Lost Planet 2 super review

  • It's really pretty
  • Staggeringly huge enemies
  • Some great co-op ideas
  • Concentrates on co-op at the expense of the solo player
  • Can be a slog at times
  • Bland story and characters

Lost Planet 2 is like a cute, eager-to-please puppy with horrible breath. It’s giddy, silly, enthusiastic, and really really wants you to be happy, but alas, it comes with an inherent flaw which makes the good times a bit of a slog to get to. But we’ll come to that soon enough. First up, the basics.

Lost Planet 2 is a Big Dumb Action Game, with a major focus on multiplayer co-op. If it had been released in the ‘80s it would be Contra. If it was a movie, it would be Predator. And there’s not a damn thing wrong with that. BDAGs are what gaming was built upon, and it’s actually bloody refreshing to play one as balls-out dedicated to the cause as LP2.

Above: If you respond well to this image, please read on 

If the idea of standing on the roof of a speeding train, blasting the living crap out of mechs and rocket turrets using a hand-held Gatling gun big enough to make Jesse Ventura feel like half a man is appealing, then there are some truly awesome times to be had in Lost Planet 2. If it doesn’t, you probably won’t enjoy it at all. But then again, you probably don’t enjoy life either.

It’s the third-person shooter in its purest form. No lock-to-cover system, no stealth kills, no moral choices. Just big guns, big explosions and enemies so big that they’re not far off having their own gravitational pull. Spare weapons of every shape and size (though usually huge) litter every square inch of the game, giving its levels the look of the morning after a piss-up in a munitions factory. You’ll rarely walk three feet without finding a mech, flying machine or set of power armour you can pilot if the need takes you, and all handle with enjoyably deft slickness, meaning that destruction and the variety of ways you can unleash it are in constantly high supply.

Above; A genuine Capcom LP2 design note that we didn't make up 

Lost Planet 2’s one concession to anything other than pure killing is its grappling hook system. Here, you simply aim and tap X or Square (depending on your console of choice) to zip up to higher areas and flanking routes at multiple levels of verticality.

It’s a simple, one-shot trick, with absolutely zero potential for comboing (you can’t even grapple mid-jump) but regardless it’s a cool and satisfying tool to use, and one that opens up a great deal of smooth, on-the-fly tactical play once you get up to speed on manoeuvring with it during combat. And you’ll need to master that verticality if you’re really going to get the best out of Lost Planet 2. Make no mistake, this game’s main reasons to be are vast spectacle and massive set-pieces, in a very literal sense. As shown below...

Above: The Akrid bosses are frigging huge, and yes, you have to kill them all 

For what is essentially a linear, A-to-B shooter, Lost Planet 2 is actually a pleasingly open experience. Surprisingly so, in fact. While the core gameplay is usually a straightforward kill-fest, LP2’s levels frequently make use of branching routes, and even sometimes completely different paths to a main objective, in order to provide different members of co-op teams with completely different experiences.

And beyond that, certain end-of-level set-pieces are built entirely with non-linear squad-play in mind, playing more like pure multiplayer deathmatch arenas than traditional campaign events. An early assault on an enemy mine, for instance, actually plays out as an objective-based team game, as your squad blitzes AI soldier after AI solider in a multi-levelled circular arena while trying to lock down and hold certain key control points for a set period of time.

It’s spontaneous, it’s exciting, it’s totally open to player-interpretation and it never plays out the same way twice. At their best, these sections really elevate Lost Planet 2 beyond the completely funneled experiences most other shooters are offering right now.

More Info

Available Platforms: PS3, Xbox 360
Genre: Shooter
Published by: Capcom
Developed by: Capcom
ESRB Rating:
Rating Pending
PEGI Rating:
Rating Pending


  • arura276 - May 26, 2010 3:28 a.m.

    what the heck are you guys talking about u can heal with the harmonizer and the 4 plyr campaign is freaking awesome and so is the multi u can vote on match settings and there is so much customization who ever reads this BUY THIS GAME
  • Zzombie99 - May 25, 2010 1:33 a.m.

    I honestly think this game has more to offer than alot of shooters out there today. Sure, MW2 or Gears may have a compelling story, but the core of it (you'd be surprised how many people skip cutscenes) it's "Shotgun for close, Assault rifle for everything else". Here's the brilliance of LP2; with several guns for each class, like a standard gun mainly melee gun, 3 round burst, or kickass Squall Leonhart impersonation gun, and so many others. Oh yeah, and the mechs. To this day NO game EVER (except Mech Assault 2 whick ROCKED) had the diversity of giant steel death-spewing machines. And if that's not enough, one can transform into a speeder bike, one has 3 forms, two can LITERALLY COMBINE to form the epitome of kick-ass, and one has A BLOODY CHAINSAW. 'Nuff said. And if you really hate playing by yourself that much, just swallow your colossal ego and play on easy; it's still challenging at some points, like the "wall of bricks sculpted from pure death" parts. Unless you have a rocket launcher the size of a small car...found it!
  • Mirako - May 19, 2010 5:09 a.m.

