• Uncompetative - July 14, 2014 1:39 a.m.

    Titanfall is a MOBA.
  • brickman409 - July 11, 2014 11:54 p.m.

    Never played a MOBA before, and I have no desire to play one ever.
  • winner2 - July 11, 2014 10:19 p.m.

    MOBAS interest me the least out of all genres. Lots of people genuinely love the games, so I don't think it's sensible to bash it really, they just don't appeal to me.
  • SanosukeEiji - July 11, 2014 4:53 p.m.

    Valve doesn't make hats for Dota 2, its players do, all Valve does is decide which ones to sell for their own profit.
  • LordZarlon - July 11, 2014 2:34 p.m.

    Because they don't want to make real strategy games. Games like Starcraft and Sins of a Solar Empire. I hate MOBA's!
  • FoxdenRacing - July 11, 2014 1:57 p.m.

    Since a lot of guys have already piled on the 'companies late to the party trying to make beau-coup bucks on imitating a hit' angle, I'll stay away from that one. From what I can tell on the outside looking in, MOBAs are hot because they're a young genre, with an extremely tight focus, minimal mega-conglomerate involvement, and appeal to anyone who enjoys centralized match-made multiplayer. And just as importantly, they're as fun to watch as they can be to play. They're the modern-day potato chip game, once an arena ruled by twitchy deathmatchers...where the only real downsides are the learning curve and the investment [time/cash] required to make it comprehensive. Adding fuel to the fire, business-types love them because 'requires a server' means 'near-total control'. MMO-anything eventually gets knock-off servers springing up, even WoW has...'unofficial servers', if you know where to look...but they're expensive to run, hard to make run smoothly, harder to keep up to date, and rewiring the client to work with them is a pain in the neck. Far more trouble than the typical pirate's willing to go through.
  • Booker_DeQuit - July 11, 2014 9:40 a.m.

    Battleborn is NOT a MOBA! I don't understand why everybody is saying it's a MOBA. Randy Pitchford has already said like 5 times that Battleborn is not a MOBA it's a full fledged game with a campaign and multiplayer and all that good stuff
  • BladedFalcon - July 11, 2014 11:23 a.m.

    ...And Randy Pitchford has proven to be such a trustworthy person time and time again, not at all lying trough his teeth when talking about Dukem Nukem Forever, Aliens: isolation, or Borderlands 2 for vita... And Battleborn might not be JUST a MOBA, but it's clear that has MOBA elements integrated into it, you don't need anyone's words to figure that out, just eyes and a working brain to be able to see that clearly in the description that has been given for the game.
  • bigwill1221 - July 11, 2014 2:48 a.m.

    Let's say 6 heroes out of 30-100. One skin sold
  • bigwill1221 - July 11, 2014 2:52 a.m.

    Bleh typing tired lol. One skin sold is 5-20. Let's average it 10. 6 Skins sold -60$ 1 million player base 60 mil. Pays for the game itself. Basically paying for no content, as cosmetics can be pushed out like a joke. And then once players addicted, free money!
  • mafyooz - July 11, 2014 12:07 a.m.

    I'd be more interested to know how they've become so popular in the first place, I've played a couple and just found them incredibly dull. If someone can explain the draw of Tower Defence games to me too I'd be much obliged, I know some people rave about them but they bore the crap out of me personally.
  • GrowlerRob - July 10, 2014 9:58 p.m.

    Or it could be because they're all money-grabbing cunts.
  • GrowlerRob - July 10, 2014 9:56 p.m.

    Yeah. The thing is, for older gamers like myself, with limited time (and there are a lot of us) and lives to lead, MOBAs are pretty much impossible to accommodate. I fully understand the financial aspects of producing these games, but some of us love nothing more than a really rewarding single-player campaign. I'll get me coat...
  • BladedFalcon - July 10, 2014 8:47 p.m.

    Short answer: Because most publishers and some developers are imagination-less hacks that jump to the latest fad that's making a lot of cash at the moment, and right now that fad is MOBAs, just like MMOs were before. But by all means, jump on it, the more idiots over-clog this fad, the faster it'll burst and die. And I will be totally okay with that.
  • shawksta - July 10, 2014 7:49 p.m.

    Eh, why not. I mean im actually slightly getting back into them with the Adventure Time MOBA
  • Shigeruken - July 10, 2014 6:50 p.m.

    It's easy to fit any franchise into the formula
  • ObliqueZombie - July 10, 2014 6:02 p.m.

    MOBAs may be the biggest wave of bandwagon genre yet. Even bigger than FPSes were. And man have I become jaded. It doesn't even phase me anymore, the announcements. It's like I expect it. The only one I am KIND OF looking towards is Heroes of the Storm, solely for Blizzard's polish, Blizzard's heroes, and Blizzard's attempt to at least make it different in terms of maps and game modes. I also really enjoy Blizzard as a company, if that wasn't obvious. Even still, I don't know what to think of it yet.
  • David_Roberts - July 10, 2014 9:42 p.m.

    I like that it looks like the MOBA for people who hate MOBAs. Super streamlined and all about action. I don't want to have to spend 300 hours just to be marginally better than terrible, and HOTS (heh) looks like it should fit the bill nicely.

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