Samurai Warriors: State of War review

  • Slashing at armies still satisfying
  • Tactical aspects add depth
  • Little to no slowdown
  • Camera slow to respond
  • Fighting gets repetitive
  • Your allies are terrible strategists

Let’s face it: there's something gratifying about cutting through hundreds of enemy warriors like they weren’t even there, and Samurai Warriors: State of War definitely delivers in that respect. Anyone familiar with the series' PS2 releases or its based-in-old-China counterpart Dynasty Warriors will know that the point of these games is simple: to beat the living hell out of entire armies of enemies. As such, elements like story and character development take a backseat to shoving your blades into one foe after another, pausing only to fry them up with the occasional magic attack.

Essentially a port of the console Samurai Warriors games, State of War lets players fight historical battles across 22 new maps created just for the PSP. You can play as 19 different generals, ranging from typical samurai and ninja operatives to a gunman who spews fire magic and a maiden known as "The Venomous Flower." Additionally, players can unlock up to 200 non-playable "subofficers," who will join up once they've been defeated or once certain stages have been cleared. Also, while the PSP port of Dynasty Warriors suffered from slowdown during battles, State of War fixes the problem, enabling frenzied fights with dozens of soldiers at once. The camera sometimes responds slowly to changes in direction, which is disorienting, but it's a minor annoyance.

More Info

Release date: Mar 07 2006 - PSP (US)
Mar 24 2006 - PSP (UK)
Available Platforms: PSP
Genre: Action
Published by: Koei
Developed by: Koei
ESRB Rating:
Teen: Violence


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