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Prince of Persia: The Fallen King review

Just another Zelda impersonation?

Pros

  • Great stylus use
  • Variety of locations
  • Decent platforming

Cons

  • Uninteresting level layouts
  • Gets old quick
  • Full of half-baked ideas

Put simply, Prince of Persia: The Fallen King is Phantom Hourglass does 2D platforming. All stylus control, all of the time. Pull far away and he’ll sprint, tap and he’ll roll – so far, so Link. Other moves feel stilted: context sensitive actions activated by tapping on scenery. Climb a wall, jump a ledge, walljump through a gap. A nice sprightly prince, but there’s an awkward disconnection between you and him.

Beneath the stylus work there’s a distinctly unimpressive platformer. Yes, it boasts a variety of caves, bazaars, temples and jungles, but all are identikit jobs: the same ledges and traps hammered together. The gymnastics and timed trap avoidance bring back fond memories, but it gets old quick. Remember: the original game had an hour time limit for a reason.

A wizard character appears as a riff on Link’s equipment, lobbing energy balls with stylus taps. Great for hitting switches. And, erm, more switches. Yet another idea that’s really only halfway to being entertaining. Not so much the Fallen King as the Constantly Tripping And Stumbling King.

Dec 2, 2008

More Info

GenreAdventure
Description

Wanted to do for platformers what Phantom Hourglass' stylus only control did for adventure games, but forgot the part about making a good game to go with the innovation.

Franchise namePrince of Persia
UK franchise namePrince of Persia
PlatformDS
US censor ratingEveryone
UK censor rating7+
Alternative namesPrince of Persia DS
Release date2 December 2008 (US), 5 December 2008 (UK)
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