No More Heroes: Heroes' Paradise review

  • Game is massive
  • Unique gameplay
  • Seriously funky music
  • Shaking the Move controller is horrid
  • Sixaxis controls are awkward
  • Looks like a Wii game

We liked the original No More Heroes when it came out on the Wii way back in the dusky year of 2008 because it was crazy in a way that no Western game could pull off. That's not a surprise to anyone familiar with Suda51 (real name: Goichi Suda), the ingeniously deranged designer of such past favorites as Killer7 and the more recent Shadows of the Damned. Since it's entirely possible you're a PS3 owner but not necessarily a Wii owner, you might not be entirely familiar with No More Heroes. Do you like goofy, nonsensical humor? Throwbacks and references to the good old days of gaming? Chopping heads off with a lightsaber (including fountains of blood!)? No More Heroes is for those who like to have their tongues stabbing right the hell through their cheeks and poking visibly from the other side, and then maybe attempting to lick an ice cream cone with said bloody tongue.

No More Heroes: Heroes' Paradise is a port of the first No More Heroes game, with some bosses from the sequel, Desperate Struggle, thrown in for good measure, and of course Move support since the game was originally designed for the Wii remote. Does this mean you'll be madly waggling for every swing of protagonist Travis Touchdown's laser sword attacks? No, and thank the videogame gods for that. Instead we get something that somehow manages to be worse, but the problem stems from the Move controller, but we'll get to that in a bit. We really loved the original game for what it was: unique in gameplay, unique in tone, and it was a hardcore gem in the Wii's less-than-hardcore library. Transplanted over the years and landing on a system with plenty of great brawlers/action games available, it arrives not smelling nearly as fresh as it did three years ago. If you want our full impressions of the Wii version, check it out here, but we're also going to pull some quotes from that review since it captures the flavor of the game well.

Here's what we had to say about the aspects that we loved about the game:

Violence, sex, things to see, things to collect, spectacular graphics and even better sound, a sense of humor, a sense of purpose, an insane logic running through every fiber - and enough swearing to get your TV banned by the authorities.

Our hero, Travis Touchdown, is a motel-dwelling, action figure-collecting, anime-obsessing gamer who wins a lightsaber in an online auction and sets off on a mission to become the world's number one hitman so he can get the girls.

When Travis saves, he saves on the toilet; when his batteries run low, he holds the handle at waist height and cranks on it until it fires back up; when love interest Sylvia bends over, he checks out her behind. He's a simple man with a simple mission, and his world is infected with insanity - villains include British body-mod fetishist Death Metal; Virtual Boy-wearing Letz Shake; and Destroy Man, with his laser-firing crotch. They are, by far, gaming's strangest bosses, and every one fights a very different fight.

If that all sounds dandy to you, you'll probably be able to forgive the weaknesses of the PS3 port. These weaknesses are not insignificant, though, and they did affect our score for the game. The first, and least, of the problems is that the game has received essentially no noteworthy graphical improvement for PS3. On the Wii the low-res textures and empty worlds were a forgivable element that added to the game's rough charm, but three years later and so much graphical power available, it's disappointing that the only noticeable difference is slightly crisper edges and a better framerate. The game just does not look like a PS3 game in any shape or form, and as a full retail release we expect a bit more from our investment. We're not saying we need super-duper graphics to enjoy a game, but when the opportunity to make the game HD-beautiful is completely passed up, it irks us and feels like a pre-cut corner.

The other main problem with the game stems from the Move controller itself, and we recommend not playing with the Move controller at all. It's another case of the game being translated directly onto the PS3 without any improvement, and without consideration for the new platform. See, it seems that the Move controller's accelerometer isn't as sensitive as the Wii remote's. This affects one specific aspect of gameplay, but it's an infuriating one. Despite the game avoiding the repetitiveness of constant waggle, it makes a horrible misstep for the sake of goofiness while sacrificing the player's comfort: as Travis fights dudes with his laser sword, the battery runs down, and in order to recharge the battery, you must shake the controller. The joke is that it makes you look like you're jerking off - har har - which may amuse you for about a second the first time you realize it. But then you have to shake the goddamn controller during every fight. On the Wii this was already obnoxious, but the Move controller makes it literally painful: you have to shake that thing really, really hard, which means your arm is going to cramp up fast. It's unbelievable that there's no option to do it some other way, like mashing a button.

If you switch to the Sixaxis, you still have to shake the controller, but the accelerometer is much more sensitive, meaning you don't have to act like you're trying to murder the damn thing. Unfortunately, it also means that some of the special moves involved when you kill enemies are a bit more awkward on the Sixaxis, as they were clearly designed for swinging a remote. So neither option is ideal, but we recommend going with the Sixaxis, which is annoying to have to recommend if you've invested in the Move and the game clearly supports it as a selling point.

It's really too bad we had to give this version a lower score, but the game just doesn't live up to the potential of being a superior version of a beloved game. Instead, it's an inferior version due to the controls, and the graphical improvements are nearly nonexistent. The core game is still very good, but it's not enough to just dump a three year old game onto the PS3, ignore the glaring problem presented by the Move controller, and call it a day.

