Kind of cheating here. You see while the joys of Hotline Miami doubtless deserve to be madly screamed from the rooftops under a strobing, blood-red sky full of glitching sprite-work and static, designer Jonaton Soderstrom has made a crapload more games under the name Cactus.
Some are semi-traditional, some make little traditional sense, and some are barely games at all. But the insane, shotgun eclecticism and disorientingly lo-fi vibe of Soderstrom’s work is exactly why I love it. He seems to see games as a totally open medium, completely free of rules or preconceptions. Like an experimental musician twiddling about with hardware to invent new noises, or an experimental artist firing paint out of a tuba in order to see how the result affects an audience, playing his stuff is like being hosed in the face with a stream of creative punk consciousness, flowing with neon pixels and roaring with the sound of white noise.