L.A. Noire review

Why do they always run?

Words: Mikel Reparaz on May 16, 2011

There are two things you need to know going into L.A. Noire, and the first is that this isn't just a 1940s-set Grand Theft Auto. Yes, it features a lot of driving and shooting in an open world, but its real focus is on investigation. And while you're probably already aware of its detective-sim aspects, you might be surprised to learn that you’ll actually spend a lot more time scouring crime scenes and questioning suspects than you will chasing them down and/or shooting them dead.

Second, Noire pulls very few punches. The story of Cole Phelps, an ambitious young detective and war hero working his way up the ranks of the LAPD, it delves into the seedy, frequently disturbing underbelly of 1940s Hollywood. As in seemingly every work of LA-set noir fiction, there's a cesspit of violence and corruption lurking just beneath the sunny glamour, and Cole's job is to wade into it daily, coming into frequent contact with creepy rapists, wife-beating drunks, grieving families and at least a few battered, naked and/or burnt corpses. The content isn’t much more graphic than your average TV cop drama (apart from the occasional nudity), but it's heavy subject matter for a game, and Noire plays it surprisingly straight, with very little of the wry humor that characterizes most Rockstar releases.

Assuming those first two paragraphs didn’t scare you off – or, better yet, that they piqued your interest – odds are you’re going to love L.A. Noire. Bringing together aspects from GTA, the Ace Attorney games and the combined works of James Ellroy, Raymond Chandler and every film noir director ever, Noire feels like the first truly complete detective sim we’ve ever played.

It’s also the most compelling. As it unfolds across 21 separate cases, Noire weaves fascinating narratives about gangsters, serial killers, corrupt doctors and a stolen shipment of army-grade morphine – and while they all seem separate, they gradually come together to create a larger, overarching story that isn’t completely apparent until the very end. All of this is carried out with some fantastic acting, which – thanks to the revolutionary facial-capture technology used in Noire – is at once deeply convincing and faintly eerie.

At the center of it all is Cole: strait-laced, educated and seemingly humorless, he’s out to earn citations and make a name for himself – and at first, he comes off as kind of a robotic douche. That changes over time, however, and – thanks in part to the World War II-flashback cutscenes that unfold between cases – you’ll gradually learn that he’s much more complicated than he appears. While you wait for him to grow on you, you’ll get plenty of personality from his five partners, who change with each “desk” Cole works on over the course of the game.

Some are friendly, some are cranky and some are complete bastards, but one of them will follow Cole at all times to provide hints, running commentary, fire support and (if you don’t feel like driving) the ability to fast-travel to any point on the huge map. (They can also get in the way, though, so try not to wander into any cramped dead ends or you might get stuck.)


So how’s it play?

Regardless of which desk you’re on, most cases involve six basic types of gameplay: investigation, interrogation, running, fighting, driving and shooting. During investigation sequences, you’re set loose in a crime scene (or other place of interest), and wander around looking for clues, which can range from seemingly insignificant documents to gruesome wounds on a corpse. It’s often not enough to just find them, either, and you’ll often have to open an object or move it around a bit for its significance to become clear.

To make this less daunting, there’s an assist feature that vibrates the controller and plays a piano tone whenever you’re near a clue. While the assist is fun, it also tends to turn investigations into bouts of wandering aimlessly in search of the next buzz, so those who’d rather use their actual powers of observation can turn the feature off. (Either way, “investigation” music will play until all clues are found, although you can turn that off as well.)

The clues you find are then instrumental in the interrogation phase, during which you’ll use Cole’s notebook (which functions suspiciously like a PDA) to ask questions of witnesses and suspects. This is also where Noire’s impressive face-capture technology comes into play, as you’ll then need to watch their expressions to see if they’re hiding something.


Above: One of those options is the right answer to his statement – the other two will make you “fail” the question

While the facial capture allows for a full range of human expression, you don’t need to worry about the actors being too subtle; if they’re telling the truth, they’ll usually stare unwaveringly into Cole’s eyes, while most liars look shifty and nervous. At that point, the question isn’t whether they’re lying, it’s whether you have a clue that proves they’re lying – and if you’re not sure, whether picking “doubt” is maybe a better option.

Think of it like the press/accuse system from Phoenix Wright, except that you only get one chance to correctly judge each answer (unless you’re replaying the case, of course). Get too many wrong, and you’ll still end up completing the case successfully – thanks to branching outcomes, the game always finds a way, whether it’s by introducing a last-minute witness or redirecting you back to some clue you missed – but you’ll likely get yelled at by your captain for incompetence.

It’s a good thing, then, that you can draw on a pool of up to five “intuition” points, awarded for solving smaller cases and/or leveling up Cole’s rank (which also awards new outfits and access to unique vehicles). Spend an intuition point, and you can eliminate a wrong answer during questioning (as well as most of the wrong evidence for backing up a lie accusation), or go online to see how other players have answered the question. It’s also possible to reveal all the clues at a crime scene, if you’re stumped during an investigation.

