Tetris clones are nothing new. And we all knew it would only be a matter of time before more contemporary puzzle hits were emulated, much like Lumines has been in TiQal. Well, scratch that. It hasn%26rsquo;t been emulated so much as mated with the aforementioned Tetris. And the results are%26hellip;well, they%26rsquo;re not that bad.
TiQal%26rsquo;s game board features an ever-rising collection of multicolored blocks. Naturally, if said blocks reach the top of the screen before you manage to clear a certain amount, the game ends and the evil wins. Blocks are cleared by dropping more blocks into the well, creating clusters of like-colored stones, which eventually disappear. Create more clusters before those original block disappear to rack up big combos and earn power-ups.
Yep, that%26rsquo;s the one new thing TiQal brings to the party. Power-ups come in a variety of flavors, but generally result in destroying a bunch of blocks in one fell swoop, whether it%26rsquo;s in a column, a row, or by a specific color.
TiQal is a pretty decent game, actually. The controls are extremely intuitive if you%26rsquo;ve ever played a puzzle game before, as you%26rsquo;re literally combining the skillset required to play both Tetris and Lumines. And the learning curve is so gradual that puzzle rookies will feel comfortable with the game within a few levels.