Sept 4, 2007
The main innovation in Airborne, and the one most obvious from the title, is that you play Boyd Travers, a paratrooper in the US Airborne Division. The tactic of dropping soldiers into enemy territory from planes was a new one for the ’40s, and it’s one of those ideas that - once heard - you’re surprised nobody has converted into a game before (well, not for a few years anyway).
With this first innovation came a necessary second. Because you can drop in anywhere on the map, the AI required the capacity to deal with a foe that wasn’t guaranteed to approach from one end of a corridor. So NPCs - both allies and enemies - respond purely to their surroundings, as affected by your presence.