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The 133 Locked Doors of Silent Hill: Homecoming

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The new adventures of Silent Hill - subtitled Homecoming - have stuck very close to the winning formula of creepy dilapidated buildings, grotesque monsters, uncomfortable storyline, excellent music and a boatload of locked doors. Why plop us down in a semi-open world and then lock every door in the environment with the exception of a few? Doing just that proves Silent Hill is aggravatingly linear, only you have to figure that out for yourself.

Even Official Xbox Magazine editor-in-chief Francesca Reyes is in agreement with her review, “[From its]…wild-goose chase through gray, same-y hallways filled with useless, placebo doorways to a story that takes much too long…” it’s much too clear that Silent Hill is in desperate need of a franchise reboot. Enough words: gaze below at the pain you have yet to experience. Spoiler warning: these doors represent the first third of the game. Be careful if you don’t want the environments ruined for you.

 

Above: It looks like the lock is broken. I can’t open it. It looks like the lock is broken. I can’t open it. It looks like the lock is broken. I can’t open it

Oct 9, 2008

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31 comments

  • TheTrooper424 - October 12, 2008 10:38 p.m.

    Yep Horace pretty much covered it. If you take out the locked doors its like taking out the zombies in resident evil. Wait! They already did that! lol So what does that say about silent hill? : D
  • Hammy_94_ - October 12, 2008 9:54 a.m.

    "the gate is padlocked and overgrown with vines" YOU HAVE ACCESS TO A FRIGGIN SHOTGUN AND AXE, FUCKWIT!!! just goes to show how unimaginative Silent Hill can be and how a 2:34 minute video can be so satisfyingly irritating and how clever the people at GR are realising that hundreds of people will watch this then comment and enjoy doing so. GOD BLESS INGENUITY! lol
  • cricket0 - October 11, 2008 2:23 p.m.

    I think they have a ton of locked or jammed doors to make you feel trapped, like there is no way out. Plus some doors are locked for good reason. Each of those 133 doors might have had a monster, or Pyramid Head behind it. Some doors are best left unopened.
  • killerofnoob5 - October 11, 2008 4:01 a.m.

    y is there so many locked doors? can u open them later?
  • smileybone0 - October 11, 2008 2:28 a.m.

    "You gotta be shittin' me!" He speaks words of wisdom. Let it be, let it be.
  • CptCHARLES - October 11, 2008 12:29 a.m.

    1 lazy writer plus 1 repetitive video equals.. 2 reasons why this article sucked.
  • Nebuchadnezzer - October 10, 2008 4:54 p.m.

    Horace pretty much nails it on the head on why there's such an abundance of locked doors. Homecoming has done enough of a change to make it fresh while not alienating the long-time fans of this series. Locked doors just happen to be one of them.
  • eye of sith - October 10, 2008 2:31 a.m.

    for 50 through 60 It looks like the gate is padlocked. even though i have a shotgun i cant break that padlock
  • Uncle_Soaky - October 10, 2008 2:18 a.m.

    WHAT!?! I thought I heard that the new game won't have any of that locked door bullshit! Crap.
  • SPANKY2817 - October 9, 2008 11:44 p.m.

    Yeah, i'm pretty pissed about the MOJORITY of ALL the DOORS are LOCKED! They make it to were all are unlocked but every room has a GRUSOME SURPRISE for u.
  • blocpartier - October 9, 2008 11:09 p.m.

    #66 should have said "This gate is padlocked but waist high."
  • lava_lamp - October 9, 2008 9:32 p.m.

    yep, I've already experienced the locked doors, how many locks are broken in a freaking hospital
  • HoraceQS - October 13, 2008 2:59 p.m.

    I came back to check on my comments and I just noticed "placebo doorways." Before someone starts knocking the established conventions of a generally well received series of games, maybe they should learn what the word placebo actually means. http://en.wikipedia.org/wiki/Placebo
  • oreomonkey - October 12, 2008 7:04 a.m.

    #60-Its seems to have a padlock on it, although i could easily jump over this 2 foot fence, or i have the other option of slipping through the bars spread out 3 feet from one another, or if im to lazy to do both, i could take this shotgun and shoot the padlock. but no that might it too easy don't want to do that.
  • CuddlyBomber - October 11, 2008 10:06 p.m.

    Hey CptCHARLES, go kill yourself. 1 asshole + 2 gay comments equals a total dick.
  • TheGreatHobbe - October 11, 2008 4:51 p.m.

    why isnt that a video game job? "lock breaker"
  • phoenix_wings - October 11, 2008 10:15 a.m.

    Not to mention that the game is full of glitches. I played through it because I love Silent Hill games. Wasn't this supposed to be a game where enemies could break through doors? Guess not if they're all freaking locked. With the glitches, and the almost predictable-from-the-start save for a few things out of left field, I'm not very satisfied with this outing. About halfway through the game, Alex starts talking about the doors, about how he needs to get to work. This could have been utilized better in the game. You know, instead of saying the same old same old. If you liked the movie, then you'll like this game.
  • CandiedJester - October 11, 2008 1:06 a.m.

    Well as long as all the doors eventually open I'd still play it.
  • CptCHARLES - October 11, 2008 12:24 a.m.

    Umm, pretty pointless article. I watched it for like six seconds then I realized that it was the same thing th whole video... pretty weak.
  • gavin1873 - October 10, 2008 8:46 p.m.

    you have got to be jok...It looks like the lock is broken. I can’t open it.

Showing 1-20 of 31 comments

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