The first thing you do in Star Wars: The Force Unleashed is pick up a Wookiee and hurl him off of a cliff. A short time later you%26rsquo;ll fire lightning from your fingertips, making you feel completely unstoppable. Moments later, you realize why it%26rsquo;s not called %26ldquo;Lightsaber Unleashed.%26rdquo;
You%26rsquo;ll look cool using it, but saber attack combos usually take a few seconds to execute, during which time you%26rsquo;re completely locked into that animation and cannot block or avoid an incoming attack. Also, enemies continue to shoot you when you%26rsquo;ve been knocked down - and there%26rsquo;s nothing less fun in a fighting game than being unable to defend yourself. They%26rsquo;re annoyances that make TFU far less satisfying as a melee fighter.
Meanwhile, the main storyline does a respectable job of wedging its psychotically bipolar hero into the mythology between episodes III and IV - underdeveloped romantic subplot aside - and the included expansions have a bit of fun with %26ldquo;What if?%26rdquo; scenarios.
I strongly recommend the gamepad to avoid some maddeningly frustrating experiences where the controls don%26rsquo;t quite translate to mouse and keyboard. Don%26rsquo;t even think about remapping the keys to mouse buttons: the game fails to update the frequent and tiresome quicktime event cues, so pushing the button flashed on the screen won%26rsquo;t work. Regardless of which control method you choose, be ready for frequent loading screens - even between menus for some reason.
It flies in the face of everything Yoda taught us, but TFU proves that mastery of the Force isn%26rsquo;t everything.
PC Gamer scores games on a percentage scale, which is rounded to the closest whole number to determine the GamesRadar score.
PCG Final Verdict: 60% (mediocre)
Dec 7, 2009