GamesRadar+ Verdict
Pros
- +
Perfect difficulty curve
- +
More calming than it is annoying
- +
Classic gameplay
- +
brought up to date
Cons
- -
Brings nothing new to table
- -
Could use a fast-forward button
- -
Occasionally have nothing to do
Why you can trust GamesRadar+
Sept 28, 2007
We’ve all built a few towns in our lives. Some of us build towns in order to test our resource management skills. Other people build towns called Bumland and drop Godzilla-esque monsters on the Fire Department. We’re one of the latter folk, but the sixth Settlers game coaxed us effortlessly into the first camp.
You’ll know the score, because it’s an old one; deal with two primary resources (wood and stone, for buildings) then place the right buildings in the right places and watch as an automated economy appears. Meanwhile, you send your knight (and soldiers) around like a boiled-down RTS, doing errands for friendly - but cheeky - neighbours and fighting off a few Vikings.
More info
Genre | Strategy |
Description | It's back to the medieval era in a sim-strategy that finds players dealing with the daily lives of settlers, gathering resources, dabbling with economics and building an empire. |
Platform | "PC" |
US censor rating | "Everyone 10+" |
UK censor rating | "12+" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
Fallout 4's big next-gen patch isn't going over well, especially on PC: "I had very low expectations but this is MUCH less than I expected"
30 years after he created Hellboy, Mike Mignola is creating a whole new folklore-inspired universe
Destiny 2 is un-sunsetting every gun in the MMO with The Final Shape's massive Power changes – but Bungie says "we have no recovery mechanism" for deleted ones