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The Top 7... sequels that improved nothing

Years of development, stacks of new tech, millions of dollars, no discernable improvement

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69 comments

  • spencerisgod1990 - May 24, 2010 2:02 p.m.

    i felt like Red Dead Redemption is a sequal to GTA4, its the exact same game in the west, with regenerating health, horses mixed with a few more minigames that you think is brillient till you remember darts and bowling from gta got old quick. you only do them for the achievements/trophies. ReCAPTCHA: the claims
  • nadrewod999 - May 24, 2010 1:38 p.m.

    I just hope ACIII, SW:TFU, and inFamous 2 don't eventually end up on a list like this one. Ezio FTW!!! XD (just realized that, if you take out the W and the : from the acronym for Star Wars: The Force Unleashed, it reads STFU! Take that, n00bs!)
  • OnyxOblivion - May 24, 2010 1:34 p.m.

    I hate Mariokart...All the damn games are exactly the game. Not just Double Dash. All of 'em.
  • tdarlistner100 - May 24, 2010 1:20 p.m.

    This a very nice "Top 7" and one that surely needed to be written eventually. My only gripe with this list of sequels that fell short of their expectations is that "Kill Zone 2" was not present on this list. I was able to play about 5 minutes of the game before the shooting mechanics got to m. Perhaps it is my own personal gripe with "Kill Zone 2" but I think it would have been a worthy addition to the list.
  • lozarian - May 24, 2010 1:01 p.m.

    Pedantry: no-one remembers that Considerably fewer options. anyway. I agree, IV was severely disappointing, I've owned II,III and IV, and whilst imo III was a definite step up from II, IV added absolutely nothing. Though I would have thought that every single madden/fifa/champ manager game ever made deserved a mention.
  • reverandglass - May 24, 2010 12:53 p.m.

    I gotta take issue with resistance 2 being on the list. Compared to the first game everything was improved except, one could argue, the shooting. Fans of the first game aren't going to mind that though and it's a bit like saying burnout it no good because it doesn't handle like forza! Other than that I lol'd at dynasty warriors, well done.
  • TURbo - May 24, 2010 12:24 p.m.

    It's simple if the demand is inelastic, drill that shit, and keep pumping out sequels.
  • EnragedTortoise1 - May 24, 2010 12:20 p.m.

    Ahh.. Here we have the paradox known as the "sequel dilemma". Keep things the same... People will say BOO-RING! Totally change things up... People might hate it! "Improve" the gameplay? You might lose half toyr fanbase! So, where would you go as a game developer?
  • ihopethisisnotantistasblood - May 24, 2010 12:16 p.m.

    ahh RE5 improved on on-line co-op, that's something i guess

Showing 61-69 of 69 comments

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