

    I forgot to add this, but for the most part, DRM is intrusive and offers no benefit to the paying user, the only person affected by DRM. (see the phasing out of SecuROM, if it was positively accepted, it would have been fine and it would be in every single PC game release. But it wasn't, and it didn't get uninstalled when you uninstalled the game.)
  • macrm32 - May 8, 2013 7:21 a.m.

    I wasn't SecuROM, it was StarForce. That DRM prevents me from playing my legitimately bought Splinter Cell Chaos Theory today because it's not compatible with Windows 7. The crack for the game, however, is. I still remember how much I laughed my ass off when I found out how difficult playing legitimate copies of AC2 was, while the pirated version worked just fine. Look at Valve. They noticed a lot of piracy in Russia, and what did they do? DRM? Nope. They took their time to provide better support for the russian crowd, and *magic* piracy dropped.
  • StrayGator - May 6, 2013 2:33 p.m.

    another thing about DRM: I openly admit to have downloaded, installed and played to completion a pirated copy of Arkham City. i pre-ordered it as soon as i could, but apparently if you live outside NA / EU, no one at WB will flip the switch to let you download the game you paid for. I'm talking about a direct steam purchase btw, not some unknown re-re-reseller of codes. thought about doing the same with Assassins Creed 3 (bought the digi deluxe incl. dlc, couldn't make dlc work), but the game turned out to be not good enough to be worth the hassle.
  • asincs - May 6, 2013 2:32 p.m.

    6. Online passes "it's all a waste of time, punishing you for trying to play a game that you responsibly and legally purchased" Exactly "Usually you can buy an online pass for $10, giving money to the people who made the game and still paying less than the price of a new game. Everyone wins. " With online passes: you pay for the used game AND for the online pass. Without online passes: you pay for the used game. Then how does everyone win? From a consumer standpoint, you're just paying more to get the same. If buying used games is taking such a toll on the market, making the games so cheap that you wouldn't even consider buying used is far better for the gamers. 3. DLC So, they keep working on the game after it is "finished", okay. That justifies DLC, not *paid* DLC, you do realize that they can move on to developing other games, right? 2. Yearly sequels I wouldn't say people hate them, if they did they wouldn't keep buying them, right? 1. DRM "gamers have brought this onto themselves" Small correction: "PIRATES have brought this onto ourselves". And gamers in general are being harmed by this. And guess which gamers are affected the most? Those who do not pirate. "90% piracy rate" You can't get accurate numbers on pirated games. "Have gamers earned their punishment? You bet your ass they have. " Again, they haven't. Pirates have earned a punishment, but that punishment is mostly hitting non-pirates. I was very disappointed with this article.
  • Bloodstorm - May 6, 2013 2:51 p.m.

    Games ARE cheap (they've pretty much been the same price since the 80's, and money was worth more back then), it's just that gamers are even cheaper (and far too self entitled).
  • Bloodstorm - May 6, 2013 2:56 p.m.

    I shouldn't have replied before finishing reading. They still pay their employees to make DLC, none of them are making it in their free time, they expect paychecks all the same. Software developers make good money, game developers notwithstanding. If they make the DLC, they need to recoup the cost. There was a time when people would wish they could get more of the games they loved, and DLC was born from that. Now it's the norm, and people think they are being cheated for it now because 'games used to come complete.'
  • shawksta - May 6, 2013 2:19 p.m.

    Awesome Week of Hate is back! Neat that we get 2 hated focused top 7s. Great list and good points but some are still circumstantial, aka being the Week of Hate, people are gonna hate and disagree.
  • TheMariner - May 6, 2013 2:06 p.m.

    Except for the fact that DRM doesn't work. Half the time, the DRM gets cracked before the game even releases and the other half, it's cracked within the first week. All DRM does is punish paying customers for the actions of pirates. I'm also fairly sure that more people are turning to piracy to get around all the bulls**t DRM. It's a vicious cycle like Prohibition and the Drug War. It creates what it seeks to destroy.
  • Bloodstorm - May 6, 2013 2 p.m.

    I'll give you Online Passes, and DLC, and to some extent f2p and casual games. The casual game problem isn't so much that people are making games for casual players, it is that publishers in turn want to turn every 'hardcore' title into a more casual friendly package, because they think that someone playing Wii Sports might play Dragon Age if it wasn't such an RPG. There have been some f2p games that have turned a new leaf recently, but there are still a slue of them that are outrageously priced and encourage pay-to-win. I'd have given you the yearly release, but then you said that Madden is greatly improved every year and I just can't agree with that in the slightest (and neither can my friends who actually play Madden). That statement makes me feel wrong with agreeing with you, so I can't (but I don't think the yearly model has hurt Assassin's Creed, though III is pretty rocky). DRM, just no. It's one think to defend your IP, but they've taken steps to a point where they value their IP more than they value their customer, and I bet you that the more drastic the DRM, the rise in it's rate of piracy. No DRM has stopped the rate of piracy. It's like trying to keep teenage/young adult males from wrecking their cars by charging more for insurance. It hasn't stopped teenagers from wrecking their cars while doing things stupid, but it cost those of us that have never had an accident because of it.
  • FoxdenRacing - May 6, 2013 1:57 p.m.

