TalkRadar 34 – Killzowned

The game industry might have slowed things down during these dark early days of 2009, but never fear – TalkRadar continues to lumber ahead at its usual drunken pace. This week, we’ve managed to enrage the internet twice, and we discuss the drama along with our latest coverage of Killzone 2, this week’s Top 7 and one of the few good games to actually release this month.

After that, things take a weird turn as we dissect the oeuvre of one of the worst game publishers ever to stalk the earth, talk about other peoples’ illnesses and drown our ears in the dulcet tones of a screaming wrestler’s voice.

Explicit Content Within! Persons with delicate ears should definitely not listen, as they will hear edgy no-no words freely spoken on South Park and HBO.

01-16-09 | Length – 1:41:02 | Opening song by Anamanaguchi 

MySpace | iTunes | TalkRadar forums 


Top 7… Best ports on inferior systems – No, we’re not saying the Genesis was terrible.

Killzone 2 vs 2008’s best shooters – Apparently, it’s not OK to compare upcoming games to other, similar games. But we did it anyway.

Moon – Sort of like System Shock, if System Shock was on the DS.

Phoenix Games – “The Only European Super Budget Publisher,” according to its website. “The EA of Shit,” according to us.

Above: The horror… the horror…

Randy “Macho Man” Savage – single-handedly turns Left 4 Dead into sublime poetry.

Question 18: Whaddya listen to while you play? 


Quote of the week: “People have songs they f*ck to, he has a song he shits to."

For more TalkRadar (and yes, you do want more) browse our past episodes.

Above: For Brett, teleconferencing rigs are really just an excuse to pose seductively 

Above: If you think these boxes are ugly, wait until you see the rest

Above: Chris gazes deep into your soul and asks, simply, ‘why?’ 

Jan 16, 2009


  • John-117 - January 22, 2009 8:09 p.m.

    Ummm, the information you've posted is from well before the PS3 was even out. It's all based on data that people estimated. Not only that but during the progression of the PS3s firmware the OSs grip on memory and processing has been freed up, most notably in update 2.2 for developers. Alot has changed and that information is very old, and far from fact. John carmack did indeed say that the 360s GPU was more powerful than the PS3s but he didn't say it was ZOMG significant. Both consoles have fairly comparable GPU and are configured apples to oranges so it's about progamming preference. General purpose processing is not a specific for games, it was just the standard way in which games were programmed the last generation. The PPE/SPE configuration is a new way of thinking and programming and is already showing alot of benefit thanks to people putting in the hard work and writing complex physics, lighting and rendering engines. Can't we all just be friends?
  • PapaLazarou - January 22, 2009 6:19 p.m.

    Yet people Like John Carmack who create game engines seem to say the 360 has the more powerful GPU and not only slightly... it can push out way more polygons. They also say the 360 has much more memory to spare thanx to it not being partitioned and the OS using less. He also says for games in theory the PS3 is more powerful but when it comes down to it the 360 is just better.The PS3's Cpu spe's just arn't designed for gaming so the 360's general processing wins out. some facts The Xbox 360 has 3 general-purpose 2-threaded CPU's, which generates a proven 115.2 GFLOP’s which is dramatically easier for developers to utilize. By now it should be pathetically obvious that sony is no where near as far ahead as they try to lead you to think (keep in mind they claimed that the ps2 was more powerful than the original xbox, but were proven wrong publicly, since the xbox was indeed twice as powerful). The ps3 will, once you have taken into account thetotal amount of resources that will be used by their respective operating systems, end up with less CPU power available for graphical and physics processing than the 360. the PS3 will also constantly reserve 1 SPE** for running its operating system. Now that there is actually one less SPE reserved for gaming purposes, it is definite that the ps3’s cell will only be capable of 114.4 GFLOP’s for the purpose of game processing. SPE’s are floating point processors, they are also called DSP’s, and SPU’s. These floating point processors are NOT to be confused with cores, cores have far more prediction and calculation braches than floating point processors. As stated earlier, the 360 has 3 cores, each running at 3.2GHz, with 2 threads each. The cell also runs at 3.2GHz, but is the one and only core that the ps3 has. The 360’s OS on the other hand uses only 3% of its CPU time on Cores 1 and 2, while Core 0 is free altogether, and 6.25% (32mb) of its 512mb RAM, this means that the 360 has more processing power available for in-game graphics and physics. Meanwhile, the ps3’s OS… “In the case of the PS3 this equates to 12.5% of the available Cores on the CPU always reserved, an additional 12.5% sometimes taken by the OS, 12.5% of the available RSX memory and 25% of XDR Cell memory. Balancing these out, one could argue that Sony has removed up to 25% of the available CPU power and 18.75% of RAM for these features as well as others that are not mentioned here or will be added in future updates to the PS3 Operation System.” Wow, 18.75% (96mb) of the ps3’s 512mb of total RAM, vs. 6.25% (32mb) of the 360’s 512mb RAM, say, that means the ps3 has 416mb RAM left vs. the 360’s leftover 490mb RAM for graphics…
  • John-117 - January 22, 2009 4:33 p.m.

