Limbo: what does it all mean?

Six different takes on the game's ambiguous end

Words: on July 29, 2010

From the moment we saw the first black and white screenshots, we knew Limbo was going to be something unique. But we didn’t know it would turn out to be this year’s Braid, an independently developed, refreshingly clever take on the puzzle platformer genre that manages to spur conversation by including just enough uncertainty in the plot.

The developers at PlayDead Studios have gone on record saying there is no official meaning to Limbo or its ending, making it ripe for personal speculation. The only sanctioned story is “Unsure of his sister’s fate, a boy enters the unknown.” Here’s our take on the game’s many puzzles, environments, deaths and ultimate end – when we’re through, please share your thoughts in the comments!


Above: THERE WILL BE SPOILERS SO SHADDUP

 

Looking back, it seems clear to me that Limbo is a musing on the pain and confusion of adolescence, as well as the need to hold onto the innocence of one's childhood while making the transition to adulthood. The key to it all is the nature of The Boy's quest and the procession of environments, dangers and enemies he encounters along the way.

He begins in an ethereal woodland environment, fairytale-like in its trappings, despite all of the horrors on show. This section represents childhood, an idea confirmed by the fact that the greatest adversary it holds is a huge, shadowy spider-like creature. A childhood fear for a childhood world.

The next distinct environment occurs when The Boy moves underground and begins to encounter Limbo's more sentient inhabitants, the humanoid, weapon-using Lost Boy-style characters. This section, to me, carried a major Lord of the Flies feel, evoking the idea that this was The Boy's journey to high school. Away from the safety of his childhood, he encounters an aggressive wider peer group and established hierarchy, and has to survive by his wits and evasive skills against their organized, group-led violence.

Following this is his first experience of the wider adult world at large, typified by the broken down hotel. Suddenly the world of grown-ups isn't the perfect place he believed it was. It's a sinister, dirty, sleazy place, and the grotty hotel, with its sordid sexual connotations, is central to this whole metaphor.

And finally he reaches the roaring, screeching industrial area. This, with its grinding machinery, repetitive automated routines and treadmill conveyor belts, represents fear of being trapped into the perceived mundanity of adult working life.

And central to all of this is The Boy's search for his sister. If you've had a sibling of a similar age, you'll know that that relationship forms the core of your whole childhood experience. They are your closest relationship, your closest peer and your playmate, your interaction with them forming everything of who you will evolve into as a child. They're the closest to you anyone will ever be, both in terms of shared experiences and genetics. The loss of his sister thus encapsulates all of The Boy's fears of losing himself, and he must find her in order to maintain his identity and remain a whole person during his oppressive trails on the way to adulthood.

Limbo, the word in the title, does not refer only to the physical world the game takes place in. It refers to the metaphorical state that the boy's development takes him through. He is growing past being a child and is not yet a man, and he must hold onto his sister, and therefore himself, as he navigates his way through this dangerous state of flux.

 

I tend not to delve too deeply into the meaning of a game – is Red Dead Redemption a dusty, desolate meditation on the futility of the human condition? No, it’s an amazing cowboy game in which I can get drunk, have gunfights and be mauled by a cougar. Perhaps this face-value attitude is why I feel Limbo is actually being totally straightforward and open about what’s going on. It’s right there in the title…

He’s dead. They both are.

The girl died earlier. So what we’re experiencing is the journey of the boy, moments after his Earthly demise, questing through the murky in-between of Limbo (not the dance with a stick, but the spiritual place) to be rejoined with his sister in the afterlife. The theology of it can get a bit heavy, but here’s the basic gist: People who die and who are neither corrupt enough for Hell nor saved enough for Heaven go to Limbo. He’s overcoming obstacles as a way of undergoing spiritual cleansing, and when the time comes, he and his sister – who, by the way, is knelt in prayer the first time we see her – will enter Heaven together.

Morbid? Yes. Complicated? Not really.

 

Maybe it’s because I’ve played too many games and seen too many movies with giant, revelatory plot twists, but I got a strong sense of foreboding about Limbo the second the other kids started showing up. Why did they set all these traps? Why were they so aggressively trying to kill me, and then fleeing whenever I’d get close? I wasn’t the giant, hunting spider, after all, and if anything their actions seemed to leave them defenseless against said arachnid. Either it’s all just a big misunderstanding, or – and I see this as more likely – they have excellent reason to be afraid of you.

No, the protagonist of Limbo doesn’t seem very threatening. It’s not as if he has any guns or abilities beyond jumping and pulling on things. But how much do you know about him, really? He’s pretty resourceful when it comes to manipulating the world around him. He kills a creature by ripping its last leg off and rolling its carcass onto spikes. And he seems to have no compunction about killing kids later in the game by leading them through deadly hydraulic presses. And he dies, over and over again, only to resume his relentless push forward seconds later.


Above: Quit chasin’ me, y’dumb brat!

Like it or not, there’s a lot to suggest that you’re the villain in Limbo, and that your quest to find the boy’s missing sister might not be as innocent as it seems.

