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BattleForge


Strike while the iron is hot, frozen, hexed, or entangled

Last summer I sold a load of old Topps cards on eBay. What was striking was (a) the prices people were willing to pay for cards of shaggy-haired Belgian soccer players, and (b) how many decade-old unopened packets are up for sale. How could anyone resist tearing them open to see what’s inside? That’s the whole joy of it!

EA Phenomic, the German team behind this genre-blurring online RTS, understands this. Their whole business model is based on the assumption that folk love tearing open foil envelopes full of Mysterious Cardy Goodness. To create BattleForge, they’ve plucked the heart from Magic: The Gathering, stitched it into the muscular torso of Warcraft III, then attached the limbs and head of World of Warcraft. The resulting Fun Golem is both a deeply seductive and a faintly disturbing creature.

At the sulfurous core of the game is a fast, charismatic fantasy RTS brimming with great units and spectacular violence. The tempo is kept high by two things: the omission of traditional base-building, and a “spawn anywhere” unit-summoning dynamic. Though you need to capture and tap scattered power sources to fund army construction, troops themselves can materialize anywhere on a map as long as a living friendly unit is nearby.

It sounds like a recipe for total chaos: How can I plan or protect my base if entire armies are materializing out of thin air every few minutes? Oh wait - I don’t have a base. And, in addition to the power cost, there are cool-down periods and monument requirements. Battle-turning goliaths like the Colossus and the Dreadnought are out of reach until you’ve built four monuments (the pre-located sites for which are usually close to power sources) and dedicated them to the appropriate faction.

Now we arrive at the really ingenious part: All units and spells belong to one of four factions and are represented by virtual cards. Before a match begins, rather than choosing a side or having one thrust upon you, you build a deck of up to 20 cards. The more cards you own, the more deck combinations and tactics are possible.

Brilliantly, DIY army-smithing applies to both single-player and multiplayer. Whether you’re carving your way through the story or skirmishing with fellow skylords, you’ll be doing it with a force you fashioned. At the moment my current deck of choice - Slush II - is a mix of Frost and Fire. Early on in a fight, Master Archers and Thugs (orcs in football gear) wreak the majority of my havoc. Mid-game, I call upon Spitfires (magma-spewing sky galleons) and Tremors (stompy stonemen with mallet fists). In the final stages - assuming all is going to plan - Boom Brothers (goblin-crewed howitzers mounted on ogres) and Emberstrikes (fire-lancing geomorphs) shoulder most of the slaughter.


 
11 Comments
Order Comments: Newest First | Oldest First
ElMegalo  - 8 months 7 days ago 
I am a reader of the official BattleForge forum and also participated in the beta test and there was no DRM. It was a hot topic among the community but EA confirmed that BattleForge wont contain Securom or any other DRM. The EA Download Manager which usually contains DRM software is not part of the required installation.

So the info with the DRM alert is wrong!
GamesRadarTylerNagata  - 8 months 7 days ago 
Yes, it has come to our attention that BattleForge's DRM was changed between the time that the PC Gamer review was written and now. It has been changed. Thanks.
Hobojedi  - 8 months 6 days ago 
Wait... isn't the game free? Or was it the beta, because I was playing that for free, and it's pretty cool, except some parts with the control issues with my men, and I couldn't get some of the abilities to work for me.
Yellowhat17  - 8 months 4 days ago 
Eh, looks worth buying, but judging from the pictures, it looks like a mess.
WasteManager  - 8 months 4 days ago 
You can win a copy here http://www.gamingdaily.co.uk/?p=808 if you don't fancy buying it.
Spybreak8  - 8 months 3 days ago 
I had my eye on this title, since I was a fan of Magic and I'm a fan of RTS games, but the need to play multiplayer matches just ruins it for me since I'll just lag everybody out due to satellite broadband. Might try the demo though.
nguy123  - 8 months 3 days ago 
This...looks...AWESOME! Magic is epic and so is warcraft, so I assume that a combination of the two will be like...amazing
Dominub  - 8 months 5 hours ago 
Most pvp's don't even get higher than Tier 2, so fattest deck doesn't really apply to pvp.
Scrungy  - 7 months 26 days ago 
This game's got so much potential and is pretty fun, but the prevailing strategy is just dropping as many towers as possible. I want to fight with my units, not a bunch of towers.

They need to either make towers easy to kill while building or only buildable next to one's own structures.
Davy5  - 7 months 26 days ago 
First: it's NOT true that you have to do PvP to get tokens for card upgrades! After every PvE mission, 2-4 card upgrades will be rewarded. Second: Scrungy, I don't know if you did PvE on standard or low level PvP, but normally if you just drop towers, you lose. Whenever you build a tower, you bind power to one place --> if the enemy attacks somewhere else you got a power disadvantage.
Davy5  - 7 months 26 days ago 
I forgot to mention that towers already are easy to kill while building, they take 200% damage then
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The Knowledge
BattleForge
BattleForge

Genre: Strategy
Release date: Mar 23, 2009
Published by: Electronic Arts
Developed by: EA Phenomic
Min system requirements: 1.8GHz CPU, 1Gb RAM, 128Mb Geforce 6 series/Radeon 9500 videocard, DVD-ROM drive
Multiplayer Modes:
Offline
1 player SOLO
Online
2 player VS
12 player CO-OP
8 GREAT
Read the review
Latest Articles About This Game
Strike while the iron is hot, frozen, hexed, or entangled
PC Review  -  Mar 20, 2009