Street Fighter x Tekken hands-on preview

It’s nearly been a year since Street Fighter x Tekken made its surprise debut during Comic-Con 2010, and since then Capcom’s let few details slip through the cracks. Now, we finally have new information as well as hands-on impressions of the crossover fighter that pits two former rivals against each other.

Above: The first trailer, showcasing the game’s liquid-y art style 

At first glance, SFxT is extremely reminiscent of Street Fighter IV; the character models and animations look quite similar to their SFIV counterparts, so you’d be forgiven for confusing the two while passing by. But the moment you choose a team of fighters and dive in, it’s immediately apparent this is a smart blend of two completely different play styles, one that takes pieces of both and creates something totally new.

Above: Ryu executing a powerful forward kick that bounces Kazuya off the side of the screen
The Tekken cast has always operated in a 4-button world, and heavily relied on juggle combos that bounce opponents off the floor. Meanwhile, Street Fighter prefers a 6-button layout and revolves around projectile attacks and jumping cross-ups. SFxT meets in the middle by converting the Tekken cast into a 6-button, jump-friendly environment while retaining some of the juggle concepts. To help ease Tekken vets into this new system, Capcom’s hand-picked several classic 4-button combos from the Tekken games and mapped them to the corresponding buttons in SFxT. The idea is you’ll try out those reliable oldies to warm up, then scoot your fingers over to see how the two extra attack buttons can really advance your skill set.

Above: Tekken players can somewhat stick to their 4-button safe zone, but will need to explore the brave new 6-button world to survive

On the other side, Street Fighter characters now have to contend with attacks that bounce opponents off the floor and against the walls, setting up long strings of juggle hits that were never possible in the SF universe. When you see SF and Tekken characters interacting in this new setup, it instantly feels new, yet retains just enough familiarity to prevent total confusion. That said, it’s really bizarre to see Kazuya jump in with a deep fierce, or Ken axe-kick someone into the floor and juggle them for a few more hits; that weirdness alone makes it worth a look.

There’s one other key addition – hitting both fierce attack buttons executes a launcher move similar to the Marvel vs Capcom series. If it connects, the camera pulls in quickly to show the hit close-up, then tosses the enemy skyward. In that split second, you can tag in your partner and continue the assault before the opponent hits the ground. This one move will no doubt become a staple for the entire game, as it’s neither SF nor Tekken, but something new; it’s not even too similar to the launcher in MvC, as it’s not followed by a five-story leap into the sky or aerial combo.

Above: Not sure how Nina is holding that pose…

While we’re talking about differences from MvC, it’s worth noting that when one character loses all his health, the round is over. In MvC, the next character in your team would simply tag in and resume the battle, but here you’ll have to keep a watchful eye on health and tag to stay alive; additionally, characters do not regain health while tagged out.

The current roster boasts five characters from either world; Ryu, Ken, Chun Li, Guile and Abel from SF, and Kazuya, Nina, King, Marduk and Bob from Tekken. I’m a big King fan, so I chose him and Ryu (for comparison to SF) and proceeded to get my ass handed to me. Apparently King’s string throws were one of the more complicated conversions, meaning I’d need to sit down and really dissect how he’s changed in SFxT. Conversely, Nina and Kazuya felt closer to their 3D counterparts, but will still require some lengthier hands-on time to fully understand.

Above: King and Guile squaring off. So effing bizarre

Ryu was obviously a quick study. His typical moves work as they should, but now the EX shoryuken has an extra hit and comes out a bit flashier than before. Ultra combos are also in effect, as is a super meter along the bottom of the screen. Again, SF fans will feel slightly more at home with all these familiar features, but rest assured this isn’t SFIV with a sprinkle of Tekken thrown in.

The game’s still quite a ways out, so the full roster and full feature set are still to come. However, even with this brief look at an incomplete version it’s clear this is going to have some meat to it. Will it please fans of both series? We won’t know that until it launches in 2012. Until then, we’ve got a gameplay trailer to ponder as well - check it for examples of juggles and other Tekken-esque elements invading the usual Street Fighter rule set.




  • CitizenWolfie - April 13, 2011 4:04 p.m.

    I'm quite excited for this as I've been a long time fan of both series. The juggling actually looks quite natural in the SF world, I'm pleasantly surprised. Hopefully it will mix things up a bit and stop all the Ken spammers out there. You know who you are! Just a few issues for me about the roster. I hope there are more than the ones shown in the gameplay trailer. And Bob? Jesus of all the characters from both universes, did they have to pick the blatant Rufus rip off? Least of all one of the noobs from Tekken 6 (hated it by the way). In general I'm just a bit worried that each character's counterpart (for example Ryu/Kazuya, King/Zangief, Fei Long/Law) will mean a lot of the characters will feel the same. I think I'd rather see the different fight styles against each other. Cammy vs Christie Monterio would be pretty cool. If the Gaming Gods are reading this, pleeease add Mortal Kombat into the mix and let's have a triple A triple threat!
  • philipshaw - April 13, 2011 2:54 p.m.

