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Available on: PS3, Xbox 360

SSX review

A tricky reboot

Words: on February 28, 2012

During our first couple of hours with it, our relationship with SSX was as much of a rollercoaster as the frozen rails – manmade and not – upon which we rode. We say “rollercoaster,” but that’s not strictly accurate. It was actually the emotional equivalent of trying to navigate a boulder-filled minefield on rocket-skates, before eventually remembering that we’re one part Spider-Man, one part Jesus, and we happen to be able to fly.

In other words, SSX goes from being a painful, frustrating, crash-happy death-o-thon to one of the most flowing, empowering, transcendently Zen experiences in gaming. Don't believe us? This is enlightenment:    

 

This new SSX, you see, is far more emergent, far more dynamic and far more demanding than many games in the modern landscape. We didn’t progressively get “better” in the traditional sense. Rather, like all of the best games of its ilk (Street Fighter IV in particular being an odd but utterly appropriate comparison), SSX is a game that opened up new pathways in our brain, forging new instincts, new ways of seeing the game world and its mechanics, and new ways to bend and remake the rules with every new level of understanding.

Trial by frostbite

The game gets off to a fast start – and thus beat the living hell out of us when we began playing it. But at the moment it all clicked – the moment of that first beautiful synergy of muscle-memory control and understanding of the game’s physics – the payoff for our perseverance was a feeling we rarely get from games. And at that point, a whole new world opened up right in front of us. What we are and aren’t capable of in SSX comes down to our own ability to see opportunities and execute them.

SSX is a series in which a tactile, almost musical sense of rhythm and flow blends seamlessly with a much more analytical, almost mathematical second-to-second tactical decision making and resource management. If you’ve played any of the previous games, you’ll know that already. But if not, allow us to explain a little of the detail.

SSX, at its roots, is all about physics-driven snowboarding. In lieu of accelerators and brakes, there’s just the speed you can build and control through your physical interactions with the environment, augmented by a boost function earned through successful trick-based combos. Events are split between races and trick competitions, in which having equal parts audacity and skill to keep an insanely long combo rolling is vital to success.

Those crucial tricks – and precarious timing – involve a steep learning curve that feels like a bit of “patted head/rubbed belly” scenario, particularly while learning how ambitious you can afford to be given any particular window of air. But once you get it down, and you start unlocking bigger and higher-scoring special moves by filling your Tricky meter with combo points, you won’t believe what you can pull off. 

Chain those together with grinds, which have been modified to allow combo-sustaining poses, and you’ll build up from Tricky (which gives you unlimited boost speed) to Super Tricky to Uber Tricky, which begets ludicrous legions of points the longer you maintain it. It sounds like a simple, logical gameplay loop, and it is.

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Platforms:

PS3, Xbox 360

41 comments

  • therawski - February 28, 2012 9:40 a.m.

    Playing it Friday!!!
  • SunnyvaleTrash - February 28, 2012 9:44 a.m.

    Picking this up tonight. SSX marks my first time playing the series, and I am very excited to dive in!
  • db1331 - February 28, 2012 9:51 a.m.

    Just picked up my copy at lunch. I need more friends on PSN to compete against. Add me if you are getting this on PS3.
  • db1331 - February 28, 2012 10:19 a.m.

    No words for the soundtrack, Dave? I love it. The way the song will start to loop as you spin faster and faster on a rail grind sounds so cool.
  • ElwoodFiore - February 28, 2012 10:30 a.m.

    Im really pissed, not at the game, but at the stores in my location, not carrying any new games the day they come out. fucking shopko.... im pissed i really am i was looking forward to this since 2012 began and now im waiting for ups to deliver the games to a slow ass store..... thanks too living in the middle of knowhwere!!!! GAHHHHHHHHHHH
  • TheGatti - February 28, 2012 11:12 a.m.

    Love the review, but I'm wondering what open mountain you speak of in SSX 3. I know you can go from top to bottom in the three peaks, but really it wasn't open... how many times were you reset trying to go somewhere you thouht you could?
  • KolbitosFruitJuice - February 28, 2012 11:54 a.m.

    If Mass Effect 3 wasn't coming out, I would have bought this. Sadness, much sadness. I can only afford to buy one game right now, and only afford one time commitment for a game
  • MidianGTX - February 28, 2012 12:27 p.m.

    Yeah I'm confused by that too. As nice as having one, long 20 minute run was... it was hampered by slow sections, and given the choice I'd rather take the 150+ shorter drops.
  • Rojoco - February 28, 2012 12:33 p.m.