    @PapaLazarou Easier to code for CPU doesn't make it more powerful. It used to take developers alot of extra time/effort to juice the cell but with the help of SCE and it's affiliated studios they spread their tech to other 3rd party developers so that too can use alot of the cell.(i.e. the EDGE tools) Flat out, in both theory and in practicality the PS3 has a far more advanced and powerful CPU architecture. The SPE/PPE design has incredible speed and when you can effecienty spread and group tasks appropriately it makes for one beast. Yes the 360 GPU is slightly more powerful than the PS3s but the PS3 cpu smacks it senseless in pure muscle. Games like KZ2 are using iRT(a CPU driven interactive Ray-Tracer). Ray-tracing is the next generation of rendering techniques and it takes a tonne of processor speed and power to get it done. The bottleneck of the PS3 is the split RAM but any programmer should know how to alocate and effeciently use memory, especially when console OSs are very light weight. The PS3 is more powerful, but it's only now we see games actually taking use of it. By no means is the 360 weak, just not as powerful whatever way you want to spin it. From a programmers(which I am) point of view the PS3 used to be a nightmare, but now is a dream.
  • PapaLazarou - January 22, 2009 5:10 a.m.

    Like I said the reason why we are seeing better looking games on the PS3 is because Sony's First party are much better and Microsoft just don't seem interested in doing what Sony is doing and getting the most graphically outta their system. So really Microsoft are the 360's downfall when it comes to graphics... not the system which has the better GPU.
  • PapaLazarou - January 22, 2009 5:07 a.m.

    Actually the 360 isn't inferior to the PS3. The 360 has the better and easier to coode for CPU and where as on paper the Cell looks like it'll be much more powerful, in reality it takes far too long and much mroe code to harness that power and with the budget and time given to developers that makes them able to get more out of the 360's CPU. The GPU in the 360 aswel is more powerful than what is in the PS3 and graphics can only be as good as their GPU's so the 360 has the edge of graphics. The only reason we arn't seeing better quality graphics on the 360 is because Microfot don't have the great 1st party studios that Sony have to push the system. Also the 360 has the edge on the Ram because the PS3's 512mb ram is partitioned into 2 x 256mb and this means the system has access to 256mb and the GPU can only access 256mb. The PS3's OS also uses more memoery than the 360's leaving them with even less. The 360 just has 512mb ram that isn't partitioned so the GPU can take as much as it wants which gives it the edge again. The downfalls to the 360 though are it doesn't have a harddrive in every machine and it doesn't have blu-ray. However it is easy to make the harddrive needed over time by putting in a 20gb harddrive with a game or something. I myself don't see the fuss with switching discs if needed in the future like I used to do with my PSone games or having the ability to install to harddrive. So really the PS3 is inferior when it comes to specs.
  • vexx919 - January 19, 2009 9:09 p.m.

    god i wish this podcast was longer Talkradar make a 24 hour podcast... I'll be your best friend
  • Dude42493 - January 18, 2009 5:08 a.m.

    Ha ha another great episode,and the Randy Savage clip was great.
  • Major_Wuss - January 18, 2009 12:54 a.m.

    The Randy Savage clip made me choke on a burrito. I can expect to hear the Randy Savage soundboard a lot more now too, right?
  • CH3BURASHKA - January 18, 2009 12:14 a.m.

    FUCK YEAH TALKRADAR!!! A little too short this time (ONLY 2 hours...). I felt like the socially awkward nerd trying as hard as he might to join the ranks of the jocks when I heard/saw the Randy Savage clip; I don't get it, and feel retarded for it.
  • Dr.Mr.Gamer - January 17, 2009 1:57 a.m.

    also i really love that red skull laugh
  • Dr.Mr.Gamer - January 17, 2009 1:57 a.m.

    this was a great episode
  • yoyoguy - January 17, 2009 12:07 a.m.

    great episode, lol
  • ELpork - January 16, 2009 11:03 p.m.

    Why dose everybody look high in this?
  • Johnny6Gun - January 16, 2009 10:35 p.m.

    Walter and Steve Perry!
  • SlightlyBetterName - January 16, 2009 8:53 p.m.

    The answer to "why" is, because it makes me feel powerful.
  • GamesRadarIsLowGrade - January 25, 2009 9:34 p.m.

    Neogaf totally destroys GamesRadar and they keep on the pseudo video gaming journalist act. As if they have any dignity left. Unintellectual college drops out trying to make ONE video game website work and they can't even do that with their thumbs up their asses. Low grade, no wait No grade journalism at its finest.
  • Yellowhat17 - January 19, 2009 4:06 p.m.

    This was great! A little on the short side, though...
  • John-117 - January 19, 2009 5:23 a.m.

    @myself I meant to say ' so I wouldn't use it as fact for 360 >PS3. I wish there was an edit button, but that doesn't matter too much. Another great podcast, it's nice to see it come down from nearly 3 hours. Keep up the great work, TalkRadar is and hopefully will always be the highlight of my week.
  • John-117 - January 19, 2009 5:21 a.m.

    @likedamaster Just wanted to point out that article is almost 4 years old and it was a, quote, 'Microsoft-made comparitive analysis' so I wouldn't use it ass fact as 360 > PS3. Pure processing power, the PS3 has the 360 beat but both are very powerful systems and it's only now with games like KZ2 can we see a noticable difference in rendering quality. Where the PS3 uses iRT and alot of advanced lighting techniques it makes a clear difference.
  • goochbiscuit - January 19, 2009 1:19 a.m.

    Awesome episode. I spent the whole day talking like Randy Savage to my girlfriend and my fuckin throat really hurts now.

Showing 1-20 of 30 comments

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