Civ’s militarist bent is clearly something that troubles Firaxis - Civ IV’s religion and culture are obvious attempts to fashion new ways to play, rather than using new tech merely as an adjunct to an arms race. With BtS, they’ve sought to address this and other issues that could be seen to mar the Civ IV experience - such as the weakness of sea and coastal power, and the relative stasis of late play compared to the discoveries and expansion of early play. How they’ve tried to do this is by tweaking some existing elements, like the tech tree, by adding new wonders and buildings, by totally revamping espionage, and by introducing a pseudo-religious corporate element. Oh, and by throwing in yet more military units - they just couldn’t resist.






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