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22 comments

  • Divine Paladin - October 15, 2014 11:23 a.m.

    As far as I know, R&C GC was the first game to play with traditional platformer mechanics in spherical levels a la Mario Galaxy. It always bugged me when reviewers claimed ACiT got them from Galaxy lol.
  • zephon80 - October 2, 2014 2:18 p.m.

    In 1997 courier crisis was released for the Playstation, It featured the same "GPS arrow" to guide you to your destinations. however it was not center screen. https://www.youtube.com/watch?v=b4TuWMqW0Gk
  • alex-leonardi - September 26, 2014 11:27 a.m.

    "Luster" is another word for "shine" in the noun form. Never heard of "Lackluster" have you, you perverted idiot?
  • zethes76 - August 2, 2014 8:12 p.m.

    Rogue was the first game to add randomly-generated rooms.
  • Mattwo - September 22, 2014 2:25 a.m.

    Wasn't it also the first to do all the insanely hard stuff that defines the term "roguelike"?
  • javier-fito - November 17, 2014 7:52 a.m.

    Rogue like doesn`t mean Hard stuff exacly, Rogue like reffers to "1 live only" rogue like game are the ones whit random generated maps and "save and quit" only so no "save as" and only "1 life" if you die, you save file is deleted
  • MidianGTX - March 11, 2014 9:22 a.m.

    I'm not convinced Doctor Hauzer is cel-shaded. I think those are just plain textures and when people talk about cel-shading in video games they tend to be referring to real-time calculation. For a start, the environment definitely doesn't employ the technique, and neither does the dude's hair or jacket, so why implement a whole new rendering method just for the main characters face? Secondly, cel-shading calculates and constantly updates each cel to provide a kind of fake real-time lighting effect, which isn't happening here. The shadows are completely symmetrical and don't change with movement. If you ask me Doctor Hauzer can have a point for using comic book style artwork, but there's really nothing special about the rendering... it's probably just the result of developers trying to save memory on textures wherever possible.
  • MidianGTX - March 11, 2014 9:26 a.m.

    That said, if we're going by that criteria then games such as Out of This World came first anyway. Doctor Hauzer really doesn't seem that special at all.
  • adrian-rivera - September 24, 2014 7 a.m.

    That's what I thought, too. This isn't cel-shading. This is just really basic texturing or very strategic space saving.
  • santaclouse37 - March 10, 2014 8:22 p.m.

    F1RST!!!1!!11111!!
  • MidianGTX - March 11, 2014 9:06 a.m.

    Doesn't make it forgiveable.
  • buro13 - March 10, 2014 6:23 p.m.

    Quick Time Events(QTE) was Shenmue I believe
  • desolation0 - July 16, 2014 5:36 p.m.

    Shenmue was the first notable modern example, and likely the popularizer. The term Quick Time Event is (debateably) attributed to Yu Suzuki. The first use of Quick Time Events I have heard of though was the original Dragon's Lair in 80's arcades. Cliffhanger too. There may have been a few earlier examples, as well. Actually showing the proper button prompts on screen was added soon after, in other games to follow the style. It was common on laserdisc games since the systems really couldn't handle much programmable gameplay.
  • GamesRadarCollanderCooper - March 10, 2014 5:50 p.m.

    Are you guys gonna review the FFX/X-2 Collection?
  • g1rldraco7 - March 10, 2014 4:47 p.m.

    Very interesting.
  • Lurkero - March 10, 2014 3:43 p.m.

    Winback or Kill.Switch always get mentioned in the 3rd person cover discussions I have heard.
  • Slickguy - March 10, 2014 1:56 p.m.

    Luster means shining. "Star luster" means the light that comes from stars.
  • GR_GregHenninger - March 10, 2014 12:50 p.m.

    FIRST!@!#@#!!!!!!
  • TheCakeIsaPie - March 10, 2014 1:42 p.m.

    ...

Showing 1-20 of 22 comments

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