Peggle Dual Shot

  • It's Peggle on the go!
  • Two complete games, plus bonus stages
  • Hearing "Ode to Joy" after each win
  • No dramatic changes from Q Entertainment
  • D-pad/button controls a bit sluggish
  • Losing sleep to yet another Peggle

We'd be hard-pressed to come up with a casual game we've logged more hours into over the last couple years than Peggle. Actually, forget the "casual" tag – Peggle demands a hardcore level of devotion and rewards it with the ever-changing, always-addictive mix of pachinko and pinball that has made it such a hit. And now, two years after its PC debut, Peggle and its recent follow-up Peggle Nights have arrived on the Nintendo DS in the form of Peggle Dual Shot, a title that threatens to make us miss train stops and spend far too long on the can.

When we heard Lumines developer Q Entertainment would handle the Nintendo DS version, we admittedly hoped for a grand new rendition of the game – something that would infuse the clearly excellent gameplay with the immense style and flash seen in the studio's original titles. No such luck. Peggle Dual Shot is as true a port as possible on the DS hardware, and while we had to adjust our eyes from the glossy PC visuals to these fuzzier handheld pixels, it's nearly impossible to argue with two complete, brilliant puzzlers on one cartridge.

Both Peggle and its evening-set sequel use nearly the exact same template, which has players firing balls at a carefully arranged set of colored pegs in the hopes of eliminating all of the orange ones. You start with 10 balls, but more can be obtained with skilled shots or by landing the ball in the scrolling bucket at the bottom of the game board. On top of that, various odd creatures (like an anthropomorphic flower) offer you limited-use special powers, such as the ability to shoot fireballs or have an additional ball spawn on the screen.

More Info

Release date: Mar 02 2009 - DS (US)
Available Platforms: DS
Genre: Other Games/Compilations
Published by: Popcap
Developed by: Q Entertainment
ESRB Rating:

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000
  • Crass - March 9, 2009 3:16 p.m.

    It is true that the buttons do work, but they purposely made them sluggish (for accurate shots) while in my opinion they should have allowed the player to move around freely, then have to hold down a button to slow down the sensistivity for accurate aiming, and not the other way around like it is now. OH well, the touch controls work perfect for this game.
  • SeraphisCain - March 7, 2009 11:40 p.m.

    Um...Actually, this review is completely incorrect about the whole "no button controls" thing. There ARE in fact button controls. You can use either L and R or left and right on the D-Pad to aim, and the A button to fire. You don't even have to switch control methods in the options or anything. Both methods are available at any time.
  • Thequestion 121 - March 7, 2009 3:20 a.m.

    Finally! First. Anyway, I might just pick this game up. I would love to get addicted to a new puzzle game right about now.