There are many rubrics to judge a game by, like graphics or controls. The varying lengths of different games should be part of that equation too, but as of late, a single-player campaign’s duration is being given more and more weight by gamers. For example, when it’s public knowledge that a game only lasts six hours, some will write it off completely. And while it’s a consumer’s right to spend their money how they choose, this hasty judgment means many have missed out on some really stellar games in the last six years.
As this generation comes to a close, and most developers have begun to find new--not always welcome--ways to extend playtime, we’re celebrating titles that told stories that were exactly as long as they needed to be. In a time when shorter games were going to XBLA/PSN/Steam, these retail releases dared to be different. These experiences may have been brief, but they stuck with us longer than many games that put content quantity before quality.