Dec 17, 2007
[Editor's Note: Some of you may notice that our PS3 and 360 reviews of this game are the same, but the PS3 version has scored lower. This is not a typo. The two versions have identical content and both are fantastic. However, the PS3 version sometimes moves at a chuggy, stuttery pace, and has notably longer loading times. These faults have earned it a lower score.]
Let's not dwell too much on the original mod for Quake and Half-Life - that was ten years ago, not everyone played it, and TF2 is very obviously aimed at new players as much as old. Worth mentioning, quickly, is that it's got the same nine classes but fewer weapons for each, grenades have been removed entirely (thank God) and, well... look at it. Look what they did to it.
The changes might sound like simplification, but like the art style it's more about exaggeration. The Spy used to have a double-barrelled shotgun, for goodness' sake. Taking stuff like that out hasn't made it a simpler game, it's made the choice to be a Spy a more meaningful one. Every class is so tightly focused on doing its thing that TF2 feels like nine different games fighting each other. That's bewildering at first, but it's a joy to watch characters this beautiful smash each other to pieces while you learn.


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