Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
  1. Games
  2. Sports Games
  3. Thief: Deadly Shadows

Thief: Deadly Shadows

Features
By PC Gamer Staff published 2 June 2004

PC Gamer makes off with the first playable code. It's time to examine the scene of the crime

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

It shouldn't really be a surprise. Thief has always been one of the scariest games of its kind. Why should the wait for the sequel be any different? It's genuinely nerve-shredding, for reason upon reason, from the superficial (the name), to the fundamental (the third-person option); from the technical (level size) to the communal (post-Invisible War fan cynicism) to the industrial (the steady disappearance of ex-Looking Glass staff from the project). When it is revealed that Project Director Randy Smith has left both project and company as the game approaches its final bug-testing phase, you have to wonder whether this is a game in serious trouble.

It is on this day that the first alpha code (playable throughout, but riddled with bugs and lacking any polish whatsoever) arrives in the PC Gamer office. Finally, we can stop talking rumour and start talking about evidence.

While the game is installing, let's step back a bit and play catch-up. Thief: The Dark Project was released in late 1998, a direct contemporary of Half-Life. Its achievements were many and profound, but can be summed up simply: it invented the modern stealth game. Console-philes may cite Metal Gear Solid, also from this period, but Konami's action/adventure didn't explore the possibilities of avoidance nearly as expansively as did Thief's developers Looking Glass. Where Metal Gear was an action/adventure game, often allowing you to survive a frenetic action encounter - or, in fact, demanding it in its boss-battles - Thief was only about concealment. Long in development, originally planned as a sword-fighting game, you played master thief Garrett. Motivated by his own avarice, he accidentally found himself saving the world. And again in Thief II.

Garrett was considerably weaker than his foes. In a stand-up fight, a beginner would be taken down swiftly by a guard. Even expert players would be chopped apart if the numbers became unfavourable. However, by keeping in the shadows, your visibility was reduced. In pitch blackness you were virtually invisible, able to either work your way past foes or fell them with a swift blackjack attack. Thief's use of sound was unparalleled, from people reacting to your footsteps (which varied depending upon what surface you walked on) to the noise of item hitting item. You could use this to distract your foes, lobbing things down the corridor to send guards off on a wild-goose chase.

This may sound passe to a modern gamer. That's because, in one way or another, almost every single modern PC action game has looked at Thief and thought: "I'll have some of that." For a game entirely about theft, it's one of the most pilfered games of recent years. Nevertheless, it's sad that even with determined pretenders - Ubi Soft's Splinter Cell being perhaps the best example - no-one has managed to create a stealth-centred game with the subtlety of Looking Glass; all seem clunky and misshapen compared to Thief's organic analogue expression. Of course, quality didn't save them, as Looking Glass proceeded to go bust. Eidos handed development over to Ion Storm, fresh from their success with the first Deus Ex.

Like its sister-game, Deus Ex: Invisible War, Thief: Deadly Shadows has been jointly developed for PC and console release. But where Deus Ex's expansive remit positively welcomes a radical redesign across the board, Thief's very concept resists tampering. Because Thief was a perfect game. That's not to say it was infinitely enjoyable - but rather it was based on the application of a 'perfect' set of rules. When questioned, Spector describes Thief as a scalpel compared to Deus Ex's Swiss Army Knife. That is, it has a single purpose and is precision-designed to perform it. This is true. This is also the problem. While a Swiss Army Knife can have all sorts of gadgets swapped around and altered without stopping it being a Swiss Army Knife, if you change a scalpel at all you risk it becoming utterly useless. So there's every reason to fear for Thief.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

The game installs. A click on the Deadly Shadows Icon. The game loads.

And it's Thief.

Phew.

While it's still too early, especially considering the plentiful rough edges of this early code, to predict whether Ion Storm have managed to pull it off or not, this isn't a redesign even a fraction as radical as Invisible War's. There are many nods to accessibility, but it doesn't turn Thief into just another action-adventure.