    Nice review Dave. Really enjoyed the demo. It convinced me to pre-order and I very rarely buy new full priced games on their day of release. This review has made me believe I've made a wise purchase, certainly more so than EDGE's 5/10. Lol Anyone getting this on PS3 please add me! I don't have anyone on my friend list playing this and would like to utilise the multilayer to create some competition. ;) PSN ID: Rojoco
  • db1331 - February 28, 2012 12:45 p.m.

    The GameInformer review was laughably bad as well. I'll add you when I fire it up tonight.
  • SunnyvaleTrash - February 28, 2012 1:15 p.m.

    will do! is your PSN ID db1331? Mine is SunnyvaleTrash
  • SunnyvaleTrash - February 28, 2012 1:20 p.m.

    I'll add you as well
  • db1331 - February 28, 2012 1:28 p.m.

    Yup, that's it.
  • Nathanstah - February 28, 2012 1:40 p.m.

    In a gaming industry dominated by hyper-violent shooter after hyper-violent shooter, it's so awesome to see EA allowing one of their development teams revive such a unique series. We need more of these kinds of games nowadays imo. This game deserves far more appreciation than it'll probably receive from the public... Anywhos, PSN id is TheSpeedstah for anyone who wants to add me. Won't be getting it til Friday but regardless, it'd be a shame not to be able to utilize RiderNet. O_o
  • ThatGamerDude - February 28, 2012 2:33 p.m.

    I dont have the game yet but ill still add you. Oh yea and nice review Dave!
  • DoubleK - February 28, 2012 2:33 p.m.

    Haven't played an SSX since Tricky, so I'm looking forward to (eventually) getting this one. On a less related note, my uncle Michael actually did the box art for SSX 3 and Tricky. Small world, eh?
  • Limbo - February 28, 2012 2:37 p.m.

    My only experience with snowboarding games are SSX3 the two 1080 games, and I loved the shit out of those. If it's anything like those, I think I'll pick it up at some point.
  • Rub3z - February 28, 2012 3:44 p.m.

    Yeah, I read another kind of "bad" review of the game on JoyStiq. I understand these are people's opinions, but it seems to me like they just didn't "get" it. Have they played an SSX game before? It seems like they didn't see past the first hard part where it kicks your ass that you talked about, and they complained about sheer drops and runs that disappear... I watched the trailers... isn't that what the wingsuit is for? I have a good feeling they complained and put far too much criticism against the game because they just sucked at it, or refused to see that SSX is all about improving and getting better until you find that you're a flying, uber-tricking, sound-barrier busting snowsports demigod. Also, should I invest in the PS3 version instead of 360? I have a feeling the extra content on PS3 will be made available for the 360 in due time anyway, but I want somebody's input. Thanks.
  • evilpacman18 - February 28, 2012 5:30 p.m.

    I'll be picking this up tomorrow (when I get paid). I think it'll be interesting to see how the online community improves as the game gets older. I've been playing SSX for years and so really the only new thing I had to pick up in my experience with the demo was holding Y to grind (Classic controls). It really makes it harder than that function should be on those controls, especially when you're holding Y to Grind, X to boost, and A to wind up a jump you're planning at the end of the rail with just your thumb. Meanwhile you're pressing whatever combination of the back buttons to do rail tricks and holding the d-pad as another part of the winding process. Anyway my point is that the controls aren't new to me except for a grind button. I also know exactly how to max out trick points and earn some awesome scores and I expect to dominate online for a while because I know these things. But once the community as a whole figures it out, who knows how good they'll be and how I'll compare. I'm excited. Can't wait to start playing tomorrow.
  • ZiegZeon - February 28, 2012 6:42 p.m.

    Couldent use my email for PSN id, so ZeonZieg

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Excellent
YOU'LL LOVE
  • When it all comes together, it's exhilarating in a way no other series is
  • Between the two main game modes, SSX is vast
  • 100% completion will be a meaty challenge
YOU'LL HATE
  • Lacks previous games' free-flowing exploration
  • The first hour or so will kick your ass
  • It's occasionally hard for the wrong reasons
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More Info

Release date: US
Feb 28 2012 (PS3, Xbox 360)
Expected release date: UK
January 2012 (PS3)
January 2012 (Xbox 360)
Available Platforms: PS3, Xbox 360
Genre: Sports
Published by: EA SPORTS
Developed by: EA Canada
ESRB Rating:
Everyone: Mild Violence, Mild Lyrics
PEGI Rating:
Rating Pending
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