Overlord review

  • Minions are amusing
  • Varied boss enemies
  • Rich artistic style
  • Where's the map?
  • Balancing/multiplayer issues
  • Not enough evilness

We step into bright midday sunshine. Before us lies a textbook country vista: rolling hills stretch off into the distance, blanketed by lush green grass. Flowers angle their heads towards the sun and a flock of sheep nonchalantly chew upon the grass. It’s an idyllic scene. But the peace is about to be shattered.

Smirking maliciously, we project our will to the diminutive creatures standing next to us. Their howls of laughter fill the air as a handful of them rush over to the nearest group of ovines and start attacking them with the pieces of wood they’ve picked up as makeshift weapons. One even gets on a sheep’s back, riding the panicked beast round the field before it too is sent to the big shepherd in the sky. PETA is probably preparing a lawsuit right now.

It’s a typical scene from Overlord, the game in which you play an evil warlord with a host of mischievous goblin-like minions at your command. Set in a lush fantasy world with a slightly dark sense of humor, your task is to defeat seven heroes and gain uncontested dominion over the realm. For a quick idea of what the game’s like, the settings (and the strong country accents) instantly bring Fable to mind, while the gameplay has more in common with Nintendo’s Pikmin.

More Info

Release date: Jun 25 2007 - Xbox 360, PC
Jun 24 2008 - PS3 (US)
Jun 20 2008 - PS3 (UK)
Available Platforms: Xbox 360, PC, PS3
Genre: Adventure
Published by: Codemasters
Developed by: Triumph Studios, Codemasters
Franchise: Overlord
ESRB Rating:
Teen: Blood and Gore, Crude Humor, Suggestive Themes, Use of Alcohol, Violence
PEGI Rating:

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