RadarPlays - Tomb Raider '96

We heard you folks have been enjoying our new video series, RadarPlays, so we decided to create a new flavor. While you'll still get New Releases whenever they come out, as well as Monday's Retro show and Friday's Weirdness, you'll also get Wednesday Shuffle, where we play absolutely whatever. Usually it'll be a prequel to an upcoming game; othertimes, someone will just be loading up their favorite game ever. This week, we prepare for the Tomb Raider reboot with the game that started it all. Take a look!

Want to hang out with GamesRadar's editors while taking a look at retro games, new releases, and totally random experiences? RadarPlays is for you. Mondays we'll be checking out blasts from the past on RadarPlays Retro, Wednesdays we change things up to whatever we feel like playing with RadarPlays Shuffle, and Friday is packed with the strangest titles you’ve never (hopefully) heard of in RadarPlays Weirdness. We'll also release RadarPlays for all the new releases, so be sure to check back!


  • KA87 - February 28, 2013 5:56 a.m.

    I always wondered how all of those wolves got into those sealed rooms and lived for the 400 years it was sealed just to get shot to death by a women that is very poorly dressed for being in a very cold mountain region.
  • GR_SophiaTong - February 27, 2013 5:41 p.m.

    It's LAR-A, not LORE-A!
  • PlainLikeVanilla - February 27, 2013 6:18 p.m.

    I was shouting that at my screen the whole time.
  • GR HollanderCooper - February 27, 2013 6:25 p.m.

  • Rojoco - February 27, 2013 4:06 p.m.

    Watching this was torture. Why didn't you read up on the controls before you jumped in? You didn't once use L2/R2 to sidestep (would have made lining up to pull those levers a lot easier) and everyone knows you've got to walk up to ledges (R1), hop back one step and do a run up for long jumps. ugh
  • GR HollanderCooper - February 27, 2013 4:30 p.m.

    The funny thing is that we did research the controls before playing, and even got used to them for a few minutes. And yet... blame Ryan.
  • Memph - February 28, 2013 8:39 a.m.

    Wasn't it just? Jesus. Sure, it's funny when Conan picks up a pad and is utterly useless, but you guys contend with a multitude of game controls for a living. Watching everything be done awfully, practically on purpose by folks claiming to have played the game so much before, whilst sarcastically taking the piss out of the graphics isn't comedic, just bloody painful.
  • GaryTheGuidoHunter - February 28, 2013 10:02 a.m.

    To be fair, this game has terrible controls.
  • Rojoco - February 28, 2013 11:29 a.m.

    I disagree. Sure they aren't fluid and easy to grasp like we're used to nowadays but with practice they worked really well. In fact I'm just gonna go ahead and quote Justin on this from his old appreciation section article: "I'm aware the control system is antiquated and awful and annoying and every other negative word beginning with 'A', but I like it. I like having to carefully line up jumps, hop backwards once, then run, leap and then hold a button to catch the ledge on the other side. It requires effort, finesse and patience. And because you have to take your time, you take in your surroundings more than if you could just dash across a room in 20 seconds like you do in today's games. Which, again, adds to that atmosphere - and feeling that you're going through all of this very much on your own."
  • Memph - February 28, 2013 5:21 p.m.

    Nice one for linking that. Justin nailed it. And noone ever, ever fancied trianguLara, or felt let down by the visuals. This was a true flagship game in the early days or textured 3D.
  • Memph - February 28, 2013 5:23 p.m.

    of dammit. of.

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