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Available on: Wii U

New Super Mario Bros U: Why it isn't really like a Mario game at all

The worrying solve-all solution that suggests this Mario isn't for 'the core'

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26 comments

  • shawksta - June 14, 2012 8:05 a.m.

    Very detailed ,and informative. Who knows, maybe its just the demo or the floor representatives goal on this one cause there are usually Star coins that force you to come back with a special attruibute. Nontheless it seems both interesting and off,time will tell how this will turn out, especially with the concept. Maybe ths is what they are planning, they are implying NSMBU and NSMB2 are 2 different experiences.
  • GamesRadarJustinTowell - June 15, 2012 4:16 a.m.

    They are very much different experiences - I played through the 3DS demo too at the event. The Wii U game feels simplified and more about the chaos of multiplayer, while the 3DS game is way more traditional and much more hardcore (the demo even resets to the title screen if you die once). 3DS' game feels like a logical next step from the DS' New Super Mario Bros. Probably why it gets the '2' in its name :)
  • BladedFalcon - June 14, 2012 7:44 a.m.

    Hrm... Welp. That's one less reason to consider getting a Wii U anytime soon, I guess. At least it seems that the New Super Mario Bros 2 developed for the 3DS seems to have the exact opposite focus.
  • ParagonT - June 14, 2012 6:49 a.m.

    Good article, very informative. These are the small quirks that people need to know about before making a purchase.
  • Cyberninja - June 14, 2012 5:38 a.m.

    Well if they do crap like this the only way for it to be acceptable is for them to make half the game single player and half multiple player since most of the time, I don't have time to game with friends so it would be a hassle to have to relay on them.
  • Malintendog - June 14, 2012 4:14 a.m.

    Something that disappoints me about the way they did this game is that they didn't design it for multiple game pads. One of the core reasons playing multiplayer on the NSMB Wii was a bit of a hassle for me was that my friend liked to rush through the level, where I enjoyed taking my time. With the game pad the camera doesn't become an issue anymore because you don't have to share, nor split the screen to accommodate both players in the world. Regardless of this I think this game will be at the very least enjoyable. Once its out and playable I can see TheRunawayGuys doing a Lets Play of it in the future.
  • ncurry2 - June 14, 2012 8:24 a.m.

    I don't know how I didn't think of this as a potential use. It would be pretty cool to allow multiple people to play a level without the camera always panning out to a max and then the less skilled player inevitably getting killed or having to bubble. It would take away a lot of the feel of being multiplayer but at the same time, it would make working together all the more important.

Showing 21-26 of 26 comments

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