The ending itself is what seals it. After crashing into a wooded glen that looks an awful lot like the one in which you start the game, you finally find the boy’s sister. She isn’t in a posture that suggests distress; she’s crouching on the ground, possibly playing, possibly picking something, possibly digging. As the boy approaches – in a very slow, ominous way – she stiffens and doesn’t look behind her.

Cut to credits, and Limbo’s title screen… which happens to look almost exactly like the area where you found the boy’s sister. The differences?

A lot of time has apparently passed, as the rope ladder has mostly rotted away and the vegetation’s gotten a little more unkempt. There’s also a suspiciously well-defined lump on the ground that corresponds to the area right in front of where the boy was standing. And we can hear flies – a lot of flies – buzzing, suggesting there’s something disgusting nearby.

Given the game’s macabre tone, this leaves two possibilities. The first is that the boy killed his sister and left her to rot in the woods. The other kids, the ones who set the traps? They were her defenders. The entire thing was a gauntlet designed to keep the boy from killing his sibling, and you were the villain all along.

The second (and more fitting) possibility is that she killed him. Maybe he tried to kill her first. Maybe she’d been trying to kill him all along. The motives and specifics don’t really matter; all that matters is that he’s dead, doomed to rise again and repeat the actions that led to his demise, like a ghost. Or a soul trapped in limbo.

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57 Comments
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  • levsidorenko

    levsidorenko  - 6 months ago  - Report

    OMG People I get it!It's not about the boy or whatever! It is Kaltoria said, but i will explain it more clearly...It is the "story about man kind" ..but at the end..the braking glass...it is the 3rd World War..and then the boy is returned back to the "same" spot BUT it's actually that the people of the earth finaly FOUND THE MEANING OF LIFE. Think about it...
  • tristancabuang

    tristancabuang  - 6 months, 1 week ago  - Report

    and so my theory was 4months late. i thought i was posting about the PC version Limbo which only just came out recently. meh.
  • tristancabuang

    tristancabuang  - 6 months, 1 week ago  - Report

    -the first time we see the sister, the boy walks towards her but something eats at his mind and walks away, when he comes back, the sister is gone.
    during their innocent childhood, something took over the boy's mind (drugs, peers) which made him do terrible things to his sister which started their drifting apart.

    -tree houses, motels, cogs
    childhood, adulthood, work (as stated in the article), and the boy goes thru all those stages in his life

    -the last puzzle/the ending
    the boy falls and breaks thru barrier/glass could mean that he is old and dying in real life and has decided to say sorry to his sister for whatever wrong he's done to her. but the sister doesn't accept the apology because to her, he has long been dead. this could explain why the first and last scene is the same area only looks withered and worn, saying that the years have never healed the hurt from the first wrong.
  • calavera999

    calavera999  - 10 months, 3 weeks ago  - Report

    Interesting comments, I don't agree with the hotel being representative of adulthood though. A "hotel" (especially the type that have neon signs saying "Hotel" are the type you stay in temporarily for a few days or even just a night. The kind of place you stay when passing through somewhere. A "no place". Just like Limbo.
  • goldengunguy

    goldengunguy  - 1 year, 1 month ago  - Report

    It could be about how mankind has hurt the earth. I dont agree with this, but i thought it up.

    The boy is mankind, and the girl is the end of the world. the farther he goes the closer he gets to her. When he breaks the glass hes at the point of no return like a nuclear war or something. then at the menu their both gone because the end is over and mankind is gone. and about the name, the game of limbo (the one with the stick) the farther down the stick goes the harder it gets to go under it. in limbo (the video game) the farther he goes the harder it gets to reverse the end.
  • ShokuaHyuga

    ShokuaHyuga  - 1 year, 1 month ago  - Report

    I haven't played the game myself, but at for the time being I'm going to agree with Micheal's theory about the boy really being the villain trying to kill his sister.
  • elpurplemonkey

    elpurplemonkey  - 1 year, 6 months ago  - Report

    With Limbo, I'm reminded of what one of my art teacher's told me once- he said that once an artist puts his work out there, it's open to anyone's interpretation. That even if the artist comes out and says his actual intention behind the piece, the various interpretations of the public are still just as valid. He no longer owns it- everyone 'owns' it, because it's art.

    What I'm getting at is that even if Playdead came out and said that Limbo is just about a boy literally finding his sister in a forest- all of the interpretations we have about it would remain just as valid as they are now. This is generally reserved for other mediums like film and literature, but extremely rare in video games. That is what makes Limbo so special. It is simply put, art.
  • kiwicrossing

    kiwicrossing  - 1 year, 6 months ago  - Report

    I agree with Brett, the whole Industry section was what made me think about how nature is dying because of industry.
    Yea, I know I sound like a pompous ass.
  • HawtKakez

    HawtKakez  - 1 year, 6 months ago  - Report

    I really admire this game for providing so much thought to our industry. I haven't played it, since my Xbox ran out of juice, but I am overjoyed to see this personality to coming from everyone. What makes this game the way it is is how everyone can find their own story from it. That is a feat to be reckoned with.
  • Zeb364

    Zeb364  - 1 year, 6 months ago  - Report

    Fantastic article. I really enjoyed all the varying perspectives and how they weigh with/against one another. As for the game itself, I think it's perfection for the exact reason that an article like this can be written about it, it means something different to everyone who experiences it. It all depends on your perspective, approach, and how meticulously you choose to analyze it. You can be like Ryno and simply take it as a fun game or you can be like myself and pay attention to the subtext, either way is fine.

