Put simply, Prince of Persia: The Fallen King is Phantom Hourglass does 2D platforming. All stylus control, all of the time. Pull far away and he%26rsquo;ll sprint, tap and he%26rsquo;ll roll %26ndash; so far, so Link. Other moves feel stilted: context sensitive actions activated by tapping on scenery. Climb a wall, jump a ledge, walljump through a gap. A nice sprightly prince, but there%26rsquo;s an awkward disconnection between you and him.
Beneath the stylus work there%26rsquo;s a distinctly unimpressive platformer. Yes, it boasts a variety of caves, bazaars, temples and jungles, but all are identikit jobs: the same ledges and traps hammered together. The gymnastics and timed trap avoidance bring back fond memories, but it gets old quick. Remember: the original game had an hour time limit for a reason.
A wizard character appears as a riff on Link%26rsquo;s equipment, lobbing energy balls with stylus taps. Great for hitting switches. And, erm, more switches. Yet another idea that%26rsquo;s really only halfway to being entertaining. Not so much the Fallen King as the Constantly Tripping And Stumbling King.
Dec 2, 2008