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Theme Park review

Capitalism in all its glorious concrete action

Little icons over the customers show what they%26rsquo;re most in need of, and there are menus full of stats and surveys that the conscientious player can use to tailor the park according to demand. It%26rsquo;s a rewarding moment when you finally see your bank balance climbing, and you%26rsquo;ll only get there by paying constant attention to the patterns of activity on the screen.

There%26rsquo;s little difference between this and the original PC version, and even the descriptions of the rides will be familiar to a certain generation of gamers. The bouncy castles still spew black smoke and explode if you don%26rsquo;t keep them maintained, and confused customers can still spend six months trying to find the exit if you don%26rsquo;t put in enough signposts.

More Info

DescriptionIf you've done Theme Park to death in one of its previous incarnations then this may be too familiar to merit another $30. Otherwise, go for it - it's still a great game.
US censor ratingEveryone
Release date20 March 2007 (US), 20 March 2007 (UK)