You can turn on your system and shoot at folks who are oceans away in less than a minute. The technology that makes intercontinental teabaggings not only possible but natural deserves more appreciation, and so does the work required to make that technology function.
On the other hand, MOBAs were built on RTS architecture--literally, considering DotA, the original MOBA, was a Warcraft III mod. Players move in two dimensions, and they get there by clicking one spot and waiting. They attack by pressing a single key and selecting a target or direction. Don't get me wrong, a lot of network magic still happens to make matches smooth, and action-heavy games like Dead Island: Epidemic may chew up more bandwidth. But the basic design is better suited to internet play across a range of connections than, say, Battlefield 4.