Tim Schafer's new game is extremely manly, aims to make mech combat not totally suck

I like the fact that Tim Schafer’s Double Fine Productions have made the switch to the downloadable market. For starters, the likes of XBLA and PSN have always been a better fit for their quirkier, more experimental creative brain-splurges. Secondly, the shorter development time means that we now get a new Double Fine game announced roughly every 3.1 seconds, 24 hours a day. They’re pumping them out like The X-Factor pumps briefly-hopeful flash-in-the-pan failures towards the unemployment line. I like it.

The latest pumpee? Trenched, Double Fine’s mech combat game. The fact that it's Double Fine has me interested, but how will it get around rule 347.b of video game law, which states that the majority of mech games must be a bit guff? Let’s watch the trailer and find out, shall we?


Done? Right then. What we appear to have in Trenched is big old blasty mech combat game, probably with a big online multiplayer focus (lines like "march will allies from around the world" always mean big multiplayer, fact). Mucho mech customisation too, if that high-speed montage with the little twitchy man - seriously, look at him go! - is anything to go by. But I think it's going to be more interesting than that.

You see these aren't your standard issue mobile suits. They're mobile trenches. They can service all your walky-walky-smashy-smashy needs, but they can also morph into a standard, static fortification. This my friends, is what I believe we can call the hook.

How Double Fine will use it remains to be seen, but I'm guessing some manner of large scale, real-time tactical play with various team members simultaneously defending and becoming* their team's frontline through on-the-fly transformation of their mechs. Possibly with the ability to control their little men on foot when in trench mode. With the kind of scale on show here, that could be one hell of an epic, organic and intelligent system for a war game. 

Also, the tone of the trailer is pure Starship Troopers. And Starship Troopers is awesome. There's a whole chapter in the bible proving it.

*Christ, I'm abusing the italics in this one.

Cheers, CVG 

Mar 3, 2011 


  • SadFace - May 26, 2011 10:58 p.m.

    As someone who doesn't have XBLA, I hate that they're all digital releases. I do, however, see all of the benefits that Double Fine sees from this decision. It's hard to stay mad at a company that is putting out the type of product that they do.
  • Bitmun - March 3, 2011 11:39 p.m.

    "Turn no-man's land into REAL man's land" is possibly the best advertising slogan I have ever heard. Awesome.
  • Spybreak8 - March 3, 2011 11:37 p.m.

    Yeah this had me excited when I watched the trailer. Man Double Fine is on a roll!
  • nadrewod - March 3, 2011 11:14 p.m.

    This trailer is so filled with super mega epic hyper awesomeness that I have no choice but to call it the coolest thing anywhere online, and declare it "Uber heroic King of teh Interwebs". This definitely makes up for Sesame Street game they recently announced.
  • Markstone - March 3, 2011 9:49 p.m.

    Awesome is too weak a word to describe this trailer.
  • Baron164 - March 3, 2011 9:02 p.m.

    Looks cool, can't wait to try it out.
  • killorabbit - March 3, 2011 8:51 p.m.

    Week = Made.
  • EvilChicken - March 3, 2011 8:50 p.m.

    Looks really good, would get it, if it was on PS3 and not Xbox
  • Ravenbom - March 3, 2011 8:33 p.m.

  • TruckThunders - March 3, 2011 8:21 p.m.

    Okay, Double Fine. You have my attention.
  • Letter11 - March 3, 2011 7:01 p.m.

    I happy that Double Fine has an outlet for all they're creativity in the download space. They're so awesome. I'll definitely be watching this one.
  • zenprime - March 3, 2011 5:47 p.m.

    OMFG I hope this comes to PSN. Digging the art style and Giant freakin' trench robots!
  • BurntToShreds - March 3, 2011 5:40 p.m.

    Giant robots and pseudo-steampunk? DAY ONE PURCHASE.
  • EnragedTortoise1 - March 3, 2011 5:36 p.m.

    Here's hoping it's only a timed exclusive.
  • Fiirestorm21 - March 3, 2011 5:09 p.m.

    Agreed with Pytor about his pro-Double Fine-game-announced-everyday-it-seems-like sentiment. Although I'm pretty sure this is the last one for a little bit, as the whole deal originally was that there were four smaller games that came out of the two week hiatus they were forced to take during Brutal Legend's development. Costume Quest, Stacking, the Sesame Street game, and now Trenched. All four games are out, so naturally we can expect some time for the talented team up there to take a breather. I'm ever so slightly disappointed this is 360 only, since I've always had a bit of a prejudice in favor of PSN for downloadable small games, but oh well. It's more than worth...whatever arbitrary thing I'll have lost breaking that habit.
  • CancerMan - March 3, 2011 4:48 p.m.

    A mech game that isn't brown and gray? Blasphemy!
  • Robx - March 3, 2011 4:46 p.m.

    The graphics sorta remind me of Warhawk... it does looks fun and entertaining, hope this mech game comes out good... it's been a big while since we have had a decent mech game... if we have any.
  • Cruddi - March 3, 2011 4:41 p.m.

    OMG not been a good mech game since Mechwarrior 2 on the PC... excited for this one
  • Pytor - March 3, 2011 4:41 p.m.

    Man, this wave of DF goodness is probable one of the best things in gaming I've witnessed in a long time! Costume Quest was awesome, Stacking is great, Sesame Street looks, um cute (and I may just get it because it'll be 15 bucks) and now this!

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