    Great preview Brett, like the look of this game and the fact that it's different to other fighting games like it makes me want to get hands on with it
  • SlinkyDink - April 13, 2011 7:41 a.m.

    i don't see how this could work when tekken and SF have completely different controls.
  • Lando81 - April 13, 2011 6:46 a.m.

    @Pytor I wouldn't expect any news on that until next year. My guess is SFxT will hit early next year with news on TxSF after. Remember Tekken Tag 2 is supposed to be out this year.
  • BladedFalcon - April 13, 2011 3:42 a.m.

    Yeah, I'm also mostly interested in this version. Though I could give Tekken X SF a try if it looks polished enough and less focused on 3D movement and such. My main complaint though... Marduk? I mean, he's in my opinion one of the most forgettable Tekken characters, but at least here he can be an interesting version of Zangief. Also, they better get Marshall Law here, or my anticipation for the game will several diminish. And yesh, yoshitmitsu is made for this kind of fighting style, make it happen. (I would be really surprised if they don't bring him in...)
  • KolbitosFruitJuice - April 13, 2011 3:40 a.m.

    The only fighting series I've ever been able to invest copious amounts of time into is Super Smash Bros. Which technically, isn't even a fighting game. Its a shame, really. I'm missing out on games like this.
  • NightCrawler_358 - April 13, 2011 1:50 a.m.

    Looks like Street Fighter 4 with Tekken physics, like how Ken's Tatsumaki-tornadoe kick went down instead of stragiht across, and the juggling. I was a fan of tekken when i was younger-on the PS1-but after playing 6 I'm not interested in it anymore. (bought 6 for 1 dollar)
  • EvilChicken - April 12, 2011 11:06 p.m.

    Must say, I don't like fighting games that much, nor was I that into this game, but after seeing that I stand correct. I always said if I was to get another fighting game it would most likely be Marvel vs. Capcom 3, yeah well not anymore. Also that dinosaur level, what did they randomly fall into a portal that sent them to Jurassic Park, ok you can't tell me that is what it looked like
  • ninjastrike34 - April 12, 2011 11:04 p.m.

    I need to see yoshimitsu fight dan for some reason.....
  • Rapterz - April 12, 2011 8:09 p.m.

    lotta dinosaurs in the trailer there.
  • Pytor - April 12, 2011 7:45 p.m.

    Looking good. Any news on Tekken X SF?
  • RedhawkAce - April 12, 2011 7:25 p.m.

    @ Hyawatta aahhhh I can see it now Guile reversing a Hi kick from Ayane then she reverses his reverse then it turns into one big reversal battle. Good times DOA good times, anyway want to play volleyball?
  • DeathByPoke - April 12, 2011 7:24 p.m.

    Everything looks great so far. I cant wait to mess around with the juggle and tag out system. Seeing all these rush down heavy mechanics makes me wonder how turtle characters like Guile and Dhalsim are going to do in the game.
  • ghost117 - April 12, 2011 6:47 p.m.

    I started off with Street Fighter 2, then perfected in Tekken 3 and now I'm back into SF IV. I see every bit of both series I want in these two videos alone. Consider my mind officially asploded!
  • TheManTheMythTheCountryKerzikstan - April 12, 2011 6:24 p.m.

    Marvel vs. Capcom 3 and Street Fighter 4 are the best fighting games I have ever played. Based on that alone I'm willing to bet Capcoms next game will be awesome. I hate Tekken personally but so far this looks promising. I just hope my little brother doesn't stomp me 8 out of 10 matches like he does in MvC3!
  • NathanXplosion - April 12, 2011 6:01 p.m.

    It looks like a 2D version of Tekken Tag. Still don't know how I feel about this game. I love both franchises but gameplay footage so far doesn't impress me much. It's still early though so I'll keep an open mind because I remember early versions of SF4 looked shoddy at first.
  • sgloomy - April 12, 2011 5:44 p.m.

    this game has the potential of having an extremely large roster. there really isn't a reason for them not to include any of the ssf4 characters which means they only have to focus on Tekken ones. but even if they don't, it's lookin like I had hoped it would.
  • BurntToShreds - April 12, 2011 5:10 p.m.

    So, where's Yoshimitsu?
  • Swindleton - April 12, 2011 4:24 p.m.

    I consider myself fairly competent at both games, not competition level more holding my own in the hardest difficulty, but juggles in Street Fighter and an entire 50% more attack buttons in Tekken feels a bit overwhelming. I don't even think I'm being sarcastic, it's gonna be interesting, that's for sure.
  • TheBrownestWRPGuknow - April 12, 2011 4:16 p.m.

    Nina's pose reeks of a Juri palette swap to me haha

Showing 1-20 of 26 comments

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