Aug 16, 2011

More Info

Available Platforms: Xbox 360, PS3
Genre: Action


  • Shadowsedge117 - August 23, 2011 2:23 a.m.

    I was hoping for this to turn out better. Maybe I'll just buy it on the wii instead, and pray that other developers learn from this mistake.
  • burnsideking24 - August 22, 2011 11:06 p.m.

    to be honest, i kinda like playing the demo with the dualshock controller. i played and beat the wii version and i hated going in the town with things looking hideous. i'd like to see if the PS3 version made it look even slightly better.
  • Aforextreme - August 19, 2011 1:22 p.m.

    I played the demo and agree on the fact that the Move just doesn't cut it for this game. The charge was my biggest gripe as well, but some death blows (like the backhand one) were also difficult to pull off. Low-res graphics be damned, I like the Wii version better. Also, Captcha is "LINEAR HYRES", which suits this game perfectly.
  • Darkhawk - August 18, 2011 3:17 p.m.

    IGN: "This game is perfect for Move, and you're missing out if you go DualShock." Gamesradar: "The port to Move was not handled well." IGN: Repeating PR points. Gamesradar: Actually reviewing the game.
  • Cybermaster - August 17, 2011 7:58 p.m.

    I picked up the original version on Wii for £3.94 a week or two ago in HMV. Well worth it. Unlike this version, seemingly.
  • Yeager1122 - August 17, 2011 1:53 p.m.

    Even with the problems really wish this had come out for 360.
  • jackthemenace - August 17, 2011 9:54 a.m.

    Well, I was really excited for this. Admittedly, it came out months ago in the UK, but I'd been waiting for GRs reviews. Since this one isn't all that I'd hoped for, I'm tempted to just pick it up cheaper for the wii instead, and then find NMH2 if I enjoy that
  • RoeTaKa - August 17, 2011 5:01 a.m.

    I bought this because I never got to play it on the Wii. Killer 7 was amazing so I had to try it. Oddly I hated it, I wanted to love the story but the gameplay was so hard to enjoy no matter how hard I tried. The combat was dull and uninspired. Even Headhunter on the Dreamcast released over 10 years ago has a more convincing and enjoyable open world environment. The majority love NMH but as a gamer I have no idea how you put up with such tiresome gameplay. I read that NMH2 vastly improved a lot of areas people found problematic from the why didn't they port that one? Beats the hell out of me. NMH2 sounds like the first game but done better.
  • Thequestion 121 - August 17, 2011 4:26 a.m.

    It's a good thing that I stuck with the original Wii version. Now to get that sequel...
  • Darkmessiah24 - August 17, 2011 4:18 a.m.

    This is possibly the best review on this game. I got this game when it came out in Australia and as a fan of the original two games on the Wii, I was rather underwhelmed with this port. While the graphics are slighty better than the original, the technical issues are still present and playing with the Sixaxis or Move controller is a nightmare (the Sixaxis has an awkward button layout and the stiff responsiveness doesn't help either). I feel they rushed this game out the door as quick as possible. But if you have a PS3 and no interest in getting the Wii, this is probably your best bet as long
  • ichigoame - August 17, 2011 3:31 a.m.

    I bought this back in may I thought the contoller handled well the only thing I had a problem with was harvey moisowich voladarskii and the damn right analog stick not registering, I found NMH2 so hard on the wii But I managed to complete this hardly having to fight bosses more than once.
  • garnsr - August 17, 2011 3:22 a.m.

    I thought maybe this game would be a reason to pick up Move, but after playing the demo, and reading how much more annoying it is to have to recharge your weapon all the goddamn time, it looks like I'll let this one pass. I just played through Yakuza 4, and this seems similar enough not to want more Japanese control issues to deal with again so soon.
  • IcePotato - August 17, 2011 3:10 a.m.

    "Looks like a Wii game" Technically it looks better than a Wii game. I think there is a game very similar to this on the Wii, in-which you could compare it too.
  • SuperWristBands - August 17, 2011 2:29 a.m.

    I've not played the first game past the opening level so I really do intend to give this a go. I played and absolutely loved the second game but this not being on the 360 moves me from "first week buy" to "when it's on sale".
  • DecoyOctorok - August 17, 2011 2:23 a.m.

    How has it taken so long for this to come out in the U.S.? It came out over a year ago in Japan.
  • Darkhawk - August 17, 2011 2:19 a.m.

    Kudos to GR for calling shenanigans on yet another lazily developed title. NMH is one of my all-time favourite games, but I totally agree with everything in this review.
  • RebornKusabi - August 17, 2011 2:06 a.m.

    I'm still getting this since I loved the Wii version of No More Heroes. With that said, I kind of figured that it was going to be a "Port and Run" situation with this one...
  • badgraphix1 - August 17, 2011 1:47 a.m.

    It kind of bugs me how it has Heroes twice in the title.

Showing 1-18 of 18 comments

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