It's quite pretty, too. Environments are big, bold, and varied, replacing the genre's usual drab dungeons with seething swamps, grand temples, and perilous volcanic mountain ranges. Visual effects, especially lighting, are also quite well-done. That autumnal forest looks refreshingly shady, green gas wafts up from poisonous plants, and damp rocks have a wet gleam to them. Similar action RPGs don't always pay attention to visual variety and detail like Sacred 3 does.
Once you start playing, you'll find movement and combat to be responsive and somewhat enjoyable (as long as you're using a controller--the keyboard and mouse controls on the PC version are very awkward). The game does a good job introducing players to the basics over the first five or so levels, so you'll soon be tossing foes and bombs around, performing shield breaks, and unleashing powerful special attacks with ease. Devious traps add difficulty and interest to gameplay as well. For a time, at least.
Sadly, after those early stages, the shine begins to wear off as repetition sets in. You'll discover that there are only three basic enemy types in the entire game: small shock troops, medium-sized enemies that require you to press the shield break/interrupt button, and large boss monsters that have far too many hit points. After a few hours of killing the same things, battles lose even their basic appeal. Similarly, the traps and the various activities you'll have to perform in the levels start repeating until no new surprises remain. You've pretty much seen it all during the first hour or two of gameplay, and what starts as a fairly entertaining experience quickly becomes an exercise in tedium.
Depending on your sense of humor and tolerance for terrible writing, you might quit the game in annoyance before you succumb to boredom. I don't know if there was a failed sitcom writer on staff, or if somebody decided to cover up the game's bog-standard “save the world from an evil villain” plot by making it a comedy RPG, but the dialogue is bad enough to sink the game all on its own. It feels like attending Amateur Night at the Fantasy Improv, with characters exhibiting poor comedic timing, mouthing decade-old MMO slang, explaining their own jokes, or sporting vocal performances that fly over the line of funny-bad into just plain-bad.