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One Piece: Unlimited Cruise 1 review

These pirates can shove off


  • Colourful characters unleashing cool moves
  • Writing nails it
  • May appeal to compulsive collectors


  • Brainless scavenging
  • Brainless button mashing
  • Some vicious slowdown

A pirate%26rsquo;s life for us? Not if it involves this much brainless scavenging. Continuing on from Ganbarion%26rsquo;s so-so Unlimited Adventure, Cruise bears little proof of two years%26rsquo; development. Button mashing. Hiking around confusing maps. Scooping up an inordinate number of coconuts. Have we slipped through a wormhole back to 2007?

The main problem is the reliance on item scavenging to turn a simple task into an epic quest. Deep down there%26rsquo;s some dumb fun longing to get out: colourful characters unleashing the moves you%26rsquo;ve seen in the show. But where in the show do Monkey and company have to find ten coconuts, eight bits of moss and some driftwood to open a door?

We can%26rsquo;t even see this appealing to the %26lsquo;gotta collect it all%26rsquo; crowd. Endless foraging only works if you%26rsquo;re rewarded. Here it opens up doors to new foraging grounds or lets you build tools to, you guessed it, allow new kinds of foraging. Combat occurs regularly enough, but there%26rsquo;s some vicious slowdown. It%26rsquo;s a shame, as the well-realised characters (the writing is bang on) could have been put to work in a much more ambitious twist on the Zelda formula. This, alas, is unlikely to happen soon, least of all in the imminent sequel, Cruise 2. Can%26rsquo;t wait.

Jun 26, 2009

More Info

Description<p>An unlimited amount of collecting and button mashing leaves this title devoid of much that we would want to play. Hey, at least the One Piece characters are there, right?</p>
Franchise nameOne Piece
UK franchise nameOne Piece
US censor rating
UK censor rating12+
Alternative namesOne Piece: Unlimited Cruise Episode 1
Release date: (US), 19 June 2009 (UK)
Available platforms:Wii
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