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Monster Hunter 3 Ultimate review

Solid
AT A GLANCE
  • Getting into fights with giant monsters
  • Crafting your own weapons and armor
  • Seamless online experience
  • A high learning curve
  • Lack of detailed explanations
  • Clunky controls

If there was a guide on how to survive in a world filled with monsters, Monster Hunter would be it. True to its name, the action-RPG series is known for taking players on quests to battle giant monsters, and the action is as much about managing your resources as it is stabbing foes with the pointy end of your sword. Mixing hunting and foraging, Monster Hunter 3 Ultimate continues this tradition and brings the hunt to the Wii U, providing an enhanced version of the Wii’s Monster Hunter Tri with a plethora of new quests and creatures to slay. The result requires an acquired taste for Monster Hunter's brand of often repetitive action. But if you’re up for the challenge, Monster Hunter 3 Ultimate will satisfy your appetite.

Monster Hunter 3 Ultimate has received a makeover from 2010's Monster Hunter Tri, and features retouched character models and dynamic lighting effects. Environments retain their original beauty and monsters look even more ferocious than before, but everything looks more vivid in high definition. Despite being an enhanced version of a Wii game, Ultimate still manages to provide Wii U owners with a lush world to explore--even if it doesn’t take advantage of their console’s full potential. Ultimate also builds upon Tri’s bestiary and offers three new areas to explore, so even if you’ve already played the original, you’ll appreciate the challenging new additions that further add to the thrill of battle.

Storytelling takes a backseat to Monster Hunter 3 Ultimate's emphasis on quests, so even if you’ve never played a Monster Hunter game before, you’ll have no trouble following its simple narrative. You begin your adventure as a rookie hunter, who is given the monumental task of defeating a giant sea monster that is victimizing a fishing village. Before you can face it, you’ll need to prove yourself to your guild and increase your hunting rank by taking on increasingly difficult quests. These range from the mundane mushroom-hunts to grueling battles against giant beasts, which upon completion, open up more quests for you to take. The game’s structure is basic, but the nature of the quests, their environments, and the importance of crafting provide enough variety to prevent it from becoming a monotonous experience.


"Ultimate still manages to provide Wii U owners with a lush world to explore--even if it doesn’t take advantage of their console’s full potential."

Monster spoils and resources from your environment play a crucial role in successfully completing a quest. Your character doesn’t level up in the traditional sense, so you’ll need to sell your resources to purchase stat-boosting armor or use them to craft even better equipment. There’s a dynamism here that works quite well, and you’ll often redo quests simply to mine for ore or hunt elusive monsters for their scales. At times it can get exhausting, but it’s really rewarding when your hard work pays off and you end up creating a devastating weapon that makes your job as a hunter a whole lot easier.

Considering the game stops holding your hand after the first few introductory quests, figuring things out on your own feels liberating, but can also be daunting for beginners. You’ll encounter so many items that knowing what to do with them can become overwhelming. The game doesn’t explain the importance of a specific item and only indicates whether it’s rare or not, meaning you won’t know whether to save it for later or sell it for cash. Effectively utilizing your resources takes practice, and some hunts will prove frustrating to complete without the proper equipment. Hunting for materials can also get difficult as you won’t know what spoils a monster drops until you defeat it, nor is there a guarantee that killing said monsters will yield the material you need. As such, advancement can often feel masochistic, as you find yourself caught between an extremely difficult hunt and the repetitive killing of trivial monsters to find materials to make that hunt easier.

What is straightforward, however, is the act of hunting monsters. Once a quest starts, you have a set amount of time to locate the beast and take it down. Despite being fictional monsters, their movements and animations feel natural and augment the feeling of hunting actual beasts in the wild. That said, a good amount of strategy is involved in taking down most beasts. Some call for back-up, others rely on cheap tactics, and nearly every beast tries to escape when it’s about to die. Hunting for monsters quickly becomes a drawn-out encounter that features an impressive amount of diversity, not because your objective differs, but because each monster has its own unique way of surprising you. The open-ended structure of these fights also means you’ll need to know when to retreat and tend to your wounds. 

"... figuring things out on your own feels liberating, but can also be daunting for beginners."

The game offers an extensive array of weapons to choose from, but no matter what you choose, you’ll find that the controls feel clunky, and successfully landing a blow takes some getting used to. You can move the camera around at any time, but monsters often get so close that they block your view altogether and make it hard to dodge their attacks. Ultimate does alleviate the need to rotate your camera to find your target and includes an auto-targeting option that centers the camera on the monster you’re hunting. This not only makes it easier to keep track of where a monster is, but it makes battles less frustrating as well.

