Resident Evil 0 HD almost let you play as the monsters, settled for Wesker Mode instead

You might think that 2016 is the year of the monkey. Nope! It's the year of the zombie, or at least it is for Capcom, which is celebrating 20 years of Resident Evil. As part of the anniversary festivities, the company has produced this behind-the-scenes retrospective with Resident Evil 0 director Koji Oda.

Resident Evil 0 HD was recently released for Xbox One, PS4, and PC, and despite its less-than-stellar favorability among fans, I always considered it a worthy entry in the series. Hearing Oda talk about how it came to be and some of the proposed features for the remaster gets me excited.

For example, Oda talks about scrapped plans for letting the player control a monster. Who wouldn't want to switch roles and squash some puny member of the RCPD? The team ended up going with Wesker Mode instead, letting you dash around and super-punch any undead abominations that got in your way.

Oda's interview is the second in a series of Capcom videos surrounding the Resident Evil 20th anniversary. And while these sorts of glimpses behind the curtain are always nice, I can't help but feel a bit hungry for another proper RE game. If ever there was a year to announce such a project, it'd be this one. You listening, Capcom?

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ABOUT THE AUTHOR

Hi! My name's Sam Prell. I'm a games journalist with a soft spot for MOBAs, MMOs, and puppies. I also unironically like Todd McFarlane's Spawn. May the '90s never die!
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