One of the alarm-bell-ringing things Spector has been quoted as saying in recent interviews is that he wanted to make combat a little easier on people, to allow those less skilled in fighting not to be punished too hard. Has he done so? We don't really know, as we spent our time playing it exactly as we play any Thief game. When hit, we seemed to die quickly, so we ran away a lot instead. Reaching for a dagger and attacking - why would we do a thing like that? We're playing Thief.

The word is 'accessibility'. Successful accessibility means lowering the bottom end of the game's difficulty to allow more people to become attracted to it, without removing the top end for expert players. This is partially achieved by a better training mission than any of the prequels, but it reaches further than that. One of the stand-out features of the series has been expanded considerably to serve both the novice and the seasoned bag-snatcher. Thief's difficulty system, which was always a cut above the rest, radically changed how each mission was played. For example, on Normal a mission might ask you to just steal a certain object and get out alive, but on Hard, you might have to do the same, but also get 1,000 gold pieces, a couple of other artefacts... and not kill anyone. The challenges it places on the player are radically different. So while lower-level players may be able to get into more fights without dying, the experienced are going to be under the same strict limitations as this game's illustrious forefathers.

  • 1
  • 2

Current page: Page 1

Next Page Page 2
CATEGORIES
PC Gaming Platforms
PC Gamer Staff

PC Gamer is the global authority on PC games and has been covering PC gaming for more than 20 years. The site continue that legacy today with worldwide print editions and around-the-clock news, features, esports coverage, hardware testing, and game reviews on pcgamer.com, as well as the annual PC Gaming Show at E3.  

Latest in Sports Games
Chelsea green raises a belt as she enters the ring in WWE 2K26
WWE 2K26 replaces traditional DLC with battle passes, and fans are already worn out with the grind
 
 
WWE 2K26
WWE 2K26 locker codes (March 2026) for free MyFaction rewards
 
 
A black-haired girl leaps to reach the ball in Neo Tennis, in which you can redeem Neo Tennis codes.
All Neo Tennis codes (March 2026) for lucky spins
 
 
Chelsea green raises a belt as she enters the ring in WWE 2K26
WWE 2K26 review: "Outstanding action in the ring grapples with overly-monetized rewards, which feels like a work"
 
 
Super Golf Battle
This $8 indie game blowing up on Steam is like Mario Golf mixed with Smash Bros., and it's already sold 500k copies
 
 
A player kicks the ball as a purple lizard looks on in Azure Latch on Roblox.
All Azure Latch codes (March 2026) for cash and emotes
 
 
Latest in Features
BG3
The future of RPGs is isometric
 
 
Photo of a Mario nendoroid figure holding a microSD Express card with a Turtle Beach Switch 2 case in the background.
These Mario Day-inspired Switch 2 accessories will power up your console more than a super star
 
 
Underside of Alienware 16 Area-51 gaming laptop with glass viewing window and RGB fans
We could get a shock when 2026 gaming laptop prices are unveiled, here's what you need to know about buying this year
 
 
Emily Rudd as Nami and Iñaki Godoy as Monkey D. Luffy in Netflix's One Piece
One Piece season 2 ending explained: Who is Mr. Zero? Who dies? Will there be a season 3?
 
 
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
 
 
Mario gadgets, accessories, and games on a blue background
The ultimate Mario Day starter pack, kit up for the plumber's big day
 
 
LATEST ARTICLES
  1. Elsa Bloodshot in Marvel Rivals
    1
    Marvel Rivals devs couldn't help but "panic" at the thought of going into the live-service graveyard that just claimed Highguard: "It's not guaranteed"
  2. 2
    "It's going to be really f***ing hard": Diablo 4 is getting 8 new difficulty tiers in Lord of Hatred because Blizzard wants OP builds to actually have to try
  3. 3
    Marvel fans are debating whether Dafne Keen should become Wolverine or stay as X-23, and I've already chosen a side
  4. 4
    "I wouldn't rule out a Palworld 2.0," says Pocketpair publishing head, but don't expect a "No Man's Sky situation" with a "decade of continuous, massive updates"
  5. 5
    "Whoever sells more copies pays for the other's therapy": Peak came about after a bet between Content Warning and Another Crab's Treasure leads, and ironically the friendslop collab that followed sold more than both games combined

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...