    Every time I see this same article [if reworded or reordered a little] on here, I can't help but think that it misses the point. Yes, some gamers are whiny prats that will never be happy [see: the sleazes that pirated the original Humble Bundle, even when they could have pledged $0.00]. But that doesn't mean these problems aren't real. What enrages the rest of us isn't that these policies exist, but that they're being shamelessly taken advantage of to screw customers, taking the easy [and quick cash] way out instead of addressing the problems. To keep to the same order as the article: 7: Casual Games - I agree this one is badly overblown, largely by those that are insecure in themselves as a gamer. Nobody raised a stink about how Tetris was going to kill the industry. But, casual gaming has earned at least part of its bad rap. Shovelware intentionally designed to take advantage of well-meaning grandmothers, "games" in the loosest sense of the word engineered to be costly addictions, and Kutaragi-like arrogance taking shots across the bow of the rest of us (proclaiming "your mom is the new hardcore gamer"), there are serious problems in the casual segment. 6: Online Passes - A classic example of going after the symptom rather than the disease. It's a sad day that games retailers have decided to become parasitic on the very companies that provide their livelihood, and I could easily fill the character limit twice just on this subject for the other factors coming into play. What irritates us isn't that they exist, or the time lost...what irritates us is the "guilty until proven innocent" attitude the industry takes in several places, along with choosing the "easy target". Rather than address the problem at the source...getting screwed by the retailers...they go after us instead. 5: Tacked-on Multiplayer - Spit-takes aside [They put multiplayer in WHAT?], there is a problem under the surface here too. We're not upset that traditionally-singleplayer games are getting multiplayer modes; AC Brotherhood's multiplayer was brilliant. What upsets us is when one side [or the other] is half-arsed. If you're going to commit to adding multiplayer, devs, then commit to it. Don't wipe your bums with that part of the disc simply because multiplayer is a hot trend right now. And if you're planning your game to be primarily multiplayer, then only include a single-player segment if you're willing to commit to it. Don't wipe your bums with that part of the disc as a glorified tutorial for multiplayer [I'm looking at you, Chromehounds]. 4: Free to Play - Another victim of its own making. Originally the living definition of exploitative crapware, it was and still is saddled with a million and one shady get-rich quick schemes, everything from 'pay to win' to thinly-veiled credit card fraud [Smurfs' Village] to engineered addictions preying on one's impatience not unlike some parts of the Casual space. It has a lot of potential to force the long-stagnant subscription model to evolve, but enough with the "one true future of gaming" stuff have to get your own house in order before even considering going to war with the other models. There's places it'll work. There's places it won't. And as the space fills up, its viability as 'any game can make a fortune this way' is going to plummet. 3: DLC - Badly overblown, but there are problems here. Some companies are doing it doesn't have to look beyond Borderlands, GTA, and even Forza to see that Others aren't...Bulletstorm's 'Echoes' maps were incredibly blatant, as are most of EA's and Capcom's stunts. Worst of all is on-disc: If there's time to put it on the disc, there's time to include it with the purchase of the disc. DLC has the potential to be the logical evolution of the expansion pack, but there *are* sleazy companies doing everything in the 'Because' section. A handful of scumbags have ruined its reputation for what could be a genuinely good thing. 2: Yearly Sequels - Not always an appropriate tactic. Case in point: the rise and fall of Guitar Hero. The problem with rapid sequels is that "brand burnout" will eventually set in, and it will kill an otherwise completely viable franchise. Some games are served well by parallel development [AC2], others not so much [DMC1/2], and some would be better served with alternating engine/expansion releases. 1: DRM - With 700chars left, I can't get into this fully. But: It's a fine line to walk, and too many companies are erring on the side of ridiculously heavy-handed tactics that will be stripped out by the pirates anyway, yet will irritate paying customers until the end of time. It's a necessary evil in the short term [until piracy can be reigned in by good old fashioned customer service], but for every Steam we have a dozen Starforces and Simcity debacles. And customer service does work; even the pirate 'community' is loath to screw with GoG, and looks down on their own that do.
  • BladedFalcon - May 6, 2013 5:24 p.m.

    See, this is why we often comment on each other's posts. You pretty much hit the nail on the head on almost every topic here, except you did so more fully and more coherently than I did XD I'd also add that, even though isn't stated specifically here, the defense for many of these tactics (DLC, online Passes, Tacked on multiplayer.) basically boils down to "well, the publishers and developers need to use them or else they don't make the money they need! the poor things!". And well, this is severely flawed purely because if this was true, how did we have over 20 years of gaming without having to resort to all this new crap? And overall, I'm just tried of people and press defending big companies and saying "well, they have no choice because costs have become too high!". Right... if this was the case, then how do explain cases of games like Dark Souls, a game that looks beautiful, plays great, and has more content than most games out there in general, and yet was marketed and aimed at what many would consider a super niche in gaming, (hard as balls, unforgiving action-RPG) had no online passes, no on Disck DLC; and the only DLC it ever got was over a year later and only because it was extra stuff made specifically for a port on a new console. The game made only 2 million dollars, (which, apparently, for companies like EA and Squeenix, that's pretty much chump change nowadays.) and yet was considered a huge success. So... I'm sorry, but in my mind, I can't help but to think that the so called "growing costs" is ether a bad excuse, or just a case of gross mismanagement on part of those big companies. Instead of punishing their customer, maybe, just maybe, they might be better of if they were smarter with their spending?
  • Vault101 - May 6, 2013 1:27 p.m.

    I refuse to accept that yearly releases are good for the industry. I'm not a Call of Duty fan, but I believe that Assassin's Creed adopted the same model and the quality of the titles have been decreased. They are sacrificing quality for quantity because of the money. I'd rather have all the resources at the developers disposal be working on ONE GAME and wait two or three years rather then divide up the work among two teams. I believe the same thing is happening to the Batman Arkham games and I couldn't be more upset. In essence, the Assassin's Creed I to II model should be used as opposed to the II to Brotherhood model. I cannot accept that yearly releases are good for the titles I love.

Showing 81-100 of 123 comments

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000


Connect with Facebook

Log in using Facebook to share comments, games, status update and other activity easily with your Facebook feed.