Aug 29, 2007
The trouble with space is it’s all three-dimensional. You think you’re doing pretty well in a scrap, and then it turns out there’s an enemy Battlecruiser and 42 legions of their finest fighters descending on you from above.
ThreadSpace: Hyperbol does away with such unpleasantness by limiting play to a two-dimensional plane. Yes, you’re a spaceship, but you slide about like some sort of rocket-powered game of intergalactic curling. This all works tremendously well mind you, and to the game’s distinct advantage.
The crux here is “team deathmatch on ice,” played against others via the magic of the internet for control of various zones within the universe. You’ve got an array of occasionally unnecessary physics-based weaponry to pick from, which you can bounce and bend around corners in an effort to punch holes in your opponent’s hull.