Thrillville - impressions

Could this be the Grand Theft Auto of roller-coaster sims? Signs point to 'maybe'

Best of all, you'll even be able to intersect your creation with other coasters, creating all kinds of cool intertwinings and near-misses a la Six Flags' Batman and Robin coasters.

We haven't yet had a chance to try out anything but a few minigames - which were fun - but Thrillville already looks like it could be a good time. It's still rough around the edges (especially on PS2), but it definitely gets points for sheer volume - in addition to all the minigames, players will get five huge theme parks to explore and 75-plus different types of rides to mess around with. Aspiring theme-park barons can expect this one to roll into stores in November.


After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.
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