Additionally, the GamePad can be used to free your television screen from excess clutter and display important commands in handy panels on your screen. You can still use normal button controls for your items, but it’s great to be able to just tap an item instead of spending time scrolling through your inventory, especially in the thick of battle. The GamePad also lets you use its built-in mic for chatting with players during online matches and it offers clear sound that makes it easy to communicate with or without a headset.

You can take up to two computer-controlled companions with you during your travels, but their random actions don’t provide much support when you need it and only serve to distract monsters. The real co-op experience lies in the game’s online mode, which lets up to four players go on quests together to fight monsters and gather resources. Online mode has its own set of quests and rewards that offers plenty of incentives to gather some friends (or strangers) and go hunting together. Playing with a group feels more dynamic than playing alone and it emulates the feeling of going on PvE quests in MMOs.

 "Monster Hunter 3 Ultimate is a meaty title worth sinking your teeth into."

Featuring over 300 quests in total and a plethora of things to collect, monsters to defeat, and lands to explore, Monster Hunter 3 Ultimate is a meaty title worth sinking your teeth into. Its high learning curve may dissuade some players inexperienced with the series, but with enough patience and resourcefulness, you’ll be able to get through any problem and feel proud that you accomplished it. If you’re looking for a great reason to bring out your Wii U and play and online RPG with friends, look no further.

Monster Hunter 3 Ultimate 3DS review

By Giancarlo Saldana

With the exception of online features, the 3DS version of Monster Hunter 3 Ultimate plays just like its Wii U counterpart. All the missions, monsters, and quests have been faithfully ported to the 3DS, letting you experience this robust game in 3D and play it anywhere you want.

The touch screen mimics the feel of playing it with the Wii U GamePad, and does a smooth job of recreating the same shortcuts and customization as its console counterpart. Because the 3DS lacks a second joystick, a D-pad panel on the touch screen lets you move the camera around with your free thumb. It may not feel as natural as playing with a Circle Pad Pro, but the touch screen’s responsive controls make it a good substitute for those who don’t have (or want) the extra accessory.

"The touch screen mimics the feel of playing it with the Wii U GamePad..."

If you happen to own both the 3DS and Wii U versions, you can transfer your data between the two devices any time you want. It’s a shame, however, that this portable version doesn’t add a quick save option and still forces you to save in between quests. Additionally, the game doesn’t look the same as it does on your television screen, and suffers from grainy visuals and fuzzy letters in its menus and dialogues. Regardless, if you can dismiss these small blemishes, you will appreciate how faithful the game stays to its Wii U version, essentially giving you the same experience in a more portable and less expensive format.

For all it brings to the table, the 3DS version doesn’t have an online mode of its own, but does allow for local co-op matches. You can also recruit hunters from people you meet via StreetPass and send them on quests to look for resources. This gives it a few features the Wii U lacks, but doesn’t replace the immediacy of playing with others. If you want to have actual online quests without dishing out an extra $60 for the Wii U game, you’ll need to purchase a separate LAN adaptor that tricks your 3DS into connecting to Wii U servers to play. This tedious workaround won’t give you full access to online features, so getting online with the 3DS becomes more of a hassle than it should.

"...an impressive example of how much content and depth can go into one little 3DS cartridge."

When it’s time to decide whether you’ll purchase Monster Hunter 3 Ultimate for 3DS or Wii U, you have to ask yourself: What’s more important, portability or online functionality? If you choose the latter, you’re better off buying the Wii U version of the game as it gives you everything the 3DS one offers and more. Still, you can’t go wrong in picking up the 3DS version, as it’s an impressive example of how much content and depth can go into one little 3DS cartridge.

You’ll Love: 

  • Cross-save functionality
  • Seamless Wii U experience on the 3DS 
  • Getting into fights with giant monsters

You’ll Hate: 

  • Lack of online mode
  • Fuzzy graphics
  • A high learning curve

Score: ****

More Info

Release date: Mar 19 2013 - 3DS, Wii U (US)
Mar 22 2013 - 3DS, Wii U (UK)
Available Platforms: 3DS, Wii U
Genre: Role Playing
Published by: Capcom
Developed by: Capcom
ESRB Rating:
Teen: Blood, Crude Humor, Fantasy Violence

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13 comments

  • robmh - March 28, 2013 5:19 p.m.

