Sonic Colors power-ups are looking a bit... familiar

Sega has unveiled another 'wisp' for Sonic Colours. Wisps are little alien dudes who inhabit the planets that Robotnik has shackled together to create his devilish theme parks, and they act as power-ups when Sonic picks them up. The latest is the pink wisp (pictured) for the Wii version, which makes Sonic sticky. His spikes get harder (no, we're not making this up) and he gains the ability to stick to walls and even ceilings.

Seeing as Sonic can already run up walls and along ceilings in virtually all his other games, I'm not convinced this is a 'power-up' at all. In fact, now I think about it, all the other previously announced 'power-ups' sound familiar too. Look:

White wisp: Allows Sonic to boost at any time
You mean... like he could in Sonic Adventure from the start? Okay...

Cyan wisp: Turns Sonic into a laser which can bounce off surfaces and travel through powerlines
You mean... like the zigzag wall jumping in Sonic Heroes? Or the light speed dash in Sonic Adventure?

Yellow wisp: Allows Sonic to dig through soft ground
Like he could do in Sonic 1, Sonic 2 and Sonic 3? No, we haven't forgotten. Neither's Mario, by the way.

Orange wisp: Blasts Sonic upwards like a rocket
Red spring.

See what I mean? It doesn't bode well for the next wisp reveal. What could it be? Maybe 'Transparent wisp' which allows Sonic to breathe. Or how about 'Crap Brown' wisp that turns him into a werehog?

While the wisps are certainly a little bemusing, I'm very pleased to say the game is looking like being one of Sonic's best 3D games in ages (despite its kiddy target audience), so don't think I'm hating on it.

So what if Sonic's a bit sticky. Right?

Above: Sticky Sonic is sticking to that wall. Maybe he should stay away from unfamiliar wisps from now on?

Can you think of any other coloured wisps Sega could still put in the game? Get as creative as you like in the comments.

20 Aug, 2010


  • Fastphase1 - October 5, 2010 9:15 a.m.

    @slimjim441 Sonic Team named him as Eggman. Sega of America wanted different name, they came up with Robotnik. The problem is: Sega of America's promotion which was used in Europe as well. It does not help that the Original Sonic the Hegehog was relased in Japan AFTER North American and European relase date. June 23.rd in West, June in Japan
  • suris - August 26, 2010 9:35 p.m.

    What some people may or may not have noticed, watching the e3 demo...this game is using the same engine unleashed did on the wii and PS2, (not the hedghog engine form the ps3 and 360 versions) The games graphics look cleaned up from the unleashed type graphics that, while smooth, were blurry. These wisps are like the fairies from sonic and the black knight, except these look like they're being implimented in a way. All in all, I loved half of unleashed (The sonic half, not the werehog of war half where sonic pretended he was kratos) and this looks like a pure breed of an engine that just simply worked in my opinion.
  • axelgarcia1 - August 24, 2010 3:51 p.m.

    blue wisp, it allows him to turn into a ball... i mean they have to keep the old "powers" seem new again right?
  • ZhaneEndrick - August 21, 2010 9:11 p.m.

    Introducing the Gold Whisp, which allows Sonic to collect rings.
  • magwe25 - August 20, 2010 11:57 p.m.

    Don't be too relevant now...
  • magwe25 - August 20, 2010 10:23 p.m.

    John Lennon wisp, turns the game into psychedelic trippy mode.
  • ThatGuyFromTV - August 20, 2010 9:08 p.m.

    I didn't make sense there, did I... now I feel stupid.
  • ThatGuyFromTV - August 20, 2010 9:06 p.m.

    Rainbow wisp: lets you pick up a different wisp and save it until you decide to activate it later.
  • slimjim441 - August 20, 2010 8:44 p.m.

    @GRJustinTowell Damn. Now I'm slightly disappointed. I wish the real Robotnik would come back. How I miss him so... I bet he left with the original Sonic Team, so they replaced him with Eggman. Now Robotnik spends the majority of his life hanging out in a bar with Captain Falcon, Rayman, Fox, and Mewtwo as they all wonder what happened to their careers. It's the bar that Mario owns with all of his money from being successful by the way. On a brighter note, the game sounds exceptionally cooler now that you mentioned 'wisps' can be unlocked in previous stages. That seems like a great idea for a lot more replay value (instead of slow-moving shitty platforming that plays worse than any Crash Bandicoot game after 3). I just hope it becomes challenging before the last zone. Sonic games just aren't as difficult as they used to be.
  • EnragedTortoise1 - August 20, 2010 8:38 p.m.

    F*ck you, it looks amazing. :P just kidding. I see where you're coming from, but you've gotta admit that going this far without revealing a gimmick or anything is a new record for Sega.
  • crimsonmoose - August 20, 2010 7:28 p.m.

    Cerulean wisp that allows Sonic to run faster than the speed of sound Jade wisp that allows Sonic to defy gravity
  • NearNRiver - August 20, 2010 6:55 p.m.

    A green wisp that changes his eye-colour.
  • Hotdiddykong - August 20, 2010 6:52 p.m.

    As long as its not as stupid as secret rings, or have a gimmick that made sonic fail the past few years then this game will probably be the best 3D sonic game
  • mahabat - August 20, 2010 6:44 p.m.

    wasnt there all this same amount of positive hype before secret rings to? look how that turned out. i think you should have learned by now that when a 3d sonic game is announced, ignore it until it is out and then rent it because you will probably hate it as much as the last one
  • GR_JustinTowell - August 20, 2010 6:22 p.m.

    @slimjim441 He's still 'Eggman', but I'm not about to call him that through choice :) And yes, the wisps wear off after a short time, they're just for specific bits. However, they do unlock as you progress through the game, so you'll get replay value when you revisit levels with a new wisps. Sounds pretty cool - and a way better method of elongation than adding werehog levels.
  • ChipTheExecutioner - August 20, 2010 5:49 p.m.

    8 bit wisp that turns it into a good game.
  • listerinemarine - August 20, 2010 5:36 p.m.

    a blood red wisp that kills off all of the unneeded characters?
  • slimjim441 - August 20, 2010 5:25 p.m.

    @GRJustinTowell Is he really called Robotnik again?! That would be awesome. Also, it does seem like the power-ups weren't really meant to add to the game, as much as they were a different way of using the abilities Sonic already had. I don't think it will hinder the game either. Think about it, did you really use ALL those abilities at once? Nope, only when you needed to. Therefore, I'm sure they'll present you with the necessary 'wisp' whenever it's needed.
  • jesusfrk15 - August 20, 2010 5:11 p.m.

    oh thank god you called him robotnik, and not that retarded "eggman". where the crap did that name come from, anyway? the t.v. show?
  • EricBratcher - August 20, 2010 4:56 p.m.

    Actually oufour, I haven't played the game since E3 so Justin will have to confirm, but I'm 90% sure the power-ups are NOT permanent. They last maybe 15 seconds? At least, that's my memory of the yellow and cyan power-ups. I think they're even level-specific. I seem to recall using the yellow one only on a level made entirely of cake and hamburgers or something. I also think it's cute how you tried to tell my man ANYTHING he didn't already know about Sonic. You win the gusto award, but ... seriously. As long as there's not a black and silver power-up that gives him two guns and the power to levitate, I'm with Justin - this is going to be the second-best Sonic game in years, right behind Sonic 4.

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