The new adventures of Silent Hill - subtitled Homecoming - have stuck very close to the winning formula of creepy dilapidated buildings, grotesque monsters, uncomfortable storyline, excellent music and a boatload of locked doors. Why plop us down in a semi-open world and then lock every door in the environment with the exception of a few? Doing just that proves Silent Hill is aggravatingly linear, only you have to figure that out for yourself.
Even Official Xbox Magazine editor-in-chief Francesca Reyes is in agreement with her review, “[From its]…wild-goose chase through gray, same-y hallways filled with useless, placebo doorways to a story that takes much too long…” it’s much too clear that Silent Hill is in desperate need of a franchise reboot. Enough words: gaze below at the pain you have yet to experience. Spoiler warning: these doors represent the first third of the game. Be careful if you don’t want the environments ruined for you.
Above: It looks like the lock is broken. I can’t open it. It looks like the lock is broken. I can’t open it. It looks like the lock is broken. I can’t open it
Oct 9, 2008