Supreme Commander 2 review

Sometimes size matters. Find out why giant robots rule in this epic RTS

GamesRadar+ Verdict

Pros

  • +

    Badass experimental units

  • +

    Much more newbie friendly

  • +

    Emphasizes strategy over clicking

Cons

  • -

    Battles are scaled down

  • -

    Skirmish AI is limp

  • -

    Multiplayer seems to have uncounterable strategies

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The best tactic we’ve come up with is the Cybrannosaurus Bubblebath. A hovering triangle wafts into your base and drops a dinosaur on you. The dinosaur is large, about the size of a dinosaur, and has a robotic head that breathes fire. A moment later, 25 translucent spheres pop up around it. The shields these Adaptors generate aren’t impenetrable, but they overlap and regenerate. They cling to the dinosaur as missiles spill from his back like he’s moulting. He stomps toward your commander as if to eat him, but of course he won’t. He’s an herbivore; that would be ridiculous.

There is a counter to the Cybrannosaurus Bubblebath, we’ve discovered. It’s called the ‘Screw you, I have a Magnetron.’ You drop your dino, the shields go up, andsaid shieldssuddenly jerk across the base and are minced in a maw of spinning metal teeth. Rex, wagging his flame-gouting head from side to side to try to see what’s happening, is dragged slowly backwards into the sparky deathcogs by a megaelectromagnet, where they chew through his flesh and metal with indifference. A Magnetron would eat your commander. A Magnetron would eat God if He had any metal on Him.

More info

GenreStrategy
DescriptionThe sequel to the mech RTS is coming soon, this time published by Japanese RPG giant Square Enix.
Platform"PC","Xbox 360"
US censor rating"Everyone 10+","Everyone 10+"
UK censor rating"Rating Pending","Rating Pending"
Release date1 January 1970 (US), 1 January 1970 (UK)
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