    All truly great works of art share this quality, no matter the medium. Another recent example of this is the film Inception. You can take it as purely an impressive spectacle or you can listen to the dialogue and witness the character development and get so much more. It's entirely up to the viewer.
  • The73oss40

    The73oss40  - 1 year, 6 months ago  - Report

    I think that "entering" implies choice, so in life he and his sister wer in some sort of accident. He died, but didn't know what happened to his sister, so he went from hell to limbo, which is actually life, to find her. The traps represent trials to escape hell. When he finally finds his sister, who always appears in the light(heaven)he finds out that she died to and they move on to heaven.The fact that he was from hell explains why all the other people feared him and tried to stop him. The changing enviroments depict going through life, beggining innocent in the woods but turning darker and grittier in the factories.
  • CandiedJester

    CandiedJester  - 1 year, 6 months ago  - Report

    These are all very interesting theories, very interesting indeed.
    My favorite I think is Houghton's, because it makes sense, I really like the idea, plus he mentioned Lord of the Flies, which is my favorite book, and the natives reminded me of it as well!

    As for me, well, I'm not one for interpretations. I just play the game, enjoy every minute of it, and don't raise questions. Why? Because really, what's the point? No one theory is right or wrong, we will never know the true meaning, and I look at it this way. They purposefully made it obscure, with minimal story content, specifically so that people COULD interpret it any way they wanted. Which is great, for people who like to interpret.
  • SaCKBoii

    SaCKBoii  - 1 year, 6 months ago  - Report

    Seems like aa pretty messed up game but i wanna play it BADLY i wish i had my xbox now instead of having to wait 10 days :( Oh well, i love all of your theories i agree with parts from thm all especially the Vilian 1 that seems the most obvious 1 but if i had played it through 1st without reading this i wud of though "Fucking Hell, What a fucked up game" and i wudnt of even thought about any theorie to it...but thats just me :)
  • MaynardJ

    MaynardJ  - 1 year, 6 months ago  - Report

    I also like the car crash theory. The shadow of this wooden log you cross right at the start of the game looks like a dog, which might have caused the crash. That together with the car, windshield and tires suggests a car crash as cause of being in Limbo.
  • naruana

    naruana  - 1 year, 6 months ago  - Report

    I just thought that the whole thing was a dream. You start out virtually in the same place you finish, and everything has a very dreamlike quality. The ending, with the boy crashing through the glass and floating back into a sleeping position, felt a lot like alice in wonderland to me. That's just my take, but this article has a lot of good ideas too.
  • Danomeon

    Danomeon  - 1 year, 6 months ago  - Report

    Go to the title screen of the game. You see the scene in which you find your sister at the end of the game, but there are two figures on the ground. Obviously, you and your dead sister. Above the two figures, is a car.

    This leads me to beleive that the bit where you shatter through the window at the end might have represented shattering through a windshield, maybe.

    We can at least make a safe assumption that they are both dead based on the two corspes.
  • AggressiveMold

    AggressiveMold  - 1 year, 6 months ago  - Report

    Can some English major out there do a step-by-step comparison between Limbo and Joseph Campbell's "Hero With a Thousand Faces"?

    You know you want to...
  • SillyPigeon

    SillyPigeon  - 1 year, 6 months ago  - Report

    I just played through limbo today and reckon Mikel has probably hit the nail on the head.

    Before reading this article MY opinion was that the boy was having a dream/nightmare after being knocked unconscious while looking for his sister in the woods. And at the end he wakes up and finds her. Not exactly earth shattering but that's what i came away with.
  • Ravenbom

    Ravenbom  - 1 year, 6 months ago  - Report

    *Note, in Bridge to Terribithia, the old rope swing in the woods killed the girl, not the boy, but either way an old rope snaps in the woods killing a child.
  • Ravenbom

    Ravenbom  - 1 year, 6 months ago  - Report

    The meaning is obvious, it's Dante's Limbo which is the reason for the stark color (or lack thereof) color palette.
    Limbo is where the unbaptized sinners go, so it makes sense that the denizens are all kids who died innocently and it gives the water deaths (water baptizes you) more meaning.

    Besides the Dante literary reference, there's kind of another literary reference from Bridge to Terribithia in that the kids were playing in the woods and an old rope broke killing the boy.

    The boy is chasing his memories/flashes of earth where his sister is crying in a glen. She cries over his corpse and the title screen shows us that his body is rotting in the woods, suggesting that she never told anyone what happened and she might go to Hell (sequel?).

    Also, play the damn game again, there are flashes of his sister crying in the woods throughout the game further suggesting that this was his last memory on earth.


    Just like the game, the meaning is very straightforward. If anything, his travels through Limbo are the twisted version of a life he'll never have.
    And there's light at the end, because working your way through Limbo grants you passage to Heaven... eventually.
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