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Empire: Total War


Empire: Total War

We clock up some hands-on time with the latest code of Creative Assembly's epic RTS

In a clear attempt to provide greater flexibility, Creative Assembly have expended a great deal of effort in fleshing out Empire’s non-combat features. The developers even claim that you’ll be able to play the whole game with minimal amount of conflict if you’re canny enough, though sadly our playtest wasn’t long enough to test this theory.

Empire’s diplomacy system has been greatly streamlined, with a single diplomatic interface negating the tedium of micromanaging individual diplomats on the campaign map. Alliances have become far more complex affairs, and you can even try to manipulate other nations to do the fighting for you. Attack an enemy and your allies will be reluctant to come to your aid, but goad your foe into an invasion and your allies will send reinforcements without hesitating. Ally with a faction sandwiched between you and your enemy, and the opposition will have to come through them, before they can get to you.

One of the best ways of needling the enemy is to use a new unit called the Gentleman. This loveable rogue can be sent into enemy territory to duel opposition commanders or assassinate dignitaries, allowing high rankers to be eliminated without the need for battlefield confrontation. Wipe out a number of a faction’s generals and they’ll declare war. The Gentleman also has several other key skills. Ensconce him in an enemy’s university and he’ll steal their research, or if he’s placed in one of yours, speed your discovery of new technologies. The Rake is another debuting unit that acts as an all-in-one spy, diplomat and saboteur, making for a far more streamlined approach to subterfuge.

As our playtest drew to its inevitable close and with both the land battles and campaign map exuding the kind of potential that should have every strategy gamer palpitating, there was just enough time to sample Empire’s all-new naval battles. These watery conflicts proved far slower, more considered affairs than their terra firma equivalents. Wind speed and direction were major factors in determining the maneuverability of vessels, with ships battling the elements while exchanging cannon fire with a British fleet.

Turning each ship so that enemy vessels came into a hull’s shooting range proved the greatest challenge, one made all the more difficult by the need to manually reload cannons after firing at the enemy. A secondary challenge was gauging which of the three shot types to use. Besides the basic cannonball, you’ve got chain-shot – half-cannonballs linked together by thick chains. These take down enemy masts and leave ships sitting ducks for barrages by standard cannonballs that knock gaping holes in enemy hulls. Finally, there is grapeshot. This is a canvas bag full of metal balls turns a ship’s crew into hunks of flesh, softening up the enemy in preparation for boarding.

While these battles were certainly tense and tactical, it’s still too early to make any concrete judgments on them. We’ll save that for the review. Make no mistake, Empire: Total War is shaping up to be one the most ambitious war simulations around. Not only is its scope superior to its predecessors, it’s also promising to scale previously uncharted heights of accessibility. With land battles bolstered by some radically improved AI and the added tactical dimension provided by gunpowder weapons and the ability to garrison troops, along with a highly promising first attempt at real-time 3D naval warfare, Empire: Total War has the tools to take strategy gaming to the next level.

If the polish can match the vision then Empire won’t just be another war simulation, it’ll be pure, unadulterated strategy entertainment of the very highest caliber. Or in a word, fun.

Jan 13, 2009


 
6 Comments
Order Comments: Newest First | Oldest First
brown  - 10 months 15 days ago 
First!

one question in the American campaign do you play the full game as if you were another faction
DeadGirls  - 10 months 14 days ago 
This game looks interesting to me, though I'm not usually into RTS.
One thing that puts me off though--
The game doesn't come out on STEAM until March, and they already have a $20 expansion pack out that adds a laughable SIX units. The only possible thinking behind making an 'expansion pack' released at the same time as the game is a mega-huge boner for extra cash. --Proof that SEGA is the aging transexual crack-whore of the publishing industry.
Urock  - 10 months 13 days ago 
Every time I hear about this, I get more and more psyched. I just hope it lives up to my expectations.
magicwalnuts0  - 10 months 6 days ago 
I'm so psyched for this game. I played Rome:Total War back in the day and it was pretty awesome but this just looks amazing.
Bootsiuv  - 10 months 8 hours ago 
I'm too busy playing EB on R:TW to even think about Empire.

I'm still waiting for EB2 on Medieval, so I can finally install that game that I've now owned for 18 months.

Vanilla total war just doesn't come close to the job those guys have done with their EB mod.

If you own Rome and haven't played EB, you haven't played Rome like it was meant to be played.

Still in my top 3 favorite games of all time....not R:TW mind you, but R:TW with EB.

As far as mods go, there is little comparison (in any game really).

I couldn't imagine playing games with units like "archer" and "spearmen". Yuck.
titodc321  - 9 months 16 days ago 
I totally cant wait for this to come out!!! I've been waiting since I first heard about it early last year and it's been eating away at me since!!
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The Knowledge
Empire: Total War
Empire: Total War

Genre: Strategy
Release date: 4 Mar 2009
Published by: Activision
Developed by: Creative Assembly
Min system requirements: 2.4GHz CPU, 1Gb RAM (XP), 2Gb (Vista), 256Mb 3D card, 15Gb hard disk space
9 AWESOME
Read the review
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