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TiQal - Xbox Live Arcade review

If they mated...


  • Simple controls
  • Gradual learning curve
  • Pretty graphics


  • Zero challenge
  • Limited multiplayer
  • Nothing special

Tetris clones are nothing new. And we all knew it would only be a matter of time before more contemporary puzzle hits were emulated, much like Lumines has been in TiQal. Well, scratch that. It hasn%26rsquo;t been emulated so much as mated with the aforementioned Tetris. And the results are%26hellip;well, they%26rsquo;re not that bad.

TiQal%26rsquo;s game board features an ever-rising collection of multicolored blocks. Naturally, if said blocks reach the top of the screen before you manage to clear a certain amount, the game ends and the evil wins. Blocks are cleared by dropping more blocks into the well, creating clusters of like-colored stones, which eventually disappear. Create more clusters before those original block disappear to rack up big combos and earn power-ups.

Yep, that%26rsquo;s the one new thing TiQal brings to the party. Power-ups come in a variety of flavors, but generally result in destroying a bunch of blocks in one fell swoop, whether it%26rsquo;s in a column, a row, or by a specific color.

TiQal is a pretty decent game, actually. The controls are extremely intuitive if you%26rsquo;ve ever played a puzzle game before, as you%26rsquo;re literally combining the skillset required to play both Tetris and Lumines. And the learning curve is so gradual that puzzle rookies will feel comfortable with the game within a few levels.

More Info

DescriptionTake on this puzzling epic adventure to save the villagers of TiQal - with Mayan culture inspired graphics.
PlatformXbox 360
US censor ratingEveryone
UK censor rating
Release date:26 March 2008 (US), 26 March 2008 (UK)
Available platforms:Xbox 360
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