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96 Comments
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  • big000

    big000  - 6 months, 2 weeks ago  - Report

    I really want this game but 60 bucks for a game without replayabillity is just too much
  • GringoStar

    GringoStar  - 8 months, 3 weeks ago  - Report

    I wish they would add Rumble Feedback in a update!
  • GreekBeastX

    GreekBeastX  - 9 months ago  - Report

    I recently beat LA Noire and I have to say the ending was bad as was the game play. Not enough action and def not enough of a twist in the story line..Same shit with a paint job.. Great you can see more emotion in a characters face but you cant shoot them in the head. LA Noire is way over hyped and has no replay vaule for me. I have no interest in going back and listening to the same people tell me slightly different answers in their interrogations.
  • bass88

    bass88  - 9 months ago  - Report

    Um... how are people seeing the differences in graphics in PS3 and 360? I've played the damn video three times and I can't see a difference. I even went to my 360-owning friend's house and I can't see a difference between his copy and my PS3 copy. He couldn't either.

    This isn't fanboyism, is it? Like those on The Escapist who claimed Bulletstorm on 360 was far superior to the PS3.

    Good game. While I'm trying hard to get perfect ratings it is hysterical to accuse crying wives of murdering their husbands.

    "When did you last see your husband?"
    "Last night, when he left for the bar. *sniff*"
    "SO YOU DIDN'T GO TO THE RAILYARD WHERE YOU BLUDGEONED HIM WITH A PIPE!!!"
    "What? Why would you say that? *crying*"
    "THE EVIDENCE IS MOUNTING UP MS. BLACK!"
  • JSayonara

    JSayonara  - 9 months ago  - Report

    Honestly what none of the reviews will tell you.

    Beyond the investigations the game is pretty rough.
    Driving is awful, you'll want to get your partner to drive you everywhere as the A.I traffic is infuriating and the cars handel like boats.

    Shooting?
    Absolutely dreadful, the cover system is ridiculously shitty and will lead to many deaths.

    Plus, I've lost track of all the times my partner has gotten lost on foot or just won't get into a car.

    This game is for casuals make no mistake, there's a reason they included the turn off all driving/shooting mode.

    And though the graphics are amazing, the actual interviews?

    Wank.

    You may as well just choose randomly half the time as Phelps just insists to EVERYONE he meets "you're guilty".
    And the difference between lie and doubt? WTF?

    It's by no means a bad game, but it damn sure ain't worth all these nines and tens I've been seeing.
    Seven would be a fairer score.
  • Recon4165

    Recon4165  - 9 months ago  - Report

    just got the collectors edition whith naked city add on mission and new suit , AWESOME
  • Lando81

    Lando81  - 9 months, 1 week ago  - Report

    Is it crazy that I recognized the guy from Heroes right away?
  • Blue2

    Blue2  - 9 months, 1 week ago  - Report

    Call me an idiot, blind or crazy but because it's another Grand theft auto game, I don't see this game on my game library any time soon.
  • EwoksTasteLikeChicken

    EwoksTasteLikeChicken  - 9 months, 1 week ago  - Report

    I have this pre ordered but haven't got a chance to pick it up yet, and just looking at that ps3 vs 360 video made me jizz in my pants.
  • TheVeteran13

    TheVeteran13  - 9 months, 1 week ago  - Report

    Don't you love how metacritic doesn't use the "just for you metacritic" section instead they just take the first sentence of the review, what pricks
  • jmcgrotty

    jmcgrotty  - 9 months, 1 week ago  - Report

    Not meant to be a negative or against L.A. Noire, but wanted to mention that there was already other tech out there that looks even more realistic than L.A. Noire.

    Check out http://www.youtube.com/watch?v=pZTN-jRRM30
  • FinderKeeper

    FinderKeeper  - 9 months, 1 week ago  - Report

    Definite buy... just not sure how soon. Probably will wait for (a) the Black Friday and holiday sales, or (b) the inevitable GOTY edition, with all the inevitable DLC included (and for a lower price, natch). I wonder if there will be a "Zombie Noire" DLC? ;-)

    I don't always like Rockstar games, but I was interested in this one early on, and it looks to have lived up to the advance billing.
  • RangerUp336

    RangerUp336  - 9 months, 1 week ago  - Report

    This...game...is...AWESOME!!!!!!!!!!
  • LostFriend

    LostFriend  - 9 months, 1 week ago  - Report

    The one time blu-ray is useful but im stickin with my box
  • Gurkogg

    Gurkogg  - 9 months, 1 week ago  - Report

    Not on the PC? Guess I should not have bothered reading the review then, heh.
  • Cat_Mundy

    Cat_Mundy  - 9 months, 1 week ago  - Report

    Oh my god, I'm so excited. Weekend sorted.
  • SincualaS

    SincualaS  - 9 months, 1 week ago  - Report

    Good stuff Mr. Reparaz, as others have stated I find your taste in games very similar to mine. I also am wondering, like KielbasaNinja, why you didn't give the game a 10? From reading the review and the minor quibbles, it seemed that's the way you were heading. Not a complaint, mind you, just curious.
  • jimmdogg

    jimmdogg  - 9 months, 1 week ago  - Report

    Well written Sir, I enjoyed your review.
  • MrTea

    MrTea  - 9 months, 1 week ago  - Report

    Great read. Thanks Mikel.
  • Rockstar4Life

    Rockstar4Life  - 9 months, 1 week ago  - Report

    The fact that its 3 discs isnt that much of a con or downfall. But after looking at the video GR showed, its clear that its better on 360. The graphics are brighter and clearer. I reserved this way back, because everything Rockstar makes are golden. Rockstar....truly. Another thing, Games Radar critics I think are hard to please. e.g. Mortal Kombat I dont believe it got the rating it deserved. GR said it wasnt better than Street Fighter and Marvel Vs Capcom 3. I disagree. MVC 3, only by a little, but definately better and more entertaining than Street Fighter.
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