    I'm disappointed that GR clearly haven't tried at all to promote MH3U, when there are a constant stream of articles for mediocre games just because they are funded by 'powerhouse' publishers. This review gives the impression that the reviewer didn't spend much time on either their research, or actually playing the game itself, as everything written here could be inferred from playing the game for 1-2 hours or reading the wikipedia article for MH3U. The review is mostly consisting of uninteresting 3DS/WiiU specs, rather then any relevant game specific points. (e.g. the return of several weapons not present in MH3, the games companions, or anything about the combat intensity or atmosphere) The control scheme is a boring complaint that shouldn't be a major negative in the review, as most people who play the game for an extended period of time don't complain about them at all. Bear in mind that this is a series being constantly revised and updated in Japan, so it is unlikely to suffer from clunky controls. (In my opinion the controls couldn't be improved.)
  • AVahne - March 25, 2013 9:42 p.m.

    Funny, I find the controls perfect and very easy to use. Not clunky at all. However, I've played the games before, so I may be used to them But, and this is the truth, the first I've played Monster Hunter Tri with dual-analog I still found the controls to be incredibly easy to use and understand (once I've inverted the y-axis). I think it's more to do with a gamer's ability to adapt. Some of us are just better at getting used to controls than others.
  • talleyXIV - March 24, 2013 4:32 p.m.

    This is going to sell millions of consoles in Japan.
  • blakebeauchamp - March 18, 2013 4:58 p.m.

    From what I played, the controls are a bit... well... how can I say "horrid" while not being rude... I'll break out a thesaurus later. Anyways, I had fun with it and will more than likely pick it up at some point.
  • EYE8URBRAINS - March 18, 2013 12:54 p.m.

    There isn't anything to hate about this game...
  • ObliqueZombie - March 18, 2013 12:19 p.m.

    This might be on my list, if for nothing more than that vibrant and awesome art style. If plan to get a 3DS soon, and this seems like a solid game to get on it.
  • PlainLikeVanilla - March 18, 2013 9:26 a.m.

    So if you have ever played a MH game before there is nothing to hate. I guess this is just like all the other ones, if you are a fan buy it and if you are a newcomer stay away.
  • BladedFalcon - March 18, 2013 9:21 a.m.

    Yeah... I'll pass.
  • talleyXIV - March 24, 2013 4:33 p.m.

    Good for you?
  • Talvari - March 18, 2013 8:56 a.m.

    Welp, didn't expect this to get less than MH Tri did. Considering it's largely the same game but with an explosion of new content and weapon classes..and a better single player experience :|. Different reviewers I guess. Still doesn't get any less frustrating when a reviewer mentions clunky controls in a monster hunter game though *Sigh*. Oh well, thanks for taking the time to make the review. Was an enjoyable read even if i don't agree with some of the points made.
  • CombatWombat101 - March 18, 2013 4:34 p.m.

    Why would it be frustrating when a reviewer mentions clunky controls in a Monster Hunter game? If they found them to be clunky, then they're just doing their job as a reviewer.
  • Talvari - March 18, 2013 5:26 p.m.

    Maybe i shoulda put people instead of reviewer :| Either way it's more of a case of the reviewer didn't really explain what was so clunky about the controls so it's kinda out in the open. Just personally never had a problem with the controls as most people who play monster hunter for a while will confirm. I'd assume this reviewer was referring to the more heavier and slow weapons and timing the attacks etc takes time to learn and master and can feel like it's just bad controls at first, whereas the controls themselves aren't actually bad. I dunno i guess i just want more clarification on why the reviewer thought the controls are clunky, since controls are kinda essential to a game like this and could be the deal breaker for someone. So just flat out saying the controls are "clunky" without any justification annoys me a bit :| Also worth noting that based on the demo and the gamepad you can just have the inventory open and it'll have all your items on the gamepad so you can just tap something once to use it xD. Again, I don't have anything against this reviewer, just wanted some elaboration.
  • ChiChiRocket - March 18, 2013 9:58 p.m.

    I agree. "Clunky" could mean anything from a lack of a Zelda-style lock-on camera to controls outright not working. Monster Hunter fans more than anyone can give the best testimonials on how the new game is. I've seen many people say the controls are too confusing and the monsters are too hard. However, ask someone who has played a MH game before, and they'll tell you the controls are perfect. Playing the demo for the first time, I was able to beat the first monster in about five minutes because the controls were exactly how I expected them to be. Like the review said, MH is something of an acquired taste. It really sucks when you see this game being so outrageously popular in Japan, but it's lagging in the US because people think it doesn't hold your hand enough.

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