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i-Fluid


Clever concept can't quite follow through

As a species, humans are easily bowled over by originality. Just look at what happened when the world encountered Spore: otherwise ordinary people would press the game into your face and shriek “GENIUS!” until they collapsed in exhaustion, weeping salty, jubilant tears. The brazen originality of i-Fluid is its most alluring feature: you’re a sentient water droplet in a Micro Machines-style kitchen.

The game takes place in a world in which orange slices tower over you like citrus skyscrapers. Pencils and paperclips become obstacles, while rulers and books form platforms and bridges. Absorbent surfaces such as paper or biscuits will soak you up, while impermeable surfaces such as varnished wood, plastic and (this one caused some arguments in the office) pancakes, will afford you safe passage. Moist objects such as fruit will let you rehydrate. The absorbency mechanic works intuitively so rather than signposting materials that’ll soak you up, i-Fluid makes demands of your common sense.
 
Coming into contact with a sponge will have expected results, although common sense failed us in some situations. Surely untreated wood would soak you right up? Surely the dried seaweed wrapped around sushi wouldn’t? i-Fluid makes you wish you’d spent more time spitting on random objects around your kitchen.

Powers are bestowed as you progress: the ability to jump, to double-jump, to climb, and then finally to wrap your fluid form about small objects to take control of them. Here’s where our only real problem with i-Fluid lies. The jump ability precedes dire platforming levels in which you may as well be controlling an anthropomorphic wise-cracking cat, and from there on the game seems to run dry on clever ideas.

This undesirable platforming slant pervades most of the game, a shame considering your little watery being is so much more worthy than these levels allow for. The wildly original concept of controlling a drop of a water belies any real substance to the game beyond the soaking-up mechanic, and much like the game’s protagonist the experience comes across a mite shallow. That said, it’s a charming indie outing that’s kind on the wallet – you’ll feel you’ve had your 10 bucks worth after the first few levels.

Jun 29, 2009

You'll love
  • You're a drop of water
  • Lovely, giant world
  • Clever use of oranges
You'll hate
  • Turns into a dull platformer
  • Odd music
  • Some illogical hazards

 
2 Comments
Order Comments: Newest First | Oldest First
zer0_talent  - 4 months 24 days ago 
this looks to be quite intersting. i have always really liked the micromachine-esque levels or maps in video games. this has reminded me of the counterstrike map de_rats from back in the day!

...first!
phanatic62  - 4 months 19 days ago 
Way to review a game a full year after it was released. This game isn't bad, not mind blowing either. I got it on Steam in a bundle with 4 other games for $10 total, so don't waste your money paying full price.
The Knowledge
i-Fluid
i-Fluid

Genre: Other Games/Compilations
Release date: Jul 22, 2008
Published by: Exkee
Developed by: Exkee
Min system requirements: XP, Pentium IV 1 Ghz, 512 MB Ram, 368 MB free, Radeon 9700 or equivalent, DX9
Multiplayer Modes:
Offline
1 player SOLO
Latest Articles About This Game
Clever concept can't quite follow through
PC Review  -  Jun 29, 2009