The Top 7... longest videogame endings
They've already sucked up 60 hours of your time. What's another 45 minutes?
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Above: We’ve come a long way since Rampage’s one screen “ending”
On the surface, this appears to be a self-explanatory list – just find the seven longest endings ever, right? After hours of searching we can’t find any real documentation or previous attempts to figure out what exactly are the “longest ever.” So, seeing as we could be the first, here’s our ground rules for what constitutes “ending:”
1 – Credits do not count. Games with extensive credits that don’t add anything to the story are left out. If the credits continue the story, then it’s fair game.
2 – “Ending” means gameplay is over. You’re watching the story run its course, not playing.
3 – For variety’s sake, we’re only using one game per franchise, that way it’s not all Xenosaga and Metal Gear.
4 – Finally, so it’s an entertaining list to scroll through, we’re omitting the glut of 20-minute JRPG endings that smother most of the PS1, PS2 and modern-day scene. Lost Odyssey, Star Ocean, Blue Dragon and many, many more all feature intrepid do-gooders fighting enigmatic final bosses in abstract battlegrounds, so if you’ve seen one ending, you’ve seen ‘em all. Oh, we’ve still got JRPGs on the list, but not every single one.
Above: Which JRPG is this? Can you even tell?
Weekly digests, tales from the communities you love, and more
7 %26ndash; Final Fantasy VI (SNES)
Total running time: 22 minutes
Super condensed version: Heroes save the day, villain’s patchwork castle begins to crumble as the group hurriedly scrambles to their airship. A broken world starts to rebuild itself.
Near as we can tell, this is the first “holy crap this is long” ending. And even if it’s not, it’s bound to be the first truly epic, totally encompassing finale to an RPG. When Locke, Terra, Celes and the rest of the cast finally dispose of the villainous Kefka (who at this point has literally destroyed the world, no fakin’), it’s all they can do to escape with their lives as his magically powered throne falls to the ground.
When it’s all over, we know how everyone feels about the game’s entire journey, how their relationships and own personalities have grown, and what their ultimate fate will be in a world that’s barely able to sustain life. The credits, which account for only a small portion of the ending, roll while we watch the team soar through their newly saved world, all while a stunning score by Nobuo Uematsu perfectly narrates each and every second. Even if you don’t want to watch the whole clip, at least listen to the exceptional ending song – which is, naturally, 22 minutes long.
A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE.



