I know I'm going to sound like a total nerd here, but Mega Man, Zero, and Proto Man are not [...]
I know I'm going to sound like a total nerd here, but Mega Man, Zero, and Proto Man are not reploids. Reploids are robots copied from X's design in the year 21XX. They have free will and the ability to go against their human masters at will. Mega Man, Zero (before he was upgraded), and Proto Man don't have that capability. Proto Man does dislike Dr. Light, but that is probably just an error in programming
Can anybody explain to me how a little cute blue android from Japan became an ugly yellow middle-age man cosplayer [...]
Can anybody explain to me how a little cute blue android from Japan became an ugly yellow middle-age man cosplayer wielding a pistol when he first arrived at the US, scientifically?
I want to remind the readers that if you played the games the four terabyte storage cap makes sense. In [...]
I want to remind the readers that if you played the games the four terabyte storage cap makes sense. In the fallout universe it is implied that their manufacturing, energy devices, hard programming, bio medical technology, and industrial mechanics/ robotics far surpassed our real world limits. However it also suggests that our universe has far surpassed fallout's in terms of technology safety, general human rights, user interface technology, miniaturization, Global political practices, and of course commercial video games (their best was an effing text adventure).
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MrAnthonyDR
These articles are ripped off from another site. Makes me smile.
I really wanted to like Fallout 3. Really bad. I love how true to the original it is. But. Its [...]
I really wanted to like Fallout 3. Really bad. I love how true to the original it is. But. Its supposed to take place like 200 years after the war, right? So why does every building have light? Why does every toilet/sink/drinking fountain have water? After 200 years, grass and trees would have grown back, and the sky wouldn't be so hazy. And that's just the immersion breaking details in the world, not touching the fact that rpgs shouldn't play like FPSes. Or the fact that the characters are boring and forgettable. Oh, and your perception should highlight traps. Making the player look for a thin line in a dark tunnel isn't an rpg, cause it ignores the character's attributes. And putting doors that "NEED A KEY, UNPICKABLE! HURR DURR" annoy me, my thiefy characters should be able to pick any lock, even if it requires a 100% in skill. Sure, let me get the key from the person in the quest, but its just annoying to basically be told, "Well, you might have been sinking all of your points into this skill, but you don't get to use it." Oh, and I hate when monsters scale with you. But, that's one thing that fallout does ok, cause, while noticable, its not as bad as most games I play. Altogether, I keep playing this game, cause I want to love it so bad, but the first 2 were far better.
"and the largest ever recorded was Russia's Tsar Bomba, which was designed at 100 kilotons (but was scaled back to [...]
"and the largest ever recorded was Russia's Tsar Bomba, which was designed at 100 kilotons (but was scaled back to 50)."
I believe that the Tsar Bomba was MEGATONs, not kilotons. The other bombs mentioned were kilotons but the bigger bombs we learned to make were Megatons, like the town in Fallout 3.
You should do an article on Mass Effect. They make it sound all science-y but lowering the mass of an already (in terms of space) low-mass spaceship shouldn't really help all that much and still doesn't get around the universal speed limit of light.
What if it lowers your mass so much that you weigh LESS than light? Hence the obvious FTL drives. Eezo's [...]
What if it lowers your mass so much that you weigh LESS than light? Hence the obvious FTL drives. Eezo's one hell of a drug, man.
Still, would love to see something on Mass Effect, as well!!