    @n00b There is Split-Screen, Urgh I bought this game because 3 of my mates got it and when we all play together it's a laugh but this game has some serious flaws. Can't heal,throw grenades or shoot properly while you're getting shot, the swimming/jetpacking is AWFUL. and the multi-player is amazingly unbalanced, giving out clearly better weapons through a completely luck-based system doesn't work. Oh and the lack of checkpoints is completely unnecessary! we should never have to replay big chunks of gameplay, putting a difficult boss at the end of 3 levels is just plain nasty. Ah that was a good rant, I'm going to abuse Gamestation's return policy and return this for RRD hooray.
  • n00b - May 11, 2010 5:39 a.m.

    i thought this game had split screen co-op at least 2 like gears 2 was the only incentive to buy since im an offline xbox360 guy and the single player is bad according to a lot of sites
  • skynetiscoming - May 10, 2010 8:03 p.m.

    "a wall of bricks sculpted from pure death, and cemented together with anguish." What a fantastic image. Review read very well, I think I'll wait for peace walker.
  • gyromne - May 9, 2010 2:14 p.m.

    i'm getting my copy on tuesday. I like blowing things up ! If anyone actually gets this game , hit me up on xbox live gamer tag same as name here.
  • zer0hvk - May 9, 2010 8 a.m.

    this was very useful, also, I agree with @Redeater, I remember listening to Brett speak good things about this game from time to time, but, maybe this wasn't really that good, might rent it... someday... when there aren't many good co-up games available.
  • LIKEUCARE - May 7, 2010 7:36 p.m.

    Bleh... the first LP was very average already and this one, considering GR and other reviews, seems below expectations. Oh well, for the better! One more game to get on the discount bin in a year or two... Better save the money for Red Dead Redemption... now that one is a guaranteed success!
  • Biopiate - May 7, 2010 7:28 p.m.

    Well... Never mind. At least I'm still getting 3D Dot Game Heroes.
  • barrage7667 - May 7, 2010 6:41 a.m.

    personally, this is a great game for me because i mainly play coop online, love blowing stuff up, and dont mind if there isnt a story or campagin mode. did i mention i love blowing stuff up? oh, and gigantic bosses are a huge plus for me too so i give it two thumbs up. and i like blow stuff up
  • Schuultz - May 7, 2010 4:52 a.m.

    Maybe I just missed it in the review, but are you really not bothered by last-decade style multiplayer with no matchmaking, horrible server structure and no jump-in coop? That's basically what already put me completely off the game simply after I played the MP-Demo
  • Cwf2008 - May 7, 2010 2:56 a.m.

    I dont like the first one and i was completely unimpressed with the demo so...this isnt on my list
  • moonwalk_mafia - May 7, 2010 2:49 a.m.

    Was planning on getting this along with RDR, Alan Wake, and Galaxy 2. However, after reading this review along with a few others, i'll save my money and just devote my time to those other games. I'll probably pick this up down the road for $30 or less
  • infestedandy - May 7, 2010 1:54 a.m.

    After the E3 demo completely rocked me, I was all set for this game to come out with its extreme co-op goodness. I had a feeling in my gut that Capcom would try and put too much in a game that simply doesn't require it. Looks like it was true. All Lost Planet 2 needed to do was modernize Monster Hunter and BAM! We'd be good. Instead, Capcom decided to (by what GR says anyway)create a story no one cares about and ditch the single player without a second thought. Why not do something like Splinter Cell and make separate campaigns? Damnit I wanted this game to be so much more. I guess I'll wait until some of my friends rent it.
  • soccerclownking - May 7, 2010 12:25 a.m.

    I was planning on buying this but after seeing this, and many other reviews...not so sure anymore.
  • OnyxOblivion - May 6, 2010 11:31 p.m.

    *cancels reservation*
  • Redeater - May 6, 2010 11:19 p.m.

    Though I must say I had way higher hopes for this game. Brett Elston had mentioned it a bunch of time on talkradar and it sounded like it was going to be decent. Just goes to show you that you shouldn't put to much stock into games until they are released
  • Redeater - May 6, 2010 11:17 p.m.

    wow ign did not like this game at all! so this is not suprising lol
  • Spartan523 - May 6, 2010 9:05 p.m.

    did not like the first game, i was not a fan of the single player